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authorVaxry <[email protected]>2024-11-05 15:44:40 +0000
committerVaxry <[email protected]>2024-11-05 15:44:40 +0000
commitd1638a09bacd84b994de3f77746b74f427b9d41e (patch)
treef66cae3de19e6708c9c6f09dff1fffbe014d2849
parente3882b23d09aad7f5c3a708536c87b062f3b0d8d (diff)
downloadHyprland-d1638a09bacd84b994de3f77746b74f427b9d41e.tar.gz
Hyprland-d1638a09bacd84b994de3f77746b74f427b9d41e.zip
shadow: add sharp and refactor options
options moved to decoration:shadow:
-rw-r--r--src/Compositor.cpp11
-rw-r--r--src/config/ConfigDescriptions.hpp24
-rw-r--r--src/config/ConfigManager.cpp17
-rw-r--r--src/managers/AnimationManager.cpp2
-rw-r--r--src/render/OpenGL.cpp6
-rw-r--r--src/render/decorations/CHyprDropShadowDecoration.cpp34
-rw-r--r--src/render/decorations/CHyprDropShadowDecoration.hpp2
7 files changed, 58 insertions, 38 deletions
diff --git a/src/Compositor.cpp b/src/Compositor.cpp
index 62612398..495a2d85 100644
--- a/src/Compositor.cpp
+++ b/src/Compositor.cpp
@@ -1893,8 +1893,8 @@ void CCompositor::updateWindowAnimatedDecorationValues(PHLWINDOW pWindow) {
static auto PINACTIVEALPHA = CConfigValue<Hyprlang::FLOAT>("decoration:inactive_opacity");
static auto PACTIVEALPHA = CConfigValue<Hyprlang::FLOAT>("decoration:active_opacity");
static auto PFULLSCREENALPHA = CConfigValue<Hyprlang::FLOAT>("decoration:fullscreen_opacity");
- static auto PSHADOWCOL = CConfigValue<Hyprlang::INT>("decoration:col.shadow");
- static auto PSHADOWCOLINACTIVE = CConfigValue<Hyprlang::INT>("decoration:col.shadow_inactive");
+ static auto PSHADOWCOL = CConfigValue<Hyprlang::INT>("decoration:shadow:color");
+ static auto PSHADOWCOLINACTIVE = CConfigValue<Hyprlang::INT>("decoration:shadow:color_inactive");
static auto PDIMSTRENGTH = CConfigValue<Hyprlang::FLOAT>("decoration:dim_strength");
static auto PDIMENABLED = CConfigValue<Hyprlang::INT>("decoration:dim_inactive");
@@ -1965,11 +1965,10 @@ void CCompositor::updateWindowAnimatedDecorationValues(PHLWINDOW pWindow) {
// shadow
if (!pWindow->isX11OverrideRedirect() && !pWindow->m_bX11DoesntWantBorders) {
- if (pWindow == m_pLastWindow) {
+ if (pWindow == m_pLastWindow)
pWindow->m_cRealShadowColor = CColor(*PSHADOWCOL);
- } else {
- pWindow->m_cRealShadowColor = CColor(*PSHADOWCOLINACTIVE != INT_MAX ? *PSHADOWCOLINACTIVE : *PSHADOWCOL);
- }
+ else
+ pWindow->m_cRealShadowColor = CColor(*PSHADOWCOLINACTIVE != INT64_MAX ? *PSHADOWCOLINACTIVE : *PSHADOWCOL);
} else {
pWindow->m_cRealShadowColor.setValueAndWarp(CColor(0, 0, 0, 0)); // no shadow
}
diff --git a/src/config/ConfigDescriptions.hpp b/src/config/ConfigDescriptions.hpp
index 07034e71..5327c599 100644
--- a/src/config/ConfigDescriptions.hpp
+++ b/src/config/ConfigDescriptions.hpp
@@ -158,49 +158,55 @@ inline static const std::vector<SConfigOptionDescription> CONFIG_OPTIONS = {
.data = SConfigOptionDescription::SFloatData{1, 0, 1},
},
SConfigOptionDescription{
- .value = "decoration:drop_shadow",
+ .value = "decoration:shadow:enabled",
.description = "enable drop shadows on windows",
.type = CONFIG_OPTION_BOOL,
.data = SConfigOptionDescription::SBoolData{true},
},
SConfigOptionDescription{
- .value = "decoration:shadow_range",
+ .value = "decoration:shadow:range",
