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authorvaxerski <[email protected]>2022-04-23 14:16:02 +0200
committervaxerski <[email protected]>2022-04-23 14:16:02 +0200
commit0147975faf939db389bebaa95e3a12e5e5a8753f (patch)
treec6933763435812460ebdc9609ed90eae21110753
parentfa38dfd416b664033a96bb4af764fd54f7257d7b (diff)
downloadHyprland-0147975faf939db389bebaa95e3a12e5e5a8753f.tar.gz
Hyprland-0147975faf939db389bebaa95e3a12e5e5a8753f.zip
New animation system
-rw-r--r--src/Compositor.cpp52
-rw-r--r--src/Window.cpp7
-rw-r--r--src/Window.hpp13
-rw-r--r--src/config/ConfigManager.cpp4
-rw-r--r--src/config/ConfigManager.hpp4
-rw-r--r--src/debug/HyprCtl.cpp4
-rw-r--r--src/events/Windows.cpp15
-rw-r--r--src/helpers/AnimatedVariable.cpp54
-rw-r--r--src/helpers/AnimatedVariable.hpp131
-rw-r--r--src/layout/DwindleLayout.cpp78
-rw-r--r--src/managers/AnimationManager.cpp142
-rw-r--r--src/managers/AnimationManager.hpp3
-rw-r--r--src/managers/InputManager.cpp12
-rw-r--r--src/managers/KeybindManager.cpp20
-rw-r--r--src/managers/XWaylandManager.cpp4
-rw-r--r--src/render/OpenGL.cpp2
-rw-r--r--src/render/Renderer.cpp22
17 files changed, 384 insertions, 183 deletions
diff --git a/src/Compositor.cpp b/src/Compositor.cpp
index 0e07829f..02463c27 100644
--- a/src/Compositor.cpp
+++ b/src/Compositor.cpp
@@ -281,13 +281,13 @@ CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos);
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_lWindows.rbegin(); w != m_lWindows.rend(); w++) {
- wlr_box box = {w->m_vRealPosition.x, w->m_vRealPosition.y, w->m_vRealSize.x, w->m_vRealSize.y};
+ wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bHidden)
return &(*w);
}
for (auto& w : m_lWindows) {
- wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
+ wlr_box box = {w.m_vRealPosition.vec().x, w.m_vRealPosition.vec().y, w.m_vRealSize.vec().x, w.m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, pos.x, pos.y) && w.m_bIsMapped && !w.m_bIsFloating && PMONITOR->activeWorkspace == w.m_iWorkspaceID && !w.m_bHidden)
return &w;
}
@@ -310,7 +310,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos);
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_lWindows.rbegin(); w != m_lWindows.rend(); w++) {
- wlr_box box = {w->m_vRealPosition.x, w->m_vRealPosition.y, w->m_vRealSize.x, w->m_vRealSize.y};
+ wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (w->m_bIsFloating && w->m_bIsMapped && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bHidden)
return &(*w);
}
@@ -329,7 +329,7 @@ CWindow* CCompositor::windowFromCursor() {
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_lWindows.rbegin(); w != m_lWindows.rend(); w++) {
- wlr_box box = {w->m_vRealPosition.x, w->m_vRealPosition.y, w->m_vRealSize.x, w->m_vRealSize.y};
+ wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID))
return &(*w);
}
@@ -345,7 +345,7 @@ CWindow* CCompositor::windowFromCursor() {
CWindow* CCompositor::windowFloatingFromCursor() {
for (auto w = m_lWindows.rbegin(); w != m_lWindows.rend(); w++) {
- wlr_box box = {w->m_vRealPosition.x, w->m_vRealPosition.y, w->m_vRealSize.x, w->m_vRealSize.y};
+ wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bHidden)
return &(*w);
}
@@ -364,7 +364,7 @@ wlr_surface* CCompositor::vectorWindowToSurface(const Vector2D& pos, CWindow* pW
double subx, suby;
- const auto PFOUND = wlr_xdg_surface_surface_at(PSURFACE, pos.x - pWindow->m_vRealPosition.x, pos.y - pWindow->m_vRealPosition.y, &subx, &suby);
+ const auto PFOUND = wlr_xdg_surface_surface_at(PSURFACE, pos.x - pWindow->m_vRealPosition.vec().x, pos.y - pWindow->m_vRealPosition.vec().y, &subx, &suby);
if (PFOUND) {
sl.x = subx;
@@ -372,8 +372,8 @@ wlr_surface* CCompositor::vectorWindowToSurface(const Vector2D& pos, CWindow* pW
return PFOUND;
}
- sl.x = pos.x - pWindow->m_vRealPosition.x;
- sl.y = pos.y - pWindow->m_vRealPosition.y;
+ sl.x = pos.x - pWindow->m_vRealPosition.vec().x;
+ sl.y = pos.y - pWindow->m_vRealPosition.vec().y;
return PSURFACE->surface;
}
@@ -403,22 +403,40 @@ void CCompositor::focusWindow(CWindow* pWindow, wlr_surface* pSurface) {
if (m_pLastWindow == pWindow && m_sSeat.seat->keyboard_state.focused_surface == pSurface)
return;
- if (windowValidMapped(m_pLastWindow) && m_pLastWindow->m_bIsX11) {
- wlr_seat_keyboard_notify_clear_focus(m_sSeat.seat);
- wlr_seat_pointer_clear_focus(m_sSeat.seat);
+ const auto PLASTWINDOW = m_pLastWindow;
+ m_pLastWindow = pWindow;
+
+ // we need to make the PLASTWINDOW not equal to m_pLastWindow so that RENDERDATA is correct for an unfocused window
+ if (windowValidMapped(PLASTWINDOW)) {
+ const auto RENDERDATA = g_pLayoutManager->getCurrentLayout()->requestRenderHints(PLASTWINDOW);
+ if (RENDERDATA.isBorderColor)
+ PLASTWINDOW->m_cRealBorderColor = RENDERDATA.borderColor;
+ else
+ PLASTWINDOW->m_cRealBorderColor = CColor(g_pConfigManager->getInt("general:col.inactive_border"));
+
+ if (PLASTWINDOW->m_bIsX11) {
+ wlr_seat_keyboard_notify_clear_focus(m_sSeat.seat);
+ wlr_seat_pointer_clear_focus(m_sSeat.seat);
+ }
}
+ m_pLastWindow = PLASTWINDOW;
+
const auto PWINDOWSURFACE = pSurface ? pSurface : g_pXWaylandManager->getWindowSurface(pWindow);
focusSurface(PWINDOWSURFACE, pWindow);
- g_pXWaylandManager->activateWindow(pWindow, true);
+ g_pXWaylandManager->activateWindow(pWindow, true); // sets the m_pLastWindow
// do pointer focus too
- const auto POINTERLOCAL = g_pInputManager->getMouseCoordsInternal() - pWindow->m_vRealPosition;
+ const auto POINTERLOCAL = g_pInputManager->getMouseCoordsInternal() - pWindow->m_vEffectivePosition;
wlr_seat_pointer_notify_enter(m_sSeat.seat, PWINDOWSURFACE, POINTERLOCAL.x, POINTERLOCAL.y);
- m_pLastWindow = pWindow;
+ const auto RENDERDATA = g_pLayoutManager->getCurrentLayout()->requestRenderHints(pWindow);
+ if (RENDERDATA.isBorderColor)
+ pWindow->m_cRealBorderColor = RENDERDATA.borderColor;
+ else
+ pWindow->m_cRealBorderColor = CColor(g_pConfigManager->getInt("general:col.active_border"));
}
void CCompositor::focusSurface(wlr_surface* pSurface, CWindow* pWindowOwner) {
@@ -570,7 +588,7 @@ void CCompositor::fixXWaylandWindowsOnWorkspace(const int& id) {
// so there is no need to check here
// if the window is XWayland or not.
