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authorvaxerski <[email protected]>2022-04-25 13:40:46 +0200
committervaxerski <[email protected]>2022-04-25 13:40:46 +0200
commit9eae3b3c3bdef052f93c9d63fe29aca77c2df206 (patch)
tree4b87c319c1439ae61cd1082621f929791a69e35a
parent68605c2ccfc74cdc5238e730a97d7a6de9882489 (diff)
downloadHyprland-9eae3b3c3bdef052f93c9d63fe29aca77c2df206.tar.gz
Hyprland-9eae3b3c3bdef052f93c9d63fe29aca77c2df206.zip
minor xwayland constraint fixes
-rw-r--r--src/Compositor.cpp18
-rw-r--r--src/Compositor.hpp1
-rw-r--r--src/managers/InputManager.cpp27
3 files changed, 39 insertions, 7 deletions
diff --git a/src/Compositor.cpp b/src/Compositor.cpp
index 8cdd9889..56e8e8ff 100644
--- a/src/Compositor.cpp
+++ b/src/Compositor.cpp
@@ -769,4 +769,22 @@ bool CCompositor::isPointOnAnyMonitor(const Vector2D& point) {
}
return false;
+}
+
+CWindow* CCompositor::getConstraintWindow(SMouse* pMouse) {
+ if (!pMouse->currentConstraint)
+ return nullptr;
+
+ const auto PSURFACE = pMouse->currentConstraint->surface;
+
+ for (auto& w : m_lWindows) {
+ if (PSURFACE == g_pXWaylandManager->getWindowSurface(&w)) {
+ if (!w.m_bIsX11 && !windowValidMapped(&w))
+ continue;
+
+ return &w;
+ }
+ }
+
+ return nullptr;
} \ No newline at end of file
diff --git a/src/Compositor.hpp b/src/Compositor.hpp
index 71e0f310..f91772a8 100644
--- a/src/Compositor.hpp
+++ b/src/Compositor.hpp
@@ -112,6 +112,7 @@ public:
CWindow* getNextWindowOnWorkspace(CWindow*);
int getNextAvailableNamedWorkspace();
bool isPointOnAnyMonitor(const Vector2D&);
+ CWindow* getConstraintWindow(SMouse*);
private:
void initAllSignals();
diff --git a/src/managers/InputManager.cpp b/src/managers/InputManager.cpp
index 2b59ea51..e450775e 100644
--- a/src/managers/InputManager.cpp
+++ b/src/managers/InputManager.cpp
@@ -140,12 +140,15 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
// constraints
// All constraints TODO: multiple mice?
if (g_pCompositor->m_sSeat.mouse->currentConstraint) {
- const auto CONSTRAINTWINDOW = g_pCompositor->getWindowFromSurface(g_pCompositor->m_sSeat.mouse->currentConstraint->surface);
+ const auto CONSTRAINTWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
- if (g_pCompositor->m_pLastWindow == CONSTRAINTWINDOW) {
+ const auto CONSTRAINTPOS = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->x, CONSTRAINTWINDOW->m_uSurface.xwayland->y) : CONSTRAINTWINDOW->m_vRealPosition.vec();
+ const auto CONSTRAINTSIZE = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->width, CONSTRAINTWINDOW->m_uSurface.xwayland->height) : CONSTRAINTWINDOW->m_vRealSize.vec();
+
+ if (VECINRECT(mouseCoords, CONSTRAINTPOS.x, CONSTRAINTPOS.y, CONSTRAINTPOS.x + CONSTRAINTSIZE.x, CONSTRAINTPOS.y + CONSTRAINTSIZE.y)) {
// todo: this is incorrect, but it will work in most cases for now
// i made this cuz i wanna play minecraft lol
- Vector2D deltaToMiddle = (CONSTRAINTWINDOW->m_vRealPosition.vec() + CONSTRAINTWINDOW->m_vRealSize.vec() / 2.f) - mouseCoords;
+ Vector2D deltaToMiddle = CONSTRAINTPOS + CONSTRAINTSIZE / 2.f - mouseCoords;
wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToMiddle.x, deltaToMiddle.y);
}
}
@@ -371,7 +374,10 @@ void CInputManager::recheckConstraint(SMouse* pMouse) {
pixman_region32_clear(&pMouse->confinedTo);
}
- Debug::log(LOG, "Constraint rechecked: %i, %i to %i, %i", PREGION->extents.x1, PREGION->extents.y1, PREGION->extents.x2, PREGION->extents.y2);
+ const auto PWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
+ const auto PWINDOWNAME = PWINDOW ? PWINDOW->m_szTitle : "";
+
+ Debug::log(LOG, "Constraint rechecked: %i, %i to %i, %i for %x (window name: %s)", PREGION->extents.x1, PREGION->extents.y1, PREGION->extents.x2, PREGION->extents.y2, pMouse->currentConstraint->surface, PWINDOWNAME.c_str());
}
void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* constraint) {
@@ -390,10 +396,17 @@ void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* co
if (constraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) {
if (PWINDOW) {
- wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr,
- constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.vec().x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.vec().y);
+ if (PWINDOW->m_bIsX11) {
+ wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr,
+ constraint->current.cursor_hint.x + PWINDOW->m_uSurface.xwayland->x, PWINDOW->m_uSurface.xwayland->y + PWINDOW->m_vRealPosition.vec().y);
+
+ wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y);
+ } else {
+ wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr,
+ constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.vec().x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.vec().y);
- wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y);
+ wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y);
+ }
}
}
}