diff options
author | Vaxry <[email protected]> | 2023-11-04 13:10:52 +0000 |
---|---|---|
committer | GitHub <[email protected]> | 2023-11-04 13:10:52 +0000 |
commit | 73e78f05ad5cafa20ac5bf177c94ac9ecca37097 (patch) | |
tree | 20a61de56d8542ef0d7e9be463aea181d7a73387 | |
parent | 54e51b7acf809b4cf705ae516f78a910c70e651f (diff) | |
download | Hyprland-73e78f05ad5cafa20ac5bf177c94ac9ecca37097.tar.gz Hyprland-73e78f05ad5cafa20ac5bf177c94ac9ecca37097.zip |
Decos: Window decoration flags, shadow improvements (#3739)
-rw-r--r-- | src/Window.cpp | 2 | ||||
-rw-r--r-- | src/layout/DwindleLayout.cpp | 2 | ||||
-rw-r--r-- | src/layout/MasterLayout.cpp | 2 | ||||
-rw-r--r-- | src/managers/KeybindManager.cpp | 2 | ||||
-rw-r--r-- | src/managers/input/InputManager.cpp | 8 | ||||
-rw-r--r-- | src/render/OpenGL.cpp | 53 | ||||
-rw-r--r-- | src/render/OpenGL.hpp | 2 | ||||
-rw-r--r-- | src/render/Renderer.cpp | 30 | ||||
-rw-r--r-- | src/render/Shader.hpp | 13 | ||||
-rw-r--r-- | src/render/decorations/CHyprDropShadowDecoration.cpp | 80 | ||||
-rw-r--r-- | src/render/decorations/CHyprDropShadowDecoration.hpp | 4 | ||||
-rw-r--r-- | src/render/decorations/CHyprGroupBarDecoration.cpp | 12 | ||||
-rw-r--r-- | src/render/decorations/CHyprGroupBarDecoration.hpp | 6 | ||||
-rw-r--r-- | src/render/decorations/IHyprWindowDecoration.cpp | 18 | ||||
-rw-r--r-- | src/render/decorations/IHyprWindowDecoration.hpp | 23 | ||||
-rw-r--r-- | src/render/shaders/Shadow.hpp | 7 | ||||
-rw-r--r-- | src/render/shaders/Textures.hpp | 3 |
17 files changed, 192 insertions, 75 deletions
diff --git a/src/Window.cpp b/src/Window.cpp index 2f0809bf..f66a3139 100644 --- a/src/Window.cpp +++ b/src/Window.cpp @@ -146,7 +146,7 @@ wlr_box CWindow::getWindowInputBox() { for (auto& wd : m_dWindowDecorations) { - if (!wd->allowsInput()) + if (!(wd->getDecorationFlags() & DECORATION_ALLOWS_MOUSE_INPUT)) continue; const auto EXTENTS = wd->getWindowDecorationExtents(); diff --git a/src/layout/DwindleLayout.cpp b/src/layout/DwindleLayout.cpp index 30568375..45db3855 100644 --- a/src/layout/DwindleLayout.cpp +++ b/src/layout/DwindleLayout.cpp @@ -317,7 +317,7 @@ void CHyprDwindleLayout::onWindowCreatedTiling(CWindow* pWindow, eDirection dire if (!m_vOverrideFocalPoint && g_pInputManager->m_bWasDraggingWindow) { for (auto& wd : OPENINGON->pWindow->m_dWindowDecorations) { - if (!wd->allowsInput()) + if (!(wd->getDecorationFlags() & DECORATION_ALLOWS_MOUSE_INPUT)) continue; if (wd->getWindowDecorationRegion().containsPoint(MOUSECOORDS)) { diff --git a/src/layout/MasterLayout.cpp b/src/layout/MasterLayout.cpp index 8cc35ee6..0fbb2391 100644 --- a/src/layout/MasterLayout.cpp +++ b/src/layout/MasterLayout.cpp @@ -96,7 +96,7 @@ void CHyprMasterLayout::onWindowCreatedTiling(CWindow* pWindow, eDirection direc if (g_pInputManager->m_bWasDraggingWindow && OPENINGON) { for (auto& wd : OPENINGON->pWindow->m_dWindowDecorations) { - if (!wd->allowsInput()) + if (!(wd->getDecorationFlags() & DECORATION_ALLOWS_MOUSE_INPUT)) continue; if (wd->getWindowDecorationRegion().containsPoint(MOUSECOORDS)) { diff --git a/src/managers/KeybindManager.cpp b/src/managers/KeybindManager.cpp index 23adc165..ac995ad9 100644 --- a/src/managers/KeybindManager.cpp +++ b/src/managers/KeybindManager.cpp @@ -1841,7 +1841,7 @@ void CKeybindManager::mouse(std::string args) { if (pWindow && !pWindow->m_bIsFullscreen && !pWindow->hasPopupAt(mouseCoords)) { for (auto& wd : pWindow->m_dWindowDecorations) { - if (!wd->allowsInput()) + if (!