if (ISVISIBLE && (!PWORKSPACE->m_bHasFullscreenWindow || w.m_bIsFullscreen))
- g_pXWaylandManager->moveXWaylandWindow(&w, w.m_vRealPosition);
+ g_pXWaylandManager->moveXWaylandWindow(&w, w.m_vRealPosition.vec());
else
g_pXWaylandManager->moveXWaylandWindow(&w, Vector2D(42069,42069));
}
@@ -604,7 +622,7 @@ void CCompositor::moveWindowToTop(CWindow* pWindow) {
void CCompositor::cleanupWindows() {
for (auto& w : m_lWindowsFadingOut) {
- if (!w->m_bFadingOut || w->m_fAlpha == 0.f) {
+ if (!w->m_bFadingOut || w->m_fAlpha.fl() == 0.f) {
if (!w->m_bReadyToDelete)
continue;
@@ -742,4 +760,4 @@ CWorkspace* CCompositor::getWorkspaceByString(const std::string& str) {
}
return nullptr;
-} \ No newline at end of file
+}
diff --git a/src/Window.cpp b/src/Window.cpp
index ff8ba299..a2a1aae8 100644
--- a/src/Window.cpp
+++ b/src/Window.cpp
@@ -1,6 +1,13 @@
#include "Window.hpp"
#include "Compositor.hpp"
+CWindow::CWindow() {
+ m_vRealPosition.create(AVARTYPE_VECTOR, &g_pConfigManager->getConfigValuePtr("animations:windows_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:windows")->intValue, (void*)this);
+ m_vRealSize.create(AVARTYPE_VECTOR, &g_pConfigManager->getConfigValuePtr("animations:windows_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:windows")->intValue, (void*)this);
+ m_cRealBorderColor.create(AVARTYPE_COLOR, &g_pConfigManager->getConfigValuePtr("animations:borders_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:borders")->intValue, (void*)this);
+ m_fAlpha.create(AVARTYPE_FLOAT, &g_pConfigManager->getConfigValuePtr("animations:fadein_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:fadein")->intValue, (void*)this);
+}
+
CWindow::~CWindow() {
if (g_pCompositor->isWindowActive(this)) {
g_pCompositor->m_pLastFocus = nullptr;
diff --git a/src/Window.hpp b/src/Window.hpp
index 6969213a..ccd4efcf 100644
--- a/src/Window.hpp
+++ b/src/Window.hpp
@@ -3,6 +3,7 @@
#include "defines.hpp"
#include "events/Events.hpp"
#include "helpers/SubsurfaceTree.hpp"
+#include "helpers/AnimatedVariable.hpp"
struct SWindowSpecialRenderData {
float alpha = 1.f;
@@ -10,7 +11,7 @@ struct SWindowSpecialRenderData {
class CWindow {
public:
-
+ CWindow();
~CWindow();
DYNLISTENER(commitWindow);
@@ -36,8 +37,8 @@ public:
Vector2D m_vEffectiveSize = Vector2D(0,0);
// this is the real position and size used to draw the thing
- Vector2D m_vRealPosition = Vector2D(0,0);
- Vector2D m_vRealSize = Vector2D(0,0);
+ CAnimatedVariable m_vRealPosition;
+ CAnimatedVariable m_vRealSize;
// this is used for pseudotiling
bool m_bIsPseudotiled = false;
@@ -69,10 +70,10 @@ public:
SSurfaceTreeNode* m_pSurfaceTree = nullptr;
// Animated border
- CColor m_cRealBorderColor = CColor(0,0,0,0);
+ CAnimatedVariable m_cRealBorderColor;
// Fade in-out
- float m_fAlpha = 0.f;
+ CAnimatedVariable m_fAlpha;
bool m_bFadingOut = false;
bool m_bReadyToDelete = false;
@@ -84,7 +85,7 @@ public:
// For the list lookup
bool operator==(const CWindow& rhs) {
- return m_uSurface.xdg == rhs.m_uSurface.xdg && m_uSurface.xwayland == rhs.m_uSurface.xwayland && m_vPosition == rhs.m_vPosition && m_vSize == rhs.m_vSize && m_fAlpha == rhs.m_fAlpha && m_bFadingOut == rhs.m_bFadingOut;
+ return m_uSurface.xdg == rhs.m_uSurface.xdg && m_uSurface.xwayland == rhs.m_uSurface.xwayland && m_vPosition == rhs.m_vPosition && m_vSize == rhs.m_vSize && m_bFadingOut == rhs.m_bFadingOut;
}
}; \ No newline at end of file
diff --git a/src/config/ConfigManager.cpp b/src/config/ConfigManager.cpp
index f321651c..49af08b8 100644
--- a/src/config/ConfigManager.cpp
+++ b/src/config/ConfigManager.cpp
@@ -606,3 +606,7 @@ void CConfigManager::performMonitorReload() {
m_bWantsMonitorReload = false;
}
+
+SConfigValue* CConfigManager::getConfigValuePtr(std::string val) {
+ return &configValues[val];
+} \ No newline at end of file
diff --git a/src/config/ConfigManager.hpp b/src/config/ConfigManager.hpp
index 044b9751..19d602fa 100644
--- a/src/config/ConfigManager.hpp
+++ b/src/config/ConfigManager.hpp
@@ -1,5 +1,7 @@
#pragma once
+#define CONFIG_MANAGER_H
+
#include <map>
#include "../debug/Log.hpp"
#include <unordered_map>
@@ -47,6 +49,8 @@ public:
void setInt(std::string, int);
void setString(std::string, std::string);
+ SConfigValue* getConfigValuePtr(std::string);
+
SMonitorRule getMonitorRuleFor(std::string);
std::vector<SWindowRule> getMatchingRules(CWindow*);
diff --git a/src/debug/HyprCtl.cpp b/src/debug/HyprCtl.cpp
index a3a91cca..fab67969 100644
--- a/src/debug/HyprCtl.cpp
+++ b/src/debug/HyprCtl.cpp
@@ -26,7 +26,7 @@ std::string clientsRequest() {
std::string result = "";
