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authorVaxry <[email protected]>2024-10-05 00:52:53 +0100
committerVaxry <[email protected]>2024-10-05 01:01:21 +0100
commit595eb89f6e16df0e19916e3c02bf5ceac5a61c57 (patch)
treec3c08f6405838491ae195a5f29e9f6c260a72b80
parenta815b14bf1b69b92f82bd09f6845fbdbb2fbe516 (diff)
downloadHyprland-595eb89f6e16df0e19916e3c02bf5ceac5a61c57.tar.gz
Hyprland-595eb89f6e16df0e19916e3c02bf5ceac5a61c57.zip
renderer: Fix resize artifacts (stretching, bumps) (#7499)
-rw-r--r--src/desktop/WLSurface.cpp2
-rw-r--r--src/render/OpenGL.cpp3
-rw-r--r--src/render/Renderer.cpp42
-rw-r--r--src/render/Renderer.hpp33
4 files changed, 46 insertions, 34 deletions
diff --git a/src/desktop/WLSurface.cpp b/src/desktop/WLSurface.cpp
index 45050e35..5e88f507 100644
--- a/src/desktop/WLSurface.cpp
+++ b/src/desktop/WLSurface.cpp
@@ -62,7 +62,7 @@ bool CWLSurface::small() const {
const auto O = m_pWindowOwner.lock();
- return O->m_vReportedSize.x > m_pResource->current.bufferSize.x + 1 || O->m_vReportedSize.y > m_pResource->current.bufferSize.y + 1;
+ return O->m_vReportedSize.x > m_pResource->current.size.x + 1 || O->m_vReportedSize.y > m_pResource->current.size.y + 1;
}
Vector2D CWLSurface::correctSmallVec() const {
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 4f22d6aa..a16c2d62 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -1423,6 +1423,9 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
glActiveTexture(GL_TEXTURE0);
glBindTexture(tex->m_iTarget, tex->m_iTexID);
+ glTexParameteri(tex->m_iTarget, GL_TEXTURE_WRAP_S, 0x2900 /* GL_CLAMP */);
+ glTexParameteri(tex->m_iTarget, GL_TEXTURE_WRAP_T, 0x2900);
+
if (m_RenderData.useNearestNeighbor) {
glTexParameteri(tex->m_iTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(tex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index b081fd81..310d45af 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -150,7 +150,7 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
const auto& TEXTURE = surface->current.texture;
const auto RDATA = (SRenderData*)data;
- const auto INTERACTIVERESIZEINPROGRESS = RDATA->pWindow && g_pInputManager->currentlyDraggedWindow.lock() == RDATA->pWindow && g_pInputManager->dragMode == MBIND_RESIZE;
+ const auto INTERACTIVERESIZEINPROGRESS = RDATA->pWindow && g_pInputManager->currentlyDraggedWindow && g_pInputManager->dragMode == MBIND_RESIZE;
// this is bad, probably has been logged elsewhere. Means the texture failed
// uploading to the GPU.