(wd->getDecorationFlags() & DECORATION_ALLOWS_MOUSE_INPUT)) continue; if (wd->getWindowDecorationRegion().containsPoint(mouseCoords)) { diff --git a/src/managers/input/InputManager.cpp b/src/managers/input/InputManager.cpp index 09571291..dcbf4e3c 100644 --- a/src/managers/input/InputManager.cpp +++ b/src/managers/input/InputManager.cpp @@ -585,7 +585,7 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) { if (w && !w->m_bIsFullscreen && !w->hasPopupAt(mouseCoords)) { for (auto& wd : w->m_dWindowDecorations) { - if (!wd->allowsInput()) + if (!(wd->getDecorationFlags() & DECORATION_ALLOWS_MOUSE_INPUT)) continue; if (wd->getWindowDecorationRegion().containsPoint(mouseCoords)) { @@ -1634,11 +1634,11 @@ void CInputManager::setCursorIconOnBorder(CWindow* w) { bool onDeco = false; - for (auto& d : w->m_dWindowDecorations) { - if (!d->allowsInput()) + for (auto& wd : w->m_dWindowDecorations) { + if (!(wd->getDecorationFlags() & DECORATION_ALLOWS_MOUSE_INPUT)) continue; - if (d->getWindowDecorationRegion().containsPoint(mouseCoords)) { + if (wd->getWindowDecorationRegion().containsPoint(mouseCoords)) { onDeco = true; break; } diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index d23a1d38..d8637a53 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -329,18 +329,21 @@ void CHyprOpenGLImpl::initShaders() { m_RenderData.pCurrentMonData->m_shBLURFINISH.contrast = glGetUniformLocation(prog, "contrast"); m_RenderData.pCurrentMonData->m_shBLURFINISH.brightness = glGetUniformLocation(prog, "brightness"); - prog = createProgram(QUADVERTSRC, FRAGSHADOW); - m_RenderData.pCurrentMonData->m_shSHADOW.program = prog; - m_RenderData.pCurrentMonData->m_shSHADOW.proj = glGetUniformLocation(prog, "proj"); - m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib = glGetAttribLocation(prog, "pos"); - m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib = glGetAttribLocation(prog, "texcoord"); - m_RenderData.pCurrentMonData->m_shSHADOW.topLeft = glGetUniformLocation(prog, "topLeft"); - m_RenderData.pCurrentMonData->m_shSHADOW.bottomRight = glGetUniformLocation(prog, "bottomRight"); - m_RenderData.pCurrentMonData->m_shSHADOW.fullSize = glGetUniformLocation(prog, "fullSize"); - m_RenderData.pCurrentMonData->m_shSHADOW.radius = glGetUniformLocation(prog, "radius"); - m_RenderData.pCurrentMonData->m_shSHADOW.range = glGetUniformLocation(prog, "range"); - m_RenderData.pCurrentMonData->m_shSHADOW.shadowPower = glGetUniformLocation(prog, "shadowPower"); - m_RenderData.pCurrentMonData->m_shSHADOW.color = glGetUniformLocation(prog, "color"); + prog = createProgram(QUADVERTSRC, FRAGSHADOW); + m_RenderData.pCurrentMonData->m_shSHADOW.program = prog; + m_RenderData.pCurrentMonData->m_shSHADOW.proj = glGetUniformLocation(prog, "proj"); + m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib = glGetAttribLocation(prog, "pos"); + m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib = glGetAttribLocation(prog, "texcoord"); + m_RenderData.pCurrentMonData->m_shSHADOW.matteTexAttrib = glGetAttribLocation(prog, "texcoordMatte"); + m_RenderData.pCurrentMonData->m_shSHADOW.alphaMatte = glGetUniformLocation(prog, "alphaMatte"); + m_RenderData.pCurrentMonData->m_shSHADOW.topLeft = glGetUniformLocation(prog, "topLeft"); + m_RenderData.pCurrentMonData->m_shSHADOW.bottomRight = glGetUniformLocation(prog, "bottomRight"); + m_RenderData.pCurrentMonData->m_shSHADOW.fullSize = glGetUniformLocation(prog, "fullSize"); + m_RenderData.pCurrentMonData->m_shSHADOW.radius = glGetUniformLocation(prog, "radius"); + m_RenderData.pCurrentMonData->m_shSHADOW.range = glGetUniformLocation(prog, "range"); + m_RenderData.pCurrentMonData->m_shSHADOW.shadowPower = glGetUniformLocation(prog, "shadowPower"); + m_RenderData.pCurrentMonData->m_shSHADOW.color = glGetUniformLocation(prog, "color"); + m_RenderData.pCurrentMonData->m_shSHADOW.useAlphaMatte = glGetUniformLocation(prog, "useAlphaMatte"); prog = createProgram(QUADVERTSRC, FRAGBORDER1); m_RenderData.pCurrentMonData->m_shBORDER1.program = prog; @@ -1637,7 +1640,7 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) { m_bEndFrame = false; } -void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, float a) { +void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, float a, CFramebuffer* matte) { RASSERT(m_RenderData.pMonitor, "Tried to render shadow without begin()!"); RASSERT((box->width > 0 && box->height > 0), "Tried to render shadow with width/height < 0!"); RASSERT(m_pCurrentWindow, "Tried to render shadow without a window!"); @@ -1657,6 +1660,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl static auto* const PSHADOWPOWER = &g_pConfigManager->getConfigValuePtr("decoration:shadow_render_power")->intValue; const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4); + const auto USEMATTE = matte; const auto col = m_pCurrentWindow->m_cRealShadowColor.col(); @@ -1691,11 +1695,33 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl glUniform1f(m_RenderData.pCurrentMonData->m_shSHADOW.range, range); glUniform1f(m_RenderData.pCurrentMonData->m_shSHADOW.shadowPower, SHADOWPOWER); + if (USEMATTE) { + glUniform1i(m_RenderData.pCurrentMonData->m_shSHADOW.useAlphaMatte, 1); + glUniform1i(m_RenderData.pCurrentMonData->m_shSHADOW.alphaMatte, 0); + glActiveTexture(GL_TEXTURE0); + glBindTexture(matte->m_cTex.m_iTarget, matte->m_cTex.m_iTexID); + } else { + glUniform1i(m_RenderData.pCurrentMonData->m_shSHADOW.useAlphaMatte, 0); + } + + const float texVerts[] = { + ((float)(box->x + box->width) / m_RenderData.pMonitor->vecPixelSize.x), + ((float)box->y / m_RenderData.pMonitor->vecPixelSize.y), // top right + ((float)box->x / m_RenderData.pMonitor->vecPixelSize.x), + ((float)box->y / m_RenderData.pMonitor->vecPixelSize.y), // top left + ((float)(box->x + box->width) / m_RenderData.pMonitor->vecPixelSize.x), + ((float)(box->y + box->height) / m_RenderData.pMonitor->vecPixelSize.y), // bottom right + ((float)box->x / m_RenderData.pMonitor->vecPixelSize.x), + ((float)(box->y + box->height) / m_RenderData.pMonitor->vecPixelSize.y), // bottom left + }; + glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts); glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts); + glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shSHADOW.matteTexAttrib, 2, GL_FLOAT, GL_FALSE, 0, texVerts); glEnableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib); glEnableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib); + glEnableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.matteTexAttrib); if (m_RenderData.clipBox.width != 0 && m_RenderData.clipBox.height != 0) { CRegion