.description = "Shadow range (size) in layout px",
.type = CONFIG_OPTION_INT,
.data = SConfigOptionDescription::SRangeData{4, 0, 100},
},
SConfigOptionDescription{
- .value = "decoration:shadow_render_power",
+ .value = "decoration:shadow:render_power",
.description = "in what power to render the falloff (more power, the faster the falloff) [1 - 4]",
.type = CONFIG_OPTION_INT,
.data = SConfigOptionDescription::SRangeData{3, 1, 4},
},
SConfigOptionDescription{
- .value = "decoration:shadow_ignore_window",
+ .value = "decoration:shadow:sharp",
+ .description = "whether the shadow should be sharp or not. Akin to an infinitely high render power.",
+ .type = CONFIG_OPTION_BOOL,
+ .data = SConfigOptionDescription::SBoolData{false},
+ },
+ SConfigOptionDescription{
+ .value = "decoration:shadow:ignore_window",
.description = "if true, the shadow will not be rendered behind the window itself, only around it.",
.type = CONFIG_OPTION_BOOL,
.data = SConfigOptionDescription::SBoolData{true},
},
SConfigOptionDescription{
- .value = "decoration:col.shadow",
+ .value = "decoration:shadow:color",
.description = "shadow's color. Alpha dictates shadow's opacity.",
.type = CONFIG_OPTION_COLOR,
.data = SConfigOptionDescription::SColorData{0xee1a1a1a},
},
SConfigOptionDescription{
- .value = "decoration:col.shadow_inactive",
+ .value = "decoration:shadow:color_inactive",
.description = "inactive shadow color. (if not set, will fall back to col.shadow)",
.type = CONFIG_OPTION_COLOR,
- .data = SConfigOptionDescription::SColorData{}, //##TODO UNSET?
+ .data = SConfigOptionDescription::SColorData{}, //TODO: UNSET?
},
SConfigOptionDescription{
- .value = "decoration:shadow_offset",
+ .value = "decoration:shadow:offset",
.description = "shadow's rendering offset.",
.type = CONFIG_OPTION_VECTOR,
.data = SConfigOptionDescription::SVectorData{{}, {-250, -250}, {250, 250}},
},
SConfigOptionDescription{
- .value = "decoration:shadow_scale",
+ .value = "decoration:shadow:scale",
.description = "shadow's scale. [0.0 - 1.0]",
.type = CONFIG_OPTION_FLOAT,
.data = SConfigOptionDescription::SFloatData{1, 0, 1},
diff --git a/src/config/ConfigManager.cpp b/src/config/ConfigManager.cpp
index c5d53e6a..eafe4cbb 100644
--- a/src/config/ConfigManager.cpp
+++ b/src/config/ConfigManager.cpp
@@ -431,14 +431,15 @@ CConfigManager::CConfigManager() {
m_pConfig->addConfigValue("decoration:inactive_opacity", {1.F});
m_pConfig->addConfigValue("decoration:fullscreen_opacity", {1.F});
m_pConfig->addConfigValue("decoration:no_blur_on_oversized", Hyprlang::INT{0});
- m_pConfig->addConfigValue("decoration:drop_shadow", Hyprlang::INT{1});
- m_pConfig->addConfigValue("decoration:shadow_range", Hyprlang::INT{4});
- m_pConfig->addConfigValue("decoration:shadow_render_power", Hyprlang::INT{3});
- m_pConfig->addConfigValue("decoration:shadow_ignore_window", Hyprlang::INT{1});
- m_pConfig->addConfigValue("decoration:shadow_offset", Hyprlang::VEC2{0, 0});
- m_pConfig->addConfigValue("decoration:shadow_scale", {1.f});
- m_pConfig->addConfigValue("decoration:col.shadow", Hyprlang::INT{0xee1a1a1a});
- m_pConfig->addConfigValue("decoration:col.shadow_inactive", {(Hyprlang::INT)INT_MAX});
+ m_pConfig->addConfigValue("decoration:shadow:enabled", Hyprlang::INT{1});
+ m_pConfig->addConfigValue("decoration:shadow:range", Hyprlang::INT{4});