for (auto& w : g_pCompositor->m_lWindows) {
result += getFormat("Window %x -> %s:\n\tat: %i,%i\n\tsize: %i, %i\n\tworkspace: %i (%s)\n\tfloating: %i\n\n",
- &w, w.m_szTitle.c_str(), (int)w.m_vRealPosition.x, (int)w.m_vRealPosition.y, (int)w.m_vRealSize.x, (int)w.m_vRealSize.y, w.m_iWorkspaceID, (w.m_iWorkspaceID == -1 ? "" : g_pCompositor->getWorkspaceByID(w.m_iWorkspaceID)->m_szName.c_str()), (int)w.m_bIsFloating);
+ &w, w.m_szTitle.c_str(), (int)w.m_vRealPosition.vec().x, (int)w.m_vRealPosition.vec().y, (int)w.m_vRealSize.vec().x, (int)w.m_vRealSize.vec().y, w.m_iWorkspaceID, (w.m_iWorkspaceID == -1 ? "" : g_pCompositor->getWorkspaceByID(w.m_iWorkspaceID)->m_szName.c_str()), (int)w.m_bIsFloating);
}
return result;
}
@@ -47,7 +47,7 @@ std::string activeWindowRequest() {
return "Invalid";
return getFormat("Window %x -> %s:\n\tat: %i,%i\n\tsize: %i, %i\n\tworkspace: %i (%s)\n\tfloating: %i\n\n",
- PWINDOW, PWINDOW->m_szTitle.c_str(), (int)PWINDOW->m_vRealPosition.x, (int)PWINDOW->m_vRealPosition.y, (int)PWINDOW->m_vRealSize.x, (int)PWINDOW->m_vRealSize.y, PWINDOW->m_iWorkspaceID, (PWINDOW->m_iWorkspaceID == -1 ? "" : g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID)->m_szName.c_str()), (int)PWINDOW->m_bIsFloating);
+ PWINDOW, PWINDOW->m_szTitle.c_str(), (int)PWINDOW->m_vRealPosition.vec().x, (int)PWINDOW->m_vRealPosition.vec().y, (int)PWINDOW->m_vRealSize.vec().x, (int)PWINDOW->m_vRealSize.vec().y, PWINDOW->m_iWorkspaceID, (PWINDOW->m_iWorkspaceID == -1 ? "" : g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID)->m_szName.c_str()), (int)PWINDOW->m_bIsFloating);
}
std::string layersRequest() {
diff --git a/src/events/Windows.cpp b/src/events/Windows.cpp
index 4887560c..5a79f624 100644
--- a/src/events/Windows.cpp
+++ b/src/events/Windows.cpp
@@ -33,6 +33,7 @@ void Events::listener_mapWindow(void* owner, void* data) {
PWINDOW->m_bReadyToDelete = false;
PWINDOW->m_bFadingOut = false;
PWINDOW->m_szTitle = g_pXWaylandManager->getTitle(PWINDOW);
+ PWINDOW->m_fAlpha = 255.f;
// checks if the window wants borders and sets the appriopriate flag
g_pXWaylandManager->checkBorders(PWINDOW);
@@ -112,6 +113,7 @@ void Events::listener_mapWindow(void* owner, void* data) {
Debug::log(LOG, "Rule size, applying to window %x", PWINDOW);
+ PWINDOW->m_vRealSize = Vector2D(SIZEX, SIZEY);
PWINDOW->m_vEffectiveSize = Vector2D(SIZEX, SIZEY);
g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vEffectiveSize);
} catch (...) {
@@ -128,6 +130,7 @@ void Events::listener_mapWindow(void* owner, void* data) {
Debug::log(LOG, "Rule move, applying to window %x", PWINDOW);
+ PWINDOW->m_vRealPosition = Vector2D(POSX, POSY) + PMONITOR->vecPosition;
PWINDOW->m_vEffectivePosition = Vector2D(POSX, POSY) + PMONITOR->vecPosition;
} catch (...) {
Debug::log(LOG, "Rule move failed, rule: %s -> %s", r.szRule.c_str(), r.szValue.c_str());
@@ -194,6 +197,8 @@ void Events::listener_unmapWindow(void* owner, void* data) {
// Allow the renderer to catch the last frame.
g_pHyprOpenGL->makeWindowSnapshot(PWINDOW);
+ PWINDOW->m_fAlpha = 0.f;
+
PWINDOW->m_bMappedX11 = false;
// remove the fullscreen window status from workspace if we closed it
@@ -298,7 +303,7 @@ void Events::listener_configureX11(void* owner, void* data) {
const auto E = (wlr_xwayland_surface_configure_event*)data;
if (!PWINDOW->m_bIsFloating) {
- g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize);
+ g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.vec());
g_pInputManager->refocus();
return;
}
@@ -307,8 +312,8 @@ void Events::listener_configureX11(void* owner, void* data) {
wlr_xwayland_surface_restack(PWINDOW->m_uSurface.xwayland, NULL, XCB_STACK_MODE_ABOVE);
PWINDOW->m_vEffectivePosition = Vector2D(E->x, E->y);
PWINDOW->m_vEffectiveSize = Vector2D(E->width, E->height);
- PWINDOW->m_vRealPosition = PWINDOW->m_vEffectivePosition;
- PWINDOW->m_vRealSize = PWINDOW->m_vRealSize;
+ PWINDOW->m_vRealPosition.setValue(PWINDOW->m_vEffectivePosition);
+ PWINDOW->m_vRealSize.setValue(PWINDOW->m_vEffectiveSize);
PWINDOW->m_vPosition = PWINDOW->m_vPosition;
PWINDOW->m_vSize = PWINDOW->m_vSize;
@@ -322,7 +327,7 @@ void Events::listener_surfaceXWayland(wl_listener* listener, void* data) {
Debug::log(LOG, "New XWayland Surface created.");
- g_pCompositor->m_lWindows.push_back(CWindow());
+ g_pCompositor->m_lWindows.emplace_back();
const auto PNEWWINDOW = &g_pCompositor->m_lWindows.back();
PNEWWINDOW->m_uSurface.xwayland = XWSURFACE;
@@ -343,7 +348,7 @@ void Events::listener_newXDGSurface(wl_listener* listener, void* data) {
if (XDGSURFACE->role != WLR_XDG_SURFACE_ROLE_TOPLEVEL)
return; // TODO: handle?