damageClip{m_RenderData.clipBox.x, m_RenderData.clipBox.y, m_RenderData.clipBox.width, m_RenderData.clipBox.height}; @@ -1714,6 +1740,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl } } + glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.matteTexAttrib); glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib); glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib); } diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp index 0d4b7852..ab3eb7cf 100644 --- a/src/render/OpenGL.hpp +++ b/src/render/OpenGL.hpp @@ -111,7 +111,7 @@ class CHyprOpenGLImpl { void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0, bool allowCustomUV = false); void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false); void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f); - void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0); + void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0, CFramebuffer* matte = nullptr); void renderBorder(wlr_box*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */); void saveMatrix(); diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 1b59afe8..82175b99 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -425,9 +425,21 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* } } - if (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL) - for (auto& wd : pWindow->m_dWindowDecorations) + if (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL) { + for (auto& wd : pWindow->m_dWindowDecorations) { + if (wd->getDecorationLayer() != DECORATION_LAYER_BOTTOM) + continue; + + wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha, Vector2D{renderdata.x, renderdata.y} - PREOFFSETPOS); + } + + for (auto& wd : pWindow->m_dWindowDecorations) { + if (wd->getDecorationLayer() != DECORATION_LAYER_UNDER) + continue; + wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha, Vector2D{renderdata.x, renderdata.y} - PREOFFSETPOS); + } + } static auto* const PXWLUSENN = &g_pConfigManager->getConfigValuePtr("xwayland:use_nearest_neighbor")->intValue; if ((pWindow->m_bIsX11 && *PXWLUSENN) || pWindow->m_sAdditionalConfigData.nearestNeighbor.toUnderlying()) @@ -470,6 +482,13 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* } } + for (auto& wd : pWindow->m_dWindowDecorations) { + if (wd->getDecorationLayer() != DECORATION_LAYER_OVER) + continue; + + wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha, Vector2D{renderdata.x, renderdata.y} - PREOFFSETPOS); + } + if (TRANSFORMERSPRESENT) { CFramebuffer* last = g_pHyprOpenGL->m_RenderData.currentFB; @@ -501,6 +520,13 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false; } + + for (auto& wd : pWindow->m_dWindowDecorations) { + if (wd->getDecorationLayer() != DECORATION_LAYER_OVERLAY) + continue; + + wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha, Vector2D{renderdata.x, renderdata.y} - PREOFFSETPOS); + } } EMIT_HOOK_EVENT("render", RENDER_POST_WINDOW); diff --git a/src/render/Shader.hpp b/src/render/Shader.hpp index e972eeb9..b67f61ef 100644 --- a/src/render/Shader.hpp +++ b/src/render/Shader.hpp @@ -10,10 +10,12 @@ class CShader { GLuint program = 0; GLint proj = -1; GLint color = -1; + GLint alphaMatte = -1; GLint tex = -1; GLint alpha = -1; GLint posAttrib = -1; GLint texAttrib = -1; + GLint matteTexAttrib = -1; GLint discardOpaque = -1; GLint discardAlpha = -1; GLfloat discardAlphaValue = -1; @@ -29,8 +31,9 @@ class CShader { GLint halfpixel = -1; - GLint range = -1; - GLint shadowPower = -1; + GLint range = -1; + GLint shadowPower = -1; + GLint useAlphaMatte = -1; // always inverted GLint applyTint = -1; GLint tint = -1; @@ -43,9 +46,9 @@ class CShader { GLint distort = -1; GLint output = -1; - GLint noise = -1; - GLint contrast = -1; - GLint brightness = -1; + GLint noise = -1; + GLint contrast = -1; + GLint brightness = -1; GLint getUniformLocation(const std::string&); diff --git a/src/render/decorations/CHyprDropShadowDecoration.cpp b/src/render/decorations/CHyprDropShadowDecoration.cpp index ee1a65a5..c2edb9ce 100644 --- a/src/render/decorations/CHyprDropShadowDecoration.cpp +++ b/src/render/decorations/CHyprDropShadowDecoration.cpp @@ -45,6 +45,32 @@ void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) { m_vLastWindowSize = pWindow->m_vRealSize.vec(); damageEntire(); + + const auto BORDER = m_pWindow->getRealBorderSize(); + + // calculate extents of decos with the DECORATION_PART_OF_MAIN_WINDOW flag + SWindowDecorationExtents maxExtents; + + for (auto& wd : m_pWindow->m_dWindowDecorations) { + // conveniently, this will also skip us. + if (!(wd->getDecorationFlags() & DECORATION_PART_OF_MAIN_WINDOW)) + continue; + + const auto EXTENTS = wd->getWindowDecorationExtents(); + + if (maxExtents.topLeft.x < EXTENTS.topLeft.x) + maxExtents.topLeft.x = EXTENTS.topLeft.x; + if (maxExtents.topLeft.y < EXTENTS.topLeft.y) + maxExtents.topLeft.y = EXTENTS.topLeft.y; + if (maxExtents.bottomRight.x < EXTENTS.bottomRight.x) + maxExtents.bottomRight.x = EXTENTS.bottomRight.x; + if (maxExtents.bottomRight.y < EXTENTS.bottomRight.y) + maxExtents.bottomRight.y = EXTENTS.bottomRight.y; + } + + m_bLastWindowBox = {(int)(m_vLastWindowPos.x - maxExtents.topLeft.x - BORDER), (int)(m_vLastWindowPos.y - maxExtents.topLeft.y - BORDER), + (int)(m_vLastWindowSize.x + maxExtents.topLeft.x + maxExtents.bottomRight.x + 2 * BORDER), + (int)(m_vLastWindowSize.y + maxExtents.topLeft.y + maxExtents.bottomRight.y + 2 * BORDER)}; } } @@ -67,7 +93,6 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D static auto* const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue; static auto* const PSHADOWSIZE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_range")->intValue; - static auto* const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue; static auto* const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue; static auto* const PSHADOWSCALE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_scale")->floatValue; static auto* const PSHADOWOFFSET = &g_pConfigManager->getConfigValuePtr("decoration:shadow_offset")->vecValue; @@ -75,12 +100,11 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D if (*PSHADOWS != 1) return; // disabled - const auto ROUNDING = !m_pWindow->m_sSpecialRenderData.rounding ? - 0 : - (m_pWindow->m_sAdditionalConfigData.rounding.toUnderlying() == -1 ? *PROUNDING : m_pWindow->m_sAdditionalConfigData.rounding.toUnderlying()); + const auto ROUNDING = m_pWindow->rounding() + m_pWindow->getRealBorderSize(); // draw the shadow - wlr_box fullBox = {m_vLastWindowPos.x - *PSHADOWSIZE, m_vLastWindowPos.y - *PSHADOWSIZE, m_vLastWindowSize.x + 2.0 * *PSHADOWSIZE, m_vLastWindowSize.y + 2.0 * *PSHADOWSIZE}; + wlr_box fullBox = {m_bLastWindowBox.x - *PSHADOWSIZE, m_bLastWindowBox.y - *PSHADOWSIZE, m_bLastWindowBox.width + 2.0 * *PSHADOWSIZE, + m_bLastWindowBox.height + 2.0 * *PSHADOWSIZE}; fullBox.x -= pMonitor->vecPosition.x; fullBox.y -= pMonitor->vecPosition.y; @@ -95,17 +119,17 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D if (PSHADOWOFFSET->x < 0) { fullBox.x += PSHADOWOFFSET->x; } else if (PSHADOWOFFSET->x > 0) { - fullBox.x = m_vLastWindowPos.x + m_vLastWindowSize.x - fullBox.width + (SHADOWSCALE * *PSHADOWSIZE) + PSHADOWOFFSET->x - pMonitor->vecPosition.x; + fullBox.x = m_bLastWindowBox.x + m_bLastWindowBox.width - fullBox.width + (SHADOWSCALE * *PSHADOWSIZE) + PSHADOWOFFSET->x - pMonitor->vecPosition.x; } else { - fullBox.x += ((m_vLastWindowSize.x + 2.0 * *PSHADOWSIZE) - NEWSIZE.x) / 2.0; + fullBox.x += ((m_bLastWindowBox.width + 2.0 * *PSHADOWSIZE) - NEWSIZE.x) / 2.0; } if (PSHADOWOFFSET->y < 0) { fullBox.y += PSHADOWOFFSET->y; } else if (PSHADOWOFFSET->y > 0) { - fullBox.y = m_vLastWindowPos.y + m_vLastWindowSize.y - fullBox.height + (SHADOWSCALE * *PSHADOWSIZE) + PSHADOWOFFSET->y - pMonitor->vecPosition.y; + fullBox.y = m_bLastWindowBox.y + m_bLastWindowBox.height - fullBox.height + (SHADOWSCALE * *PSHADOWSIZE) + PSHADOWOFFSET->y - pMonitor->vecPosition.y; } else { - fullBox.y += ((m_vLastWindowSize.y + 2.0 * *PSHADOWSIZE) - NEWSIZE.y) / 2.0; + fullBox.y += ((m_bLastWindowBox.height + 2.0 * *PSHADOWSIZE) - NEWSIZE.y) / 2.0; } m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2}, @@ -120,39 +144,31 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D g_pHyprOpenGL->scissor((wlr_box*)nullptr); - if (*PSHADOWIGNOREWINDOW) { - glEnable(GL_STENCIL_TEST); - - glClearStencil(0); - glClear(GL_STENCIL_BUFFER_BIT); - - glStencilFunc(GL_ALWAYS, 1, -1); - glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + // we'll take the liberty of using this as it should not be used rn + CFramebuffer& alphaFB = g_pHyprOpenGL->m_RenderData.pCurrentMonData->mirrorFB; + auto* LASTFB = g_pHyprOpenGL->m_RenderData.currentFB; - wlr_box windowBox = {m_vLastWindowPos.x - pMonitor->vecPosition.x, m_vLastWindowPos.y - pMonitor->vecPosition.y, m_vLastWindowSize.x, m_vLastWindowSize.y}; + if (*PSHADOWIGNOREWINDOW) { + wlr_box windowBox = {m_bLastWindowBox.x - pMonitor->vecPosition.x, m_bLastWindowBox.y - pMonitor->vecPosition.y, m_bLastWindowBox.width, m_bLastWindowBox.height}; scaleBox(&windowBox, pMonitor->scale); if (windowBox.width < 1 || windowBox.height < 1) { - glClearStencil(0); - glClear(GL_STENCIL_BUFFER_BIT); - glDisable(GL_STENCIL_TEST); return; // prevent assert failed } - g_pHyprOpenGL->renderRect(&windowBox, CColor(0, 0, 0, 0), ROUNDING * pMonitor->scale); + alphaFB.bind(); + g_pHyprOpenGL->clear(CColor(0, 0, 0, 0)); + + g_pHyprOpenGL->renderRect(&windowBox, CColor(1.0, 1.0, 1.0, 1.0), ROUNDING * pMonitor->scale); - glStencilFunc(GL_NOTEQUAL, 1, -1); - glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + LASTFB->bind(); } scaleBox(&fullBox, pMonitor->scale); - g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, a); - - if (*PSHADOWIGNOREWINDOW) { - // cleanup - glClearStencil(0); - glClear(GL_STENCIL_BUFFER_BIT); - glDisable(GL_STENCIL_TEST); - } + g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, a, &alphaFB); } + +eDecorationLayer CHyprDropShadowDecoration::getDecorationLayer() { + return DECORATION_LAYER_BOTTOM; +}
