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authorvaxerski <[email protected]>2022-05-18 14:57:08 +0200
committervaxerski <[email protected]>2022-05-18 14:57:08 +0200
commit5454cf8e89b99032d2e72f7993fa900783a35e74 (patch)
treebe6872168dc62100ef35c13e97bde877cf6374b8
parent8cf1e6d60d2ae43fc819d336b3126b2cc86c96eb (diff)
downloadHyprland-5454cf8e89b99032d2e72f7993fa900783a35e74.tar.gz
Hyprland-5454cf8e89b99032d2e72f7993fa900783a35e74.zip
Fixed mouse constraints, should be correct now
-rw-r--r--src/helpers/WLClasses.hpp1
-rw-r--r--src/managers/InputManager.cpp75
-rw-r--r--src/managers/KeybindManager.cpp6
3 files changed, 54 insertions, 28 deletions
diff --git a/src/helpers/WLClasses.hpp b/src/helpers/WLClasses.hpp
index 9fd23830..5add3e51 100644
--- a/src/helpers/WLClasses.hpp
+++ b/src/helpers/WLClasses.hpp
@@ -76,6 +76,7 @@ struct SMouse {
wlr_input_device* mouse = nullptr;
wlr_pointer_constraint_v1* currentConstraint = nullptr;
+ bool constraintActive = false;
pixman_region32_t confinedTo;
diff --git a/src/managers/InputManager.cpp b/src/managers/InputManager.cpp
index 8555aff2..2818ae89 100644
--- a/src/managers/InputManager.cpp
+++ b/src/managers/InputManager.cpp
@@ -31,6 +31,50 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
return;
}
+ Vector2D mouseCoords = getMouseCoordsInternal();
+ const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
+
+ // constraints
+ // All constraints TODO: multiple mice?
+ if (g_pCompositor->m_sSeat.mouse->currentConstraint) {
+ // XWayland windows sometimes issue constraints weirdly.
+ // TODO: We probably should search their parent. wlr_xwayland_surface->parent
+ const auto CONSTRAINTWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
+
+ if (!CONSTRAINTWINDOW) {
+ g_pCompositor->m_sSeat.mouse->currentConstraint = nullptr;
+ } else {
+ // Native Wayland apps know how 2 constrain themselves.
+ // XWayland, we just have to accept them. Might cause issues, but thats XWayland for ya.
+ const auto CONSTRAINTPOS = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->x, CONSTRAINTWINDOW->m_uSurface.xwayland->y) : CONSTRAINTWINDOW->m_vRealPosition.vec();
+ const auto CONSTRAINTSIZE = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->width, CONSTRAINTWINDOW->m_uSurface.xwayland->height) : CONSTRAINTWINDOW->m_vRealSize.vec();
+
+ if (!VECINRECT(mouseCoords, CONSTRAINTPOS.x, CONSTRAINTPOS.y, CONSTRAINTPOS.x + CONSTRAINTSIZE.x, CONSTRAINTPOS.y + CONSTRAINTSIZE.y)) {
+ if (g_pCompositor->m_sSeat.mouse->constraintActive) {
+ Vector2D deltaToFit;
+
+ if (mouseCoords.x < CONSTRAINTPOS.x)
+ deltaToFit.x = CONSTRAINTPOS.x - mouseCoords.x;
+ else if (mouseCoords.x > CONSTRAINTPOS.x + CONSTRAINTSIZE.x)
+ deltaToFit.x = CONSTRAINTPOS.x + CONSTRAINTSIZE.x - mouseCoords.x;
+
+ if (mouseCoords.y < CONSTRAINTPOS.y)
+ deltaToFit.y = CONSTRAINTPOS.y - mouseCoords.y;
+ else if (mouseCoords.y > CONSTRAINTPOS.y + CONSTRAINTSIZE.y)
+ deltaToFit.y = CONSTRAINTPOS.y + CONSTRAINTSIZE.y - mouseCoords.y;
+
+ wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToFit.x, deltaToFit.y);
+
+ mouseCoords = mouseCoords + deltaToFit;
+ }
+ } else {
+ if ((!CONSTRAINTWINDOW->m_bIsX11 && PMONITOR && CONSTRAINTWINDOW->m_iWorkspaceID == PMONITOR->activeWorkspace) || (CONSTRAINTWINDOW->m_bIsX11)) {
+ g_pCompositor->m_sSeat.mouse->constraintActive = true;
+ }
+ }
+ }
+ }
+
// update stuff
updateDragIcon();
@@ -38,9 +82,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
// focus
wlr_surface* foundSurface = nullptr;
- Vector2D mouseCoords = getMouseCoordsInternal();
- const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
if (PMONITOR && PMONITOR != g_pCompositor->m_pLastMonitor) {
g_pCompositor->m_pLastMonitor = PMONITOR;
@@ -138,31 +180,6 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
-
- // constraints
- // All constraints TODO: multiple mice?
