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author | vaxerski <[email protected]> | 2022-04-24 16:45:59 +0200 |
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committer | vaxerski <[email protected]> | 2022-04-24 16:45:59 +0200 |
commit | 5713306f7e115bfdf8b9e3bf527d6166b4ec9d08 (patch) | |
tree | d841d43c4bd87ebdefc6ba20371ea9cc8c1f3089 | |
parent | e5f8bca41c2c19b798552d5b0e3dbd1bb0b1c2be (diff) | |
download | Hyprland-5713306f7e115bfdf8b9e3bf527d6166b4ec9d08.tar.gz Hyprland-5713306f7e115bfdf8b9e3bf527d6166b4ec9d08.zip |
update example conf for kawase
-rw-r--r-- | example/hyprland.conf | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/example/hyprland.conf b/example/hyprland.conf index a8add8f2..b5c81c1f 100644 --- a/example/hyprland.conf +++ b/example/hyprland.conf @@ -33,10 +33,11 @@ general { decoration { rounding=10 blur=1 - blur_size=8 # minimum 2 - blur_passes=1 # minimum 1, more passes = more resource intensive. - # Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 30-ish) will produce artifacts. + blur_size=3 # minimum 3 + blur_passes=2 # minimum 2, more passes = more resource intensive. + # Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts. # if you want heavy blur, you need to up the blur_passes. + # the more passes, the more you can up the blur_size without noticing artifacts. } animations { |