- g_pCompositor->m_lWindows.push_back(CWindow());
+ g_pCompositor->m_lWindows.emplace_back();
const auto PNEWWINDOW = &g_pCompositor->m_lWindows.back();
PNEWWINDOW->m_uSurface.xdg = XDGSURFACE;
diff --git a/src/helpers/AnimatedVariable.cpp b/src/helpers/AnimatedVariable.cpp
new file mode 100644
index 00000000..581ea1c8
--- /dev/null
+++ b/src/helpers/AnimatedVariable.cpp
@@ -0,0 +1,54 @@
+#include "AnimatedVariable.hpp"
+#include "../managers/AnimationManager.hpp"
+
+CAnimatedVariable::CAnimatedVariable() {
+ ; // dummy var
+}
+
+void CAnimatedVariable::create(ANIMATEDVARTYPE type, float* speed, int64_t* enabled, void* pWindow) {
+ m_eVarType = type;
+ m_pSpeed = speed;
+ m_pEnabled = enabled;
+ m_pWindow = pWindow;
+
+ g_pAnimationManager->m_lAnimatedVariables.push_back(this);
+
+ m_bDummy = false;
+}
+
+void CAnimatedVariable::create(ANIMATEDVARTYPE type, std::any val, float* speed, int64_t* enabled, void* pWindow) {
+ create(type, speed, enabled, pWindow);
+
+ try {
+ switch (type) {
+ case AVARTYPE_FLOAT: {
+ const auto V = std::any_cast<float>(val);
+ m_fValue = V;
+ m_fGoal = V;
+ break;
+ }
+ case AVARTYPE_VECTOR: {
+ const auto V = std::any_cast<Vector2D>(val);
+ m_vValue = V;
+ m_vGoal = V;
+ break;
+ }
+ case AVARTYPE_COLOR: {
+ const auto V = std::any_cast<CColor>(val);
+ m_cValue = V;
+ m_cGoal = V;
+ break;
+ }
+ default:
+ ASSERT(false);
+ break;
+ }
+ } catch (std::exception& e) {
+ Debug::log(ERR, "CAnimatedVariable create error: %s", e.what());
+ RASSERT(false, "CAnimatedVariable create error: %s", e.what());
+ }
+}
+
+CAnimatedVariable::~CAnimatedVariable() {
+ g_pAnimationManager->m_lAnimatedVariables.remove(this);
+} \ No newline at end of file
diff --git a/src/helpers/AnimatedVariable.hpp b/src/helpers/AnimatedVariable.hpp
new file mode 100644
index 00000000..bd10c920
--- /dev/null
+++ b/src/helpers/AnimatedVariable.hpp
@@ -0,0 +1,131 @@
+#pragma once
+
+#include "../defines.hpp"
+#include <any>
+
+enum ANIMATEDVARTYPE {
+ AVARTYPE_INVALID = -1,
+ AVARTYPE_FLOAT,
+ AVARTYPE_VECTOR,
+ AVARTYPE_COLOR
+};
+
+class CAnimationManager;
+
+class CAnimatedVariable {
+public:
+ CAnimatedVariable(); // dummy var
+
+ void create(ANIMATEDVARTYPE, float* speed, int64_t* enabled, void* pWindow);
+ void create(ANIMATEDVARTYPE, std::any val, float* speed, int64_t* enabled, void* pWindow);
+
+ ~CAnimatedVariable();
+
+ Vector2D vec() {
+ ASSERT(m_eVarType == AVARTYPE_VECTOR);
+ return m_vValue;
+ }
+
+ float fl() {
+ ASSERT(m_eVarType == AVARTYPE_FLOAT);
+ return m_fValue;
+ }
+
+ CColor col() {
+ ASSERT(m_eVarType == AVARTYPE_COLOR);
+ return m_cValue;
+ }
+
+ void operator=(const Vector2D& v) {
+ ASSERT(m_eVarType == AVARTYPE_VECTOR);
+ m_vGoal = v;
+ }
+
+ void operator=(const float& v) {
+ ASSERT(m_eVarType == AVARTYPE_FLOAT);
+ m_fGoal = v;
+ }
+
+ void operator=(const CColor& v) {
+ ASSERT(m_eVarType == AVARTYPE_COLOR);
+ m_cGoal = v;
+ }
+
+ // Sets the actual stored value, without affecting the goal
+ void setValue(const Vector2D& v) {
+ ASSERT(m_eVarType == AVARTYPE_VECTOR);
+ m_vValue = v;
+ }
+
+ // Sets the actual stored value, without affecting the goal
+ void setValue(const float& v) {
+ ASSERT(m_eVarType == AVARTYPE_FLOAT);
+ m_fValue = v;
+ }
+
+ // Sets the actual stored value, without affecting the goal
+ void setValue(const CColor& v) {
+ ASSERT(m_eVarType == AVARTYPE_COLOR);
+ m_cValue = v;
+ }
+
+ // Sets the actual value and goal
+ void setValueAndWarp(const Vector2D& v) {
+ ASSERT(m_eVarType == AVARTYPE_VECTOR);
+ m_vGoal = v;
+ warp();
+ }
+
+ // Sets the actual value and goal
+ void setValueAndWarp(const float& v) {
+ ASSERT(m_eVarType == AVARTYPE_FLOAT);
+ m_fGoal = v;
+ warp();
+ }
+
+ // Sets the actual value and goal
+ void setValueAndWarp(const CColor& v) {
+ ASSERT(m_eVarType == AVARTYPE_COLOR);
+ m_cGoal = v;
+ warp();
+ }
+
+private:
+
+ void warp() {
+ switch (m_eVarType) {
+ case AVARTYPE_FLOAT: {
+ m_fValue = m_fGoal;
+ break;
+ }
+ case AVARTYPE_VECTOR: {
+ m_vValue = m_vGoal;
+ break;
+ }
+ case AVARTYPE_COLOR: {
+ m_cValue = m_cGoal;
+ break;
+ }
+ default:
+ break;
+ }
+ }
+
+ Vector2D m_vValue = Vector2D(0,0);
+ float m_fValue = 0;
+ CColor m_cValue;
+
+ Vector2D m_vGoal = Vector2D(0,0);
+ float m_fGoal = 0;
+ CColor m_cGoal;
+
+ float* m_pSpeed = nullptr;
+ int64_t* m_pEnabled = nullptr;
+ void* m_pWindow = nullptr;
+
+ bool m_bDummy = true;
+
+ ANIMATEDVARTYPE m_eVarType = AVARTYPE_INVALID;
+
+ friend class CAnimationManager;
+}; \ No newline at end of file
diff --git a/src/layout/DwindleLayout.cpp b/src/layout/DwindleLayout.cpp
index e7f4b87a..f5cf454c 100644
--- a/src/layout/DwindleLayout.cpp
+++ b/src/layout/DwindleLayout.cpp
@@ -155,6 +155,9 @@ void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode) {
}
}
+ PWINDOW->m_vRealSize = PWINDOW->m_vEffectiveSize;
+ PWINDOW->m_vRealPosition = PWINDOW->m_vEffectivePosition;
+
g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vEffectiveSize);
}
@@ -190,8 +193,8 @@ void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
applyNodeDataToWindow(PNODE);
- pWindow->m_vRealPosition = PNODE->position + PNODE->size / 2.f;
- pWindow->m_vRealSize = Vector2D(5, 5);
+ pWindow->m_vRealPosition.setValue(PNODE->position + PNODE->size / 2.f);
+ pWindow->m_vRealSize.setValue(Vector2D(5, 5));
return;
}
@@ -265,8 +268,8 @@ void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
applyNodeDataToWindow(OPENINGON);
}
- pWindow->m_vRealPosition = PNODE->position + PNODE->size / 2.f;
- pWindow->m_vRealSize = Vector2D(5,5);
+ pWindow->m_vRealPosition.setValue(PNODE->position + PNODE->size / 2.f);
+ pWindow->m_vRealSize.setValue(Vector2D(5,5));
}
void CHyprDwindleLayout::onWindowRemoved(CWindow* pWindow) {