@@ -180,6 +180,7 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
// however, if surface buffer w / h < box, we need to adjust them
const auto PWINDOW = PSURFACE ? PSURFACE->getWindow() : nullptr;
+ // center the surface if it's smaller than the viewport we assign it
if (PSURFACE && !PSURFACE->m_bFillIgnoreSmall && PSURFACE->small() /* guarantees PWINDOW */) {
const auto CORRECT = PSURFACE->correctSmallVec();
const auto SIZE = PSURFACE->getViewporterCorrectedSize();
@@ -195,17 +196,6 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
}
}
- if (!INTERACTIVERESIZEINPROGRESS && PSURFACE && PWINDOW && PWINDOW->m_vRealSize.goal().floor() > PWINDOW->m_vReportedSize && PWINDOW->m_vReportedSize > Vector2D{1, 1}) {
- Vector2D size =
- Vector2D{windowBox.w * (PWINDOW->m_vReportedSize.x / PWINDOW->m_vRealSize.value().x), windowBox.h * (PWINDOW->m_vReportedSize.y / PWINDOW->m_vRealSize.value().y)};
- Vector2D correct = Vector2D{windowBox.w, windowBox.h} - size;
-
- windowBox.translate(correct / 2.0);
-
- windowBox.w = size.x;
- windowBox.h = size.y;
- }
-
} else { // here we clamp to 2, these might be some tiny specks
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::max((float)surface->current.size.x, 2.F), std::max((float)surface->current.size.y, 2.F)};
if (RDATA->pWindow && RDATA->pWindow->m_vRealSize.isBeingAnimated() && RDATA->surface && RDATA->surface != surface && RDATA->squishOversized /* subsurface */) {
@@ -231,6 +221,8 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
return; // invisible
}
+ const auto PROJSIZEUNSCALED = windowBox.size();
+
windowBox.scale(RDATA->pMonitor->scale);
windowBox.round();
@@ -239,7 +231,7 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
DELTALESSTHAN(windowBox.height, surface->current.bufferSize.y, 3) /* off by one-or-two */ &&
(!RDATA->pWindow || (!RDATA->pWindow->m_vRealSize.isBeingAnimated() && !INTERACTIVERESIZEINPROGRESS)) /* not window or not animated/resizing */;
- g_pHyprRenderer->calculateUVForSurface(RDATA->pWindow, surface, RDATA->surface == surface, windowBox.size(), MISALIGNEDFSV1);
+ g_pHyprRenderer->calculateUVForSurface(RDATA->pWindow, surface, RDATA->pMonitor->self.lock(), RDATA->surface == surface, windowBox.size(), PROJSIZEUNSCALED, MISALIGNEDFSV1);
// check for fractional scale surfaces misaligning the buffer size
// in those cases it's better to just force nearest neighbor
@@ -1083,7 +1075,8 @@ void CHyprRenderer::renderSessionLockMissing(CMonitor* pMonitor) {
g_pSessionLockManager->onLockscreenRenderedOnMonitor(pMonitor->ID);
}
-void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResource> pSurface, bool main, const Vector2D& projSize, bool fixMisalignedFSV1) {
+void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResource> pSurface, SP<CMonitor> pMonitor, bool main, const Vector2D& projSize,
+ const Vector2D& projSizeUnscaled, bool fixMisalignedFSV1) {
if (!pWindow || !pWindow->m_bIsX11) {
Vector2D uvTL;
Vector2D uvBR = Vector2D(1, 1);
@@ -1112,6 +1105,22 @@ void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResour
uvBR -= MISALIGNMENT * PIXELASUV;
}
+ // if the surface is smaller than our viewport, extend its edges.
+ // this will break if later on xdg geometry is hit, but we really try
+ // to let the apps know to NOT add CSD. Also if source is there.
+ // there is no way to fix this if that's the case
+ const auto MONITOR_WL_SCALE = std::ceil(pMonitor->scale);
+ const bool SCALE_UNAWARE = MONITOR_WL_SCALE != pSurface->current.scale && !pSurface->current.viewport.hasDestination;
+ const auto EXPECTED_SIZE =
+ ((pSurface->current.viewport.hasDestination ? pSurface->current.viewport.destination : pSurface->current.bufferSize / pSurface->current.scale) * pMonitor->scale)
+ .round();
+ if (!SCALE_UNAWARE && (EXPECTED_SIZE.x < projSize.x || EXPECTED_SIZE.y < projSize.y)) {
+ // this will not work with shm AFAIK, idk why.