\ No newline at end of file diff --git a/src/render/decorations/CHyprDropShadowDecoration.hpp b/src/render/decorations/CHyprDropShadowDecoration.hpp index 3a7ffb2b..7fadf851 100644 --- a/src/render/decorations/CHyprDropShadowDecoration.hpp +++ b/src/render/decorations/CHyprDropShadowDecoration.hpp @@ -17,6 +17,8 @@ class CHyprDropShadowDecoration : public IHyprWindowDecoration { virtual void damageEntire(); + virtual eDecorationLayer getDecorationLayer(); + private: SWindowDecorationExtents m_seExtents; @@ -24,4 +26,6 @@ class CHyprDropShadowDecoration : public IHyprWindowDecoration { Vector2D m_vLastWindowPos; Vector2D m_vLastWindowSize; + + wlr_box m_bLastWindowBox = {0}; };
\ No newline at end of file diff --git a/src/render/decorations/CHyprGroupBarDecoration.cpp b/src/render/decorations/CHyprGroupBarDecoration.cpp index 3e3075ea..a34a47b7 100644 --- a/src/render/decorations/CHyprGroupBarDecoration.cpp +++ b/src/render/decorations/CHyprGroupBarDecoration.cpp @@ -301,10 +301,6 @@ void CHyprGroupBarDecoration::refreshGradients() { renderGradientTo(m_tGradientInactive, ((CGradientValueData*)PCOLINACTIVE->get())->m_vColors[0]); } -bool CHyprGroupBarDecoration::allowsInput() { - return true; -} - bool CHyprGroupBarDecoration::onEndWindowDragOnDeco(CWindow* pDraggedWindow, const Vector2D& pos) { if (!pDraggedWindow->canBeGroupedInto(m_pWindow)) @@ -407,3 +403,11 @@ void CHyprGroupBarDecoration::onBeginWindowDragOnDeco(const Vector2D& pos) { if (!g_pCompositor->isWindowActive(pWindow)) g_pCompositor->focusWindow(pWindow); } + +eDecorationLayer CHyprGroupBarDecoration::getDecorationLayer() { + return DECORATION_LAYER_OVER; +} + +uint64_t CHyprGroupBarDecoration::getDecorationFlags() { + return DECORATION_ALLOWS_MOUSE_INPUT; +}
\ No newline at end of file diff --git a/src/render/decorations/CHyprGroupBarDecoration.hpp b/src/render/decorations/CHyprGroupBarDecoration.hpp index 05736d4b..569fda21 100644 --- a/src/render/decorations/CHyprGroupBarDecoration.hpp +++ b/src/render/decorations/CHyprGroupBarDecoration.hpp @@ -33,14 +33,16 @@ class CHyprGroupBarDecoration : public IHyprWindowDecoration { virtual SWindowDecorationExtents getWindowDecorationReservedArea(); - virtual bool allowsInput(); - virtual void onBeginWindowDragOnDeco(const Vector2D&); virtual bool onEndWindowDragOnDeco(CWindow* pDraggedWindow, const Vector2D&); virtual void onMouseButtonOnDeco(const Vector2D&, wlr_pointer_button_event*); + virtual eDecorationLayer getDecorationLayer(); + + virtual uint64_t getDecorationFlags(); + private: SWindowDecorationExtents m_seExtents; diff --git a/src/render/decorations/IHyprWindowDecoration.cpp b/src/render/decorations/IHyprWindowDecoration.cpp index e0868b0b..d2b9b0f9 100644 --- a/src/render/decorations/IHyprWindowDecoration.cpp +++ b/src/render/decorations/IHyprWindowDecoration.cpp @@ -25,14 +25,22 @@ CRegion IHyprWindowDecoration::getWindowDecorationRegion() { m_pWindow->m_vRealSize.vec().y + 2 * BORDERSIZE)); } -bool IHyprWindowDecoration::allowsInput() { - return false; +void IHyprWindowDecoration::onBeginWindowDragOnDeco(const Vector2D&) { + ; } -void IHyprWindowDecoration::onBeginWindowDragOnDeco(const Vector2D&) {} - bool IHyprWindowDecoration::onEndWindowDragOnDeco(CWindow* pDraggedWindow, const Vector2D&) { return true; } -void IHyprWindowDecoration::onMouseButtonOnDeco(const Vector2D&, wlr_pointer_button_event*) {} +void IHyprWindowDecoration::onMouseButtonOnDeco(const Vector2D&, wlr_pointer_button_event*) { + ; +} + +eDecorationLayer IHyprWindowDecoration::getDecorationLayer() { + return DECORATION_LAYER_UNDER; +} + +uint64_t IHyprWindowDecoration::getDecorationFlags() { + return 0; +}