@@ -364,16 +367,16 @@ void CHyprDwindleLayout::changeWindowFloatingMode(CWindow* pWindow) {
if (!PNODE) {
// save real pos cuz the func applies the default 5,5 mid
- const auto PSAVEDPOS = pWindow->m_vRealPosition;
- const auto PSAVEDSIZE = pWindow->m_vRealSize;
+ const auto PSAVEDPOS = pWindow->m_vRealPosition.vec();
+ const auto PSAVEDSIZE = pWindow->m_vRealSize.vec();
// if the window is pseudo, update its size
- pWindow->m_vPseudoSize = pWindow->m_vRealSize;
+ pWindow->m_vPseudoSize = pWindow->m_vRealSize.vec();
onWindowCreated(pWindow);
- pWindow->m_vRealPosition = PSAVEDPOS;
- pWindow->m_vRealSize = PSAVEDSIZE;
+ pWindow->m_vRealPosition.setValue(PSAVEDPOS);
+ pWindow->m_vRealSize.setValue(PSAVEDSIZE);
} else {
onWindowRemoved(pWindow);
@@ -409,8 +412,8 @@ void CHyprDwindleLayout::onBeginDragWindow() {
}
m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
- m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition;
- m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize;
+ m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition.vec();
+ m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize.vec();
m_vLastDragXY = m_vBeginDragXY;
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
@@ -445,16 +448,16 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
if (g_pInputManager->dragButton == BTN_LEFT) {
- DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA;
- DRAGGINGWINDOW->m_vEffectivePosition = DRAGGINGWINDOW->m_vRealPosition;
+ DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
+ DRAGGINGWINDOW->m_vEffectivePosition = DRAGGINGWINDOW->m_vRealPosition.vec();
} else {
if (DRAGGINGWINDOW->m_bIsFloating) {
- DRAGGINGWINDOW->m_vRealSize = m_vBeginDragSizeXY + DELTA;
- DRAGGINGWINDOW->m_vRealSize = Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.y, (double)20, (double)999999));
+ DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(m_vBeginDragSizeXY + DELTA);
+ DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().y, (double)20, (double)999999)));
- DRAGGINGWINDOW->m_vEffectiveSize = DRAGGINGWINDOW->m_vRealSize;
+ DRAGGINGWINDOW->m_vEffectiveSize = DRAGGINGWINDOW->m_vRealSize.vec();
- g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize);
+ g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.vec());
} else {
// we need to adjust the splitratio
@@ -515,7 +518,7 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
}
// get middle point
- Vector2D middle = DRAGGINGWINDOW->m_vRealPosition + DRAGGINGWINDOW->m_vRealSize / 2.f;
+ Vector2D middle = DRAGGINGWINDOW->m_vRealPosition.vec() + DRAGGINGWINDOW->m_vRealSize.vec() / 2.f;
// and check its monitor
const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle);
@@ -541,7 +544,7 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
if (desiredGeometry.width <= 0 || desiredGeometry.height <= 0) {
const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
pWindow->m_vEffectiveSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
- pWindow->m_vEffectivePosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.y) / 2.f);
+ pWindow->m_vEffectivePosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.vec().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.vec().y) / 2.f);
} else {
// we respect the size.
@@ -562,14 +565,17 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
}
if (!pWindow->m_bX11DoesntWantBorders) {
- pWindow->m_vRealPosition = pWindow->m_vEffectivePosition + pWindow->m_vEffectiveSize / 2.f;
- pWindow->m_vRealSize = Vector2D(5, 5);
+ pWindow->m_vRealPosition.setValue(pWindow->m_vEffectivePosition + pWindow->m_vEffectiveSize / 2.f);
+ pWindow->m_vRealSize.setValue(Vector2D(5, 5));
} else {
- pWindow->m_vRealPosition = pWindow->m_vEffectivePosition;
- pWindow->m_vRealSize = pWindow->m_vEffectiveSize;
+ pWindow->m_vRealPosition.setValue(pWindow->m_vEffectivePosition);
+ pWindow->m_vRealSize.setValue(pWindow->m_vEffectiveSize);
}
- g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
+ pWindow->m_vRealPosition = pWindow->m_vEffectivePosition;
+ pWindow->m_vRealSize = pWindow->m_vEffectiveSize;
+
+ g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vEffectiveSize);
g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
g_pCompositor->moveWindowToTop(pWindow);
@@ -602,22 +608,22 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
pWindow->m_vEffectivePosition = pWindow->m_vPosition;
pWindow->m_vEffectiveSize = pWindow->m_vSize;
- g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
+ g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.vec());
}
} else {
// if it now got fullscreen, make it fullscreen
// save position and size if floating
if (pWindow->m_bIsFloating) {
- pWindow->m_vPosition = pWindow->m_vRealPosition;
- pWindow->m_vSize = pWindow->m_vRealSize;
+ pWindow->m_vPosition = pWindow->m_vRealPosition.vec();
+ pWindow->m_vSize = pWindow->m_vRealSize.vec();
}
// apply new pos and size being monitors' box
pWindow->m_vEffectivePosition = PMONITOR->vecPosition;
pWindow->m_vEffectiveSize = PMONITOR->vecSize;
- g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
+ g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.vec());
}
g_pCompositor->moveWindowToTop(pWindow);
@@ -650,14 +656,20 @@ void CHyprDwindleLayout::toggleWindowGroup(CWindow* pWindow) {
if (PGROUPPARENT) {
// if there is a parent, release it
- for (auto& node : PGROUPPARENT->groupMembers)
+ const auto INACTIVEBORDERCOL = CColor(g_pConfigManager->getInt("general:col.inactive_border"));
+ for (auto& node : PGROUPPARENT->groupMembers) {
node->pGroupParent = nullptr;
+ node->pWindow->m_cRealBorderColor.setValueAndWarp(INACTIVEBORDERCOL); // no anim here because they pop in
+ }
PGROUPPARENT->groupMembers.clear();