+ // NOTE: this math is wrong if we have a source... or geom updates later, but I don't think we can do much
+ const auto FIX = projSize / EXPECTED_SIZE;
+ uvBR = uvBR * FIX;
+ }
+
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = uvBR;
@@ -1127,7 +1136,7 @@ void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResour
CBox geom = pWindow->m_pXDGSurface->current.geometry;
// ignore X and Y, adjust uv
- if (geom.x != 0 || geom.y != 0 || geom.width > pWindow->m_vRealSize.value().x || geom.height > pWindow->m_vRealSize.value().y) {
+ if (geom.x != 0 || geom.y != 0 || geom.width > projSizeUnscaled.x || geom.height > projSizeUnscaled.y) {
const auto XPERC = (double)geom.x / (double)pSurface->current.size.x;
const auto YPERC = (double)geom.y / (double)pSurface->current.size.y;
const auto WPERC = (double)(geom.x + geom.width) / (double)pSurface->current.size.x;
@@ -1137,8 +1146,7 @@ void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResour
uvBR = uvBR - Vector2D((1.0 - WPERC) * (uvBR.x - uvTL.x), (1.0 - HPERC) * (uvBR.y - uvTL.y));
uvTL = uvTL + TOADDTL;
- // TODO: make this passed to the func. Might break in the future.
- auto maxSize = pWindow->m_vRealSize.value();
+ auto maxSize = projSizeUnscaled;
if (pWindow->m_pWLSurface->small() && !pWindow->m_pWLSurface->m_bFillIgnoreSmall)
maxSize = pWindow->m_pWLSurface->getViewporterCorrectedSize();
diff --git a/src/render/Renderer.hpp b/src/render/Renderer.hpp
index b730d589..7d1ae4b1 100644
--- a/src/render/Renderer.hpp
+++ b/src/render/Renderer.hpp
@@ -49,22 +49,23 @@ class CHyprRenderer {
CHyprRenderer();
~CHyprRenderer();
- void renderMonitor(CMonitor* pMonitor);
- void arrangeLayersForMonitor(const MONITORID&);
- void damageSurface(SP<CWLSurfaceResource>, double, double, double scale = 1.0);
- void damageWindow(PHLWINDOW, bool forceFull = false);
- void damageBox(CBox*, bool skipFrameSchedule = false);
- void damageBox(const int& x, const int& y, const int& w, const int& h);
- void damageRegion(const CRegion&);
- void damageMonitor(CMonitor*);
- void damageMirrorsWith(CMonitor*, const CRegion&);
- bool applyMonitorRule(CMonitor*, SMonitorRule*, bool force = false);
- bool shouldRenderWindow(PHLWINDOW, CMonitor*);
- bool shouldRenderWindow(PHLWINDOW);
- void ensureCursorRenderingMode();
- bool shouldRenderCursor();
- void setCursorHidden(bool hide);
- void calculateUVForSurface(PHLWINDOW, SP<CWLSurfaceResource>, bool main = false, const Vector2D& projSize = {}, bool fixMisalignedFSV1 = false);
+ void renderMonitor(CMonitor* pMonitor);
+ void arrangeLayersForMonitor(const MONITORID&);
+ void damageSurface(SP<CWLSurfaceResource>, double, double, double scale = 1.0);
+ void damageWindow(PHLWINDOW, bool forceFull = false);
+ void damageBox(CBox*, bool skipFrameSchedule = false);
+ void damageBox(const int& x, const int& y, const int& w, const int& h);
+ void damageRegion(const CRegion&);
+ void damageMonitor(CMonitor*);
+ void damageMirrorsWith(CMonitor*, const CRegion&);
+ bool applyMonitorRule(CMonitor*, SMonitorRule*, bool force = false);
+ bool shouldRenderWindow(PHLWINDOW, CMonitor*);
+ bool shouldRenderWindow(PHLWINDOW);
+ void ensureCursorRenderingMode();
+ bool shouldRenderCursor();
+ void setCursorHidden(bool hide);
+ void calculateUVForSurface(PHLWINDOW, SP<CWLSurfaceResource>, SP<CMonitor> pMonitor, bool main = false, const Vector2D& projSize = {}, const Vector2D& projSizeUnscaled = {},
+ bool fixMisalignedFSV1 = false);
std::tuple<float, float, float> getRenderTimes(CMonitor* pMonitor); // avg max min
void renderLockscreen(CMonitor* pMonitor, timespec* now, const CBox& geometry);
void setOccludedForBackLayers(CRegion& region, PHLWORKSPACE pWorkspace);