+ m_pConfig->addConfigValue("decoration:shadow:render_power", Hyprlang::INT{3});
+ m_pConfig->addConfigValue("decoration:shadow:ignore_window", Hyprlang::INT{1});
+ m_pConfig->addConfigValue("decoration:shadow:offset", Hyprlang::VEC2{0, 0});
+ m_pConfig->addConfigValue("decoration:shadow:scale", {1.f});
+ m_pConfig->addConfigValue("decoration:shadow:sharp", Hyprlang::INT{0});
+ m_pConfig->addConfigValue("decoration:shadow:color", Hyprlang::INT{0xee1a1a1a});
+ m_pConfig->addConfigValue("decoration:shadow:color_inactive", {(Hyprlang::INT)INT64_MAX});
m_pConfig->addConfigValue("decoration:dim_inactive", Hyprlang::INT{0});
m_pConfig->addConfigValue("decoration:dim_strength", {0.5f});
m_pConfig->addConfigValue("decoration:dim_special", {0.2f});
diff --git a/src/managers/AnimationManager.cpp b/src/managers/AnimationManager.cpp
index 0bdf5a7a..ceb594aa 100644
--- a/src/managers/AnimationManager.cpp
+++ b/src/managers/AnimationManager.cpp
@@ -64,7 +64,7 @@ void CAnimationManager::tick() {
if (!*PANIMENABLED)
animGlobalDisabled = true;
- static auto* const PSHADOWSENABLED = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:drop_shadow");
+ static auto* const PSHADOWSENABLED = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:shadow:enabled");
const auto DEFAULTBEZIER = m_mBezierCurves.find("default");
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 45837509..52392436 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -2465,7 +2465,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
box = &newBox;
- static auto PSHADOWPOWER = CConfigValue<Hyprlang::INT>("decoration:shadow_render_power");
+ static auto PSHADOWPOWER = CConfigValue<Hyprlang::INT>("decoration:shadow:render_power");
const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4);
@@ -2475,7 +2475,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot);
Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
- glEnable(GL_BLEND);
+ blend(true);
glUseProgram(m_RenderData.pCurrentMonData->m_shSHADOW.program);
@@ -2485,7 +2485,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
glMatrix.transpose();
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
- glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r, col.g, col.b, col.a * a);
+ glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r * col.a * a, col.g * col.a * a, col.b * col.a * a, col.a * a);
const auto TOPLEFT = Vector2D(range + round, range + round);
const auto BOTTOMRIGHT = Vector2D(box->width - (range + round), box->height - (range + round));
diff --git a/src/render/decorations/CHyprDropShadowDecoration.cpp b/src/render/decorations/CHyprDropShadowDecoration.cpp
index f146776f..893ad498 100644
--- a/src/render/decorations/CHyprDropShadowDecoration.cpp
+++ b/src/render/decorations/CHyprDropShadowDecoration.cpp
@@ -36,7 +36,7 @@ std::string CHyprDropShadowDecoration::getDisplayName() {
}
void CHyprDropShadowDecoration::damageEntire() {
- static auto PSHADOWS = CConfigValue<Hyprlang::INT>("decoration:drop_shadow");
+ static auto PSHADOWS = CConfigValue<Hyprlang::INT>("decoration:shadow:enabled");
if (*PSHADOWS != 1)
return; // disabled
@@ -52,7 +52,7 @@ void CHyprDropShadowDecoration::damageEntire() {
shadowBox.translate(PWORKSPACE->m_vRenderOffset.value());