PGROUPPARENT->isGroup = false;
PGROUPPARENT->recalcSizePosRecursive();
+
+ if (g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow))
+ g_pCompositor->m_pLastWindow->m_cRealBorderColor = CColor(g_pConfigManager->getInt("general:col.active_border"));
} else {
// if there is no parent, let's make one
@@ -675,8 +687,14 @@ void CHyprDwindleLayout::toggleWindowGroup(CWindow* pWindow) {
PPARENT->groupMembers = allChildren;
- for (auto& c : PPARENT->groupMembers)
+ const auto GROUPINACTIVEBORDERCOL = CColor(g_pConfigManager->getInt("dwinle:col.group_border"));
+ for (auto& c : PPARENT->groupMembers) {
c->pGroupParent = PPARENT;
+ c->pWindow->m_cRealBorderColor = GROUPINACTIVEBORDERCOL;
+
+ if (c->pWindow == g_pCompositor->m_pLastWindow)
+ c->pWindow->m_cRealBorderColor = CColor(g_pConfigManager->getInt("dwindle:col.group_border_active"));
+ }
PPARENT->groupMemberActive = 0;
diff --git a/src/managers/AnimationManager.cpp b/src/managers/AnimationManager.cpp
index f77c3d7c..d4a71f37 100644
--- a/src/managers/AnimationManager.cpp
+++ b/src/managers/AnimationManager.cpp
@@ -8,115 +8,71 @@ void CAnimationManager::tick() {
if (!g_pConfigManager->getInt("animations:enabled"))
animationsDisabled = true;
- const bool WINDOWSENABLED = g_pConfigManager->getInt("animations:windows") && !animationsDisabled;
- const bool BORDERSENABLED = g_pConfigManager->getInt("animations:borders") && !animationsDisabled;
- const bool FADEENABLED = g_pConfigManager->getInt("animations:fadein") && !animationsDisabled;
const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed");
- // Process speeds
- const float WINDOWSPEED = g_pConfigManager->getFloat("animations:windows_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:windows_speed");
- const float BORDERSPEED = g_pConfigManager->getFloat("animations:borders_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:borders_speed");
- const float FADESPEED = g_pConfigManager->getFloat("animations:fadein_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:fadein_speed");
-
- const auto BORDERACTIVECOL = CColor(g_pConfigManager->getInt("general:col.active_border"));
- const auto BORDERINACTIVECOL = CColor(g_pConfigManager->getInt("general:col.inactive_border"));
-
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
- for (auto& w : g_pCompositor->m_lWindows) {
-
- // get the box before transforms, for damage tracking later
- wlr_box WLRBOXPREV = { w.m_vRealPosition.x - BORDERSIZE - 1, w.m_vRealPosition.y - BORDERSIZE - 1, w.m_vRealSize.x + 2 * BORDERSIZE + 2, w.m_vRealSize.y + 2 * BORDERSIZE + 2};
- bool needsDamage = false;
-
- // process fadeinout
- if (FADEENABLED) {
- const auto GOALALPHA = w.m_bIsMapped ? 255.f : 0.f;
- w.m_bFadingOut = false;
-
- if (!deltazero(w.m_fAlpha, GOALALPHA)) {
- if (deltaSmallToFlip(w.m_fAlpha, GOALALPHA)) {
- w.m_fAlpha = GOALALPHA;
- } else {
- if (w.m_fAlpha > GOALALPHA)
- w.m_bFadingOut = true;
- w.m_fAlpha = parabolic(w.m_fAlpha, GOALALPHA, FADESPEED);
- }
-
- needsDamage = true;
- }
-
- } else {
- const auto GOALALPHA = w.m_bIsMapped ? 255.f : 0.f;
-
- if (!deltazero(GOALALPHA, w.m_fAlpha)) {
- if (w.m_bIsMapped)
- w.m_fAlpha = 255.f;
- else {
- w.m_fAlpha = 0.f;
- w.m_bFadingOut = false;
- }
-
- needsDamage = true;
- }
- }
-
- // process fadein/out for unmapped windows, but nothing else.
- // we can't use windowValidMapped because we want to animate hidden windows too.
- if (!g_pCompositor->windowExists(&w) || !w.m_bIsMapped || !g_pXWaylandManager->getWindowSurface(&w)){
- if (needsDamage) {
- g_pHyprRenderer->damageWindow(&w); // only window, it didnt move cuz its unmappy
- }
-
+ for (auto& av : m_lAnimatedVariables) {
+ // first, we check if it's disabled, if so, warp
+ if (av->m_pEnabled == 0 || animationsDisabled) {
+ av->warp();
continue;
}
- // process the borders
- const auto RENDERHINTS = g_pLayoutManager->getCurrentLayout()->requestRenderHints(&w);
-
- const auto& COLOR = RENDERHINTS.isBorderColor ? RENDERHINTS.borderColor : g_pCompositor->isWindowActive(&w) ? BORDERACTIVECOL : BORDERINACTIVECOL;
+ // get speed
+ const auto SPEED = *av->m_pSpeed == 0 ? ANIMSPEED : *av->m_pSpeed;
- if (BORDERSENABLED) {
- if (!deltazero(COLOR, w.m_cRealBorderColor)) {
- if (deltaSmallToFlip(COLOR, w.m_cRealBorderColor)) {
- w.m_cRealBorderColor = COLOR;
- } else {
- w.m_cRealBorderColor = parabolic(BORDERSPEED, w.m_cRealBorderColor, COLOR);
+ // window stuff
+ const auto PWINDOW = (CWindow*)av->m_pWindow;
+ bool needsDamage = false;
+ wlr_box WLRBOXPREV = {PWINDOW->m_vRealPosition.vec().x - BORDERSIZE - 1, PWINDOW->m_vRealPosition.vec().y - BORDERSIZE - 1, PWINDOW->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, PWINDOW->m_vRealSize.vec().y + 2 * BORDERSIZE + 2};
+
+ // TODO: curves
+
+ // parabolic with a switch unforto
+ // TODO: maybe do something cleaner
+ switch (av->m_eVarType) {
+ case AVARTYPE_FLOAT: {
+ if (!deltazero(av->m_fValue, av->m_fGoal)) {
+ if (deltaSmallToFlip(av->m_fValue, av->m_fGoal)) {
+ av->warp();
+ } else {
+ av->m_fValue = parabolic(av->m_fValue, av->m_fGoal, SPEED);
+ }
+
+ needsDamage = true;
}
- needsDamage = true;
+ break;
}
- } else {
- if (!deltazero(w.m_cRealBorderColor, COLOR))
- needsDamage = true;
- w.m_cRealBorderColor = COLOR;
- }
-
- // process the window
- if (WINDOWSENABLED) {
- if (!deltazero(w.m_vRealPosition, w.m_vEffectivePosition) || !deltazero(w.m_vRealSize, w.m_vEffectiveSize)) {
- if (deltaSmallToFlip(w.m_vRealPosition, w.m_vEffectivePosition) && deltaSmallToFlip(w.m_vRealSize, w.m_vEffectiveSize)) {
- w.m_vRealPosition = w.m_vEffectivePosition;
- w.m_vRealSize = w.m_vEffectiveSize;
- g_pXWaylandManager->setWindowSize(&w, w.m_vRealSize);
- } else {
- // if it is to be animated, animate it.
