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authorVaxry <[email protected]>2023-10-30 16:20:30 +0000
committerVaxry <[email protected]>2023-10-30 16:20:30 +0000
commit1c9d6b94d178c234cc5174dfe6d2f952cf0438f3 (patch)
tree9758d85c91f1bdb7ea74321b45beb35f330e0a3e
parent4b592d0819e2f4563d59e6cbb2c3c236ec8f23af (diff)
downloadHyprland-1c9d6b94d178c234cc5174dfe6d2f952cf0438f3.tar.gz
Hyprland-1c9d6b94d178c234cc5174dfe6d2f952cf0438f3.zip
renderer: fix small surface's blur region being offset by monitor coords
-rw-r--r--src/render/Renderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 912c1bed..72ad3db7 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -433,7 +433,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = true;
if (pWindow->m_pWLSurface.small() && !pWindow->m_pWLSurface.m_bFillIgnoreSmall && renderdata.blur) {
- wlr_box wb = {renderdata.x, renderdata.y, renderdata.w, renderdata.h};
+ wlr_box wb = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h};
scaleBox(&wb, pMonitor->scale);
g_pHyprOpenGL->renderRectWithBlur(&wb, CColor(0, 0, 0, 0), renderdata.dontRound ? 0 : renderdata.rounding - 1);
renderdata.blur = false;