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authorvaxerski <[email protected]>2022-04-24 16:45:59 +0200
committervaxerski <[email protected]>2022-04-24 16:45:59 +0200
commit5713306f7e115bfdf8b9e3bf527d6166b4ec9d08 (patch)
treed841d43c4bd87ebdefc6ba20371ea9cc8c1f3089
parente5f8bca41c2c19b798552d5b0e3dbd1bb0b1c2be (diff)
downloadHyprland-5713306f7e115bfdf8b9e3bf527d6166b4ec9d08.tar.gz
Hyprland-5713306f7e115bfdf8b9e3bf527d6166b4ec9d08.zip
update example conf for kawase
-rw-r--r--example/hyprland.conf7
1 files changed, 4 insertions, 3 deletions
diff --git a/example/hyprland.conf b/example/hyprland.conf
index a8add8f2..b5c81c1f 100644
--- a/example/hyprland.conf
+++ b/example/hyprland.conf
@@ -33,10 +33,11 @@ general {
decoration {
rounding=10
blur=1
- blur_size=8 # minimum 2
- blur_passes=1 # minimum 1, more passes = more resource intensive.
- # Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 30-ish) will produce artifacts.
+ blur_size=3 # minimum 3
+ blur_passes=2 # minimum 2, more passes = more resource intensive.
+ # Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts.
# if you want heavy blur, you need to up the blur_passes.
+ # the more passes, the more you can up the blur_size without noticing artifacts.
}
animations {