- w.m_vRealPosition = Vector2D(parabolic(w.m_vRealPosition.x, w.m_vEffectivePosition.x, WINDOWSPEED), parabolic(w.m_vRealPosition.y, w.m_vEffectivePosition.y, WINDOWSPEED));
- w.m_vRealSize = Vector2D(parabolic(w.m_vRealSize.x, w.m_vEffectiveSize.x, WINDOWSPEED), parabolic(w.m_vRealSize.y, w.m_vEffectiveSize.y, WINDOWSPEED));
+ case AVARTYPE_VECTOR: {
+ if (!deltazero(av->m_vValue, av->m_vGoal)) {
+ if (deltaSmallToFlip(av->m_vValue, av->m_vGoal)) {
+ av->warp();
+ } else {
+ av->m_vValue.x = parabolic(av->m_vValue.x, av->m_vGoal.x, SPEED);
+ av->m_vValue.y = parabolic(av->m_vValue.y, av->m_vGoal.y, SPEED);
+ }
+ needsDamage = true;
}
-
- needsDamage = true;
+ break;
+ }
+ case AVARTYPE_COLOR: {
+ if (!deltazero(av->m_cValue, av->m_cGoal)) {
+ if (deltaSmallToFlip(av->m_cValue, av->m_cGoal)) {
+ av->warp();
+ } else {
+ av->m_cValue = parabolic(SPEED, av->m_cValue, av->m_cGoal);
+ }
+ needsDamage = true;
+ }
+ break;
}
- } else {
- if (!deltazero(w.m_vRealPosition, w.m_vEffectivePosition) || !deltazero(w.m_vRealSize, w.m_vEffectiveSize))
- needsDamage = true;
-
- w.m_vRealPosition = w.m_vEffectivePosition;
- w.m_vRealSize = w.m_vEffectiveSize;
}
+ // invalidate the window
if (needsDamage) {
g_pHyprRenderer->damageBox(&WLRBOXPREV);
- g_pHyprRenderer->damageWindow(&w);
+ g_pHyprRenderer->damageWindow(PWINDOW);
}
}
}
diff --git a/src/managers/AnimationManager.hpp b/src/managers/AnimationManager.hpp
index 8d2c86b6..14d6c3ac 100644
--- a/src/managers/AnimationManager.hpp
+++ b/src/managers/AnimationManager.hpp
@@ -2,12 +2,15 @@
#include "../defines.hpp"
#include <list>
+#include "../helpers/AnimatedVariable.hpp"
class CAnimationManager {
public:
void tick();
+ std::list<CAnimatedVariable*> m_lAnimatedVariables;
+
private:
bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b);
bool deltaSmallToFlip(const CColor& a, const CColor& b);
diff --git a/src/managers/InputManager.cpp b/src/managers/InputManager.cpp
index 219acdac..4166fd22 100644
--- a/src/managers/InputManager.cpp
+++ b/src/managers/InputManager.cpp
@@ -57,11 +57,11 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
for (auto w = g_pCompositor->m_lWindows.rbegin(); w != g_pCompositor->m_lWindows.rend(); ++w) {
- wlr_box box = {w->m_vRealPosition.x, w->m_vRealPosition.y, w->m_vRealSize.x, w->m_vRealSize.y};
+ wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (w->m_iWorkspaceID == pFoundWindow->m_iWorkspaceID && w->m_bIsMapped && w->m_bCreatedOverFullscreen && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y)) {
foundSurface = g_pXWaylandManager->getWindowSurface(&(*w));
if (foundSurface)
- surfacePos = w->m_vRealPosition;
+ surfacePos = w->m_vRealPosition.vec();
break;
}
}
@@ -70,7 +70,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
if (pFoundWindow->m_bIsX11) {
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
if (foundSurface)
- surfacePos = pFoundWindow->m_vRealPosition;
+ surfacePos = pFoundWindow->m_vRealPosition.vec();
} else {
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
}
@@ -91,7 +91,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
} else {
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
- surfacePos = pFoundWindow->m_vRealPosition;
+ surfacePos = pFoundWindow->m_vRealPosition.vec();
}
}
@@ -143,7 +143,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
if (g_pCompositor->m_pLastWindow == CONSTRAINTWINDOW) {
// todo: this is incorrect, but it will work in most cases for now
// i made this cuz i wanna play minecraft lol
- Vector2D deltaToMiddle = (CONSTRAINTWINDOW->m_vRealPosition + CONSTRAINTWINDOW->m_vRealSize / 2.f) - mouseCoords;
+ Vector2D deltaToMiddle = (CONSTRAINTWINDOW->m_vRealPosition.vec() + CONSTRAINTWINDOW->m_vRealSize.vec() / 2.f) - mouseCoords;
wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToMiddle.x, deltaToMiddle.y);
}
}
@@ -389,7 +389,7 @@ void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* co
if (constraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) {
if (PWINDOW) {
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr,
- constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.y);
+ constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.vec().x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.vec().y);
wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y);
}
diff --git a/src/managers/KeybindManager.cpp b/src/managers/KeybindManager.cpp
index 06fdf5f4..500b6b88 100644
--- a/src/managers/KeybindManager.cpp
+++ b/src/managers/KeybindManager.cpp
@@ -143,8 +143,8 @@ void CKeybindManager::toggleActiveFloating(std::string args) {
if (g_pCompositor->windowValidMapped(ACTIVEWINDOW)) {
ACTIVEWINDOW->m_bIsFloating = !ACTIVEWINDOW->m_bIsFloating;
- ACTIVEWINDOW->m_vRealPosition = ACTIVEWINDOW->m_vRealPosition + Vector2D(5, 5);
- ACTIVEWINDOW->m_vSize = ACTIVEWINDOW->m_vRealPosition - Vector2D(10, 10);
+ ACTIVEWINDOW->m_vRealPosition.setValue(ACTIVEWINDOW->m_vRealPosition.vec() + Vector2D(5, 5));
+ ACTIVEWINDOW->m_vSize = ACTIVEWINDOW->m_vRealPosition.vec() - Vector2D(10, 10);
g_pLayoutManager->getCurrentLayout()->changeWindowFloatingMode(ACTIVEWINDOW);
}
@@ -311,18 +311,18 @@ void CKeybindManager::moveActiveToWorkspace(std::string args) {
PWINDOW->m_vPosition = Vector2D(-42069, -42069);
// Save the real position and size because the layout might set its own
- const auto PSAVEDSIZE = PWINDOW->m_vRealSize;
- const auto PSAVEDPOS = PWINDOW->m_vRealPosition;
+ const auto PSAVEDSIZE = PWINDOW->m_vRealSize.vec();
+ const auto PSAVEDPOS = PWINDOW->m_vRealPosition.vec();
g_pLayoutManager->getCurrentLayout()->onWindowCreated(PWINDOW);
// and restore it
- PWINDOW->m_vRealPosition = PSAVEDPOS;
- PWINDOW->m_vRealSize = PSAVEDSIZE;
+ PWINDOW->m_vRealPosition.setValue(PSAVEDPOS);