- if (g_pCompositor->m_sSeat.mouse->currentConstraint && pFoundWindow) { // TODO: make this match the pFoundWindow in SOME way. We don't want to constrain the mouse on another window.
- // XWayland windows sometimes issue constraints weirdly.
- const auto CONSTRAINTWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
-
- if (!CONSTRAINTWINDOW) {
- g_pCompositor->m_sSeat.mouse->currentConstraint = nullptr;
- } else {
- // Native Wayland apps know how 2 constrain themselves.
- // XWayland, we just have to accept them. Might cause issues, but thats XWayland for ya.
- if (CONSTRAINTWINDOW->m_bIsX11 || pFoundWindow == CONSTRAINTWINDOW) {
- const auto CONSTRAINTPOS = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->x, CONSTRAINTWINDOW->m_uSurface.xwayland->y) : CONSTRAINTWINDOW->m_vRealPosition.vec();
- const auto CONSTRAINTSIZE = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->width, CONSTRAINTWINDOW->m_uSurface.xwayland->height) : CONSTRAINTWINDOW->m_vRealSize.vec();
-
- if (VECINRECT(mouseCoords, CONSTRAINTPOS.x, CONSTRAINTPOS.y, CONSTRAINTPOS.x + CONSTRAINTSIZE.x, CONSTRAINTPOS.y + CONSTRAINTSIZE.y)) {
- // todo: this is incorrect, but it will work in most cases for now
- // i made this cuz i wanna play minecraft lol
- Vector2D deltaToMiddle = CONSTRAINTPOS + CONSTRAINTSIZE / 2.f - mouseCoords;
- wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToMiddle.x, deltaToMiddle.y);
- }
- }
- }
- }
}
void CInputManager::onMouseButton(wlr_pointer_button_event* e) {
@@ -324,7 +341,8 @@ void CInputManager::destroyMouse(wlr_input_device* mouse) {
g_pCompositor->m_sSeat.mouse = m_lMice.size() > 0 ? &m_lMice.front() : nullptr;
- g_pCompositor->m_sSeat.mouse->currentConstraint = nullptr;
+ if (g_pCompositor->m_sSeat.mouse)
+ g_pCompositor->m_sSeat.mouse->currentConstraint = nullptr;
}
void CInputManager::onKeyboardKey(wlr_keyboard_key_event* e, SKeyboard* pKeyboard) {
@@ -430,6 +448,7 @@ void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* co
}
pMouse->currentConstraint = constraint;
+ pMouse->constraintActive = true;
if (pixman_region32_not_empty(&constraint->current.region)) {
pixman_region32_intersect(&constraint->region, &constraint->surface->input_region, &constraint->current.region);
diff --git a/src/managers/KeybindManager.cpp b/src/managers/KeybindManager.cpp
index 54258529..acc027f3 100644
--- a/src/managers/KeybindManager.cpp
+++ b/src/managers/KeybindManager.cpp
@@ -175,6 +175,9 @@ void CKeybindManager::changeworkspace(std::string args) {
return;
}
+ // remove constraints
+ g_pCompositor->m_sSeat.mouse->constraintActive = false;
+
// if it exists, we warp to it
if (g_pCompositor->getWorkspaceByID(workspaceToChangeTo)) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->m_iMonitorID);
@@ -400,6 +403,9 @@ void CKeybindManager::moveFocusTo(std::string args) {
const auto PLASTWINDOW = g_pCompositor->m_pLastWindow;
+ // remove constraints
+ g_pCompositor->m_sSeat.mouse->constraintActive = false;
+
auto switchToWindow = [&](CWindow* PWINDOWTOCHANGETO) {
g_pCompositor->focusWindow(PWINDOWTOCHANGETO);
Vector2D middle = PWINDOWTOCHANGETO->m_vRealPosition.goalv() + PWINDOWTOCHANGETO->m_vRealSize.goalv() / 2.f;