\ No newline at end of file diff --git a/src/render/decorations/IHyprWindowDecoration.hpp b/src/render/decorations/IHyprWindowDecoration.hpp index eadc486f..29d50595 100644 --- a/src/render/decorations/IHyprWindowDecoration.hpp +++ b/src/render/decorations/IHyprWindowDecoration.hpp @@ -3,7 +3,8 @@ #include "../../defines.hpp" #include "../../helpers/Region.hpp" -enum eDecorationType { +enum eDecorationType +{ DECORATION_NONE = -1, DECORATION_GROUPBAR, DECORATION_SHADOW, @@ -15,6 +16,20 @@ struct SWindowDecorationExtents { Vector2D bottomRight; }; +enum eDecorationLayer +{ + DECORATION_LAYER_BOTTOM = 0, /* lowest. */ + DECORATION_LAYER_UNDER, /* under the window, but above BOTTOM */ + DECORATION_LAYER_OVER, /* above the window, but below its popups */ + DECORATION_LAYER_OVERLAY /* above everything of the window, including popups */ +}; + +enum eDecorationFlags +{ + DECORATION_ALLOWS_MOUSE_INPUT = 1 << 0, /* this decoration accepts mouse input */ + DECORATION_PART_OF_MAIN_WINDOW = 1 << 1, /* this decoration is a *seamless* part of the main window, so stuff like shadows will include it */ +}; + class CWindow; class CMonitor; @@ -37,14 +52,16 @@ class IHyprWindowDecoration { virtual CRegion getWindowDecorationRegion(); - virtual bool allowsInput(); - virtual void onBeginWindowDragOnDeco(const Vector2D&); // called when the user calls the "movewindow" mouse dispatcher on the deco virtual bool onEndWindowDragOnDeco(CWindow* pDraggedWindow, const Vector2D&); // returns true if the window should be placed by the layout virtual void onMouseButtonOnDeco(const Vector2D&, wlr_pointer_button_event*); + virtual eDecorationLayer getDecorationLayer(); + + virtual uint64_t getDecorationFlags(); + private: CWindow* m_pWindow = nullptr; }; diff --git a/src/render/shaders/Shadow.hpp b/src/render/shaders/Shadow.hpp index 2c7b07b2..f9bdeb8d 100644 --- a/src/render/shaders/Shadow.hpp +++ b/src/render/shaders/Shadow.hpp @@ -5,7 +5,9 @@ inline const std::string FRAGSHADOW = R"#( precision mediump float; varying vec4 v_color; +uniform sampler2D alphaMatte; varying vec2 v_texcoord; +varying vec2 v_texcoordMatte; uniform vec2 topLeft; uniform vec2 bottomRight; @@ -13,6 +15,7 @@ uniform vec2 fullSize; uniform float radius; uniform float range; uniform float shadowPower; +uniform int useAlphaMatte; float pixAlphaRoundedDistance(float distanceToCorner) { if (distanceToCorner > radius) { @@ -74,6 +77,10 @@ void main() { } } + if (useAlphaMatte == 1) { + pixColor[3] *= 1.0 - texture2D(alphaMatte, v_texcoordMatte)[3]; + } + if (pixColor[3] == 0.0) { discard; return; } diff --git a/src/render/shaders/Textures.hpp b/src/render/shaders/Textures.hpp index 109840ca..6f19ac9f 100644 --- a/src/render/shaders/Textures.hpp +++ b/src/render/shaders/Textures.hpp @@ -37,13 +37,16 @@ uniform mat3 proj; uniform vec4 color; attribute vec2 pos; attribute vec2 texcoord; +attribute vec2 texcoordMatte; varying vec4 v_color; varying vec2 v_texcoord; +varying vec2 v_texcoordMatte; void main() { gl_Position = vec4(proj * vec3(pos, 1.0), 1.0); v_color = color; v_texcoord = texcoord; + v_texcoordMatte = texcoordMatte; })#"; inline const std::string QUADFRAGSRC = R"#( |