+ PWINDOW->m_vRealSize.setValue(PSAVEDSIZE);
if (PWINDOW->m_bIsFloating) {
- PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition - g_pCompositor->getMonitorFromID(OLDWORKSPACE->m_iMonitorID)->vecPosition;
- PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition + g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID)->vecPosition;
- PWINDOW->m_vEffectivePosition = PWINDOW->m_vRealPosition;
- PWINDOW->m_vPosition = PWINDOW->m_vRealPosition;
+ PWINDOW->m_vRealPosition.setValue(PWINDOW->m_vRealPosition.vec() - g_pCompositor->getMonitorFromID(OLDWORKSPACE->m_iMonitorID)->vecPosition);
+ PWINDOW->m_vRealPosition.setValue(PWINDOW->m_vRealPosition.vec() + g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID)->vecPosition);
+ PWINDOW->m_vEffectivePosition = PWINDOW->m_vRealPosition.vec();
+ PWINDOW->m_vPosition = PWINDOW->m_vRealPosition.vec();
}
}
diff --git a/src/managers/XWaylandManager.cpp b/src/managers/XWaylandManager.cpp
index fcb72ef5..9efefc75 100644
--- a/src/managers/XWaylandManager.cpp
+++ b/src/managers/XWaylandManager.cpp
@@ -117,7 +117,7 @@ void CHyprXWaylandManager::sendCloseWindow(CWindow* pWindow) {
void CHyprXWaylandManager::setWindowSize(CWindow* pWindow, const Vector2D& size) {
if (pWindow->m_bIsX11)
- wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.x, pWindow->m_vRealPosition.y, size.x, size.y);
+ wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, size.x, size.y);
else
wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x, size.y);
}
@@ -172,7 +172,7 @@ void CHyprXWaylandManager::moveXWaylandWindow(CWindow* pWindow, const Vector2D&
return;
if (pWindow->m_bIsX11) {
- wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pos.x, pos.y, pWindow->m_vRealSize.x, pWindow->m_vRealSize.y);
+ wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pos.x, pos.y, pWindow->m_vRealSize.vec().x, pWindow->m_vRealSize.vec().y);
}
}
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 32e30e7a..4d706e3b 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -625,7 +625,7 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
wlr_box windowBox = {0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
- renderTextureInternal(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha, 0);
+ renderTextureInternal(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha.fl(), 0);
}
void CHyprOpenGLImpl::createBGTextureForMonitor(SMonitor* pMonitor) {
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 3315034f..75e42e13 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -30,7 +30,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
}
bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) {
- wlr_box geometry = {pWindow->m_vRealPosition.x, pWindow->m_vRealPosition.y, pWindow->m_vRealSize.x, pWindow->m_vRealSize.y};
+ wlr_box geometry = {pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, pWindow->m_vRealSize.vec().x, pWindow->m_vRealSize.vec().y};
if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, &geometry))
return false;
@@ -83,13 +83,13 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
return;
}
- const auto REALPOS = pWindow->m_vRealPosition;
+ const auto REALPOS = pWindow->m_vRealPosition.vec();
SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
- renderdata.w = pWindow->m_vRealSize.x;
- renderdata.h = pWindow->m_vRealSize.y;
+ renderdata.w = pWindow->m_vRealSize.vec().x;
+ renderdata.h = pWindow->m_vRealSize.vec().y;
renderdata.dontRound = pWindow->m_bIsFullscreen;
- renderdata.fadeAlpha = pWindow->m_fAlpha;
+ renderdata.fadeAlpha = pWindow->m_fAlpha.fl();
renderdata.alpha = pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity");
// apply window special data
@@ -99,7 +99,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
// border
if (decorate && !pWindow->m_bX11DoesntWantBorders)
- drawBorderForWindow(pWindow, pMonitor, pWindow->m_fAlpha * renderdata.alpha);
+ drawBorderForWindow(pWindow, pMonitor, pWindow->m_fAlpha.fl() * renderdata.alpha);
if (pWindow->m_bIsX11) {
if (pWindow->m_uSurface.xwayland->surface) {
@@ -411,14 +411,14 @@ void CHyprRenderer::drawBorderForWindow(CWindow* pWindow, SMonitor* pMonitor, fl
if (BORDERSIZE < 1)
return;
- auto BORDERCOL = pWindow->m_cRealBorderColor;
+ auto BORDERCOL = pWindow->m_cRealBorderColor.col();
BORDERCOL.a *= (alpha / 255.f);
- Vector2D correctPos = pWindow->m_vRealPosition - pMonitor->vecPosition;
- Vector2D correctSize = pWindow->m_vRealSize;
+ Vector2D correctPos = pWindow->m_vRealPosition.vec() - pMonitor->vecPosition;
+ Vector2D correctSize = pWindow->m_vRealSize.vec();
// top
- wlr_box border = {correctPos.x - BORDERSIZE / 2.f, correctPos.y - BORDERSIZE / 2.f, pWindow->m_vRealSize.x + BORDERSIZE, pWindow->m_vRealSize.y + BORDERSIZE};
+ wlr_box border = {correctPos.x - BORDERSIZE / 2.f, correctPos.y - BORDERSIZE / 2.f, pWindow->m_vRealSize.vec().x + BORDERSIZE, pWindow->m_vRealSize.vec().y + BORDERSIZE};
g_pHyprOpenGL->renderBorder(&border, BORDERCOL, BORDERSIZE, g_pConfigManager->getInt("decoration:rounding"));
}
@@ -454,7 +454,7 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
} else {
// damage by real size & pos + border size * 2 (JIC)
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
- wlr_box damageBox = { pWindow->m_vRealPosition.x - BORDERSIZE - 1, pWindow->m_vRealPosition.y - BORDERSIZE - 1, pWindow->m_vRealSize.x + 2 * BORDERSIZE + 2, pWindow->m_vRealSize.y + 2 * BORDERSIZE + 2};
+ wlr_box damageBox = { pWindow->m_vRealPosition.vec().x - BORDERSIZE - 1, pWindow->m_vRealPosition.vec().y - BORDERSIZE - 1, pWindow->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, pWindow->m_vRealSize.vec().y + 2 * BORDERSIZE + 2};
for (auto& m : g_pCompositor->m_lMonitors)
wlr_output_damage_add_box(m.damage, &damageBox);
}