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author | vaxerski <[email protected]> | 2022-05-17 13:26:14 +0200 |
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committer | vaxerski <[email protected]> | 2022-05-17 13:26:14 +0200 |
commit | df2215cef76773249d5267b018a4ff9c3079bdd7 (patch) | |
tree | 685b58b8d3e13b2d7ac9fdb37b2c17e63592c0b3 | |
parent | cc84b0ce504f3bab8e32f77a9716c64fdc30ad84 (diff) | |
download | Hyprland-df2215cef76773249d5267b018a4ff9c3079bdd7.tar.gz Hyprland-df2215cef76773249d5267b018a4ff9c3079bdd7.zip |
fix fade blur
-rw-r--r-- | src/render/OpenGL.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 85cd12e9..be436d1d 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -544,7 +544,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y}; if (pixman_region32_not_empty(&damage)) { // render our great blurred FB - renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, 255.f, &damage); // 255.f because we adjusted blur strength to a + renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, a, &damage); // render the window, but clear stencil glClearStencil(0); |