shadowBox.translate(PWINDOW->m_vFloatingOffset);
- static auto PSHADOWIGNOREWINDOW = CConfigValue<Hyprlang::INT>("decoration:shadow_ignore_window");
+ static auto PSHADOWIGNOREWINDOW = CConfigValue<Hyprlang::INT>("decoration:shadow:ignore_window");
const auto ROUNDING = PWINDOW->rounding();
const auto ROUNDINGSIZE = ROUNDING - M_SQRT1_2 * ROUNDING + 1;
@@ -102,11 +102,11 @@ void CHyprDropShadowDecoration::draw(PHLMONITOR pMonitor, float const& a) {
if (PWINDOW->m_sWindowData.noShadow.valueOrDefault())
return;
- static auto PSHADOWS = CConfigValue<Hyprlang::INT>("decoration:drop_shadow");
- static auto PSHADOWSIZE = CConfigValue<Hyprlang::INT>("decoration:shadow_range");
- static auto PSHADOWIGNOREWINDOW = CConfigValue<Hyprlang::INT>("decoration:shadow_ignore_window");
- static auto PSHADOWSCALE = CConfigValue<Hyprlang::FLOAT>("decoration:shadow_scale");
- static auto PSHADOWOFFSET = CConfigValue<Hyprlang::VEC2>("decoration:shadow_offset");
+ static auto PSHADOWS = CConfigValue<Hyprlang::INT>("decoration:shadow:enabled");
+ static auto PSHADOWSIZE = CConfigValue<Hyprlang::INT>("decoration:shadow:range");
+ static auto PSHADOWIGNOREWINDOW = CConfigValue<Hyprlang::INT>("decoration:shadow:ignore_window");
+ static auto PSHADOWSCALE = CConfigValue<Hyprlang::FLOAT>("decoration:shadow:scale");
+ static auto PSHADOWOFFSET = CConfigValue<Hyprlang::VEC2>("decoration:shadow:offset");
if (*PSHADOWS != 1)
return; // disabled
@@ -184,7 +184,7 @@ void CHyprDropShadowDecoration::draw(PHLMONITOR pMonitor, float const& a) {
g_pHyprOpenGL->renderRect(&fullBox, CColor(0, 0, 0, 1), 0);
// render white shadow with the alpha of the shadow color (otherwise we clear with alpha later and shit it to 2 bit)
- g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, CColor(1, 1, 1, PWINDOW->m_cRealShadowColor.value().a), a);
+ drawShadowInternal(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, CColor(1, 1, 1, PWINDOW->m_cRealShadowColor.value().a), a);
// render black window box ("clip")
g_pHyprOpenGL->renderRect(&windowBox, CColor(0, 0, 0, 1.0), (ROUNDING + 1 /* This fixes small pixel gaps. */) * pMonitor->scale);
@@ -204,9 +204,8 @@ void CHyprDropShadowDecoration::draw(PHLMONITOR pMonitor, float const& a) {
g_pHyprOpenGL->setMonitorTransformEnabled(false);
g_pHyprOpenGL->m_RenderData.damage = saveDamage;
- } else {
- g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, PWINDOW->m_cRealShadowColor.value(), a);
- }
+ } else
+ drawShadowInternal(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, PWINDOW->m_cRealShadowColor.value(), a);
if (m_seExtents != m_seReportedExtents)
g_pDecorationPositioner->repositionDeco(this);
@@ -215,3 +214,16 @@ void CHyprDropShadowDecoration::draw(PHLMONITOR pMonitor, float const& a) {
eDecorationLayer CHyprDropShadowDecoration::getDecorationLayer() {
return DECORATION_LAYER_BOTTOM;
}
+
+void CHyprDropShadowDecoration::drawShadowInternal(CBox* box, int round, int range, CColor color, float a) {
+ static auto PSHADOWSHARP = CConfigValue<Hyprlang::INT>("decoration:shadow:sharp");
+
+ g_pHyprOpenGL->blend(true);
+
+ color.a *= a;
+
+ if (*PSHADOWSHARP)
+ g_pHyprOpenGL->renderRect(box, color, round);
+ else
+ g_pHyprOpenGL->renderRoundedShadow(box, round, range, color, 1.F);
+}
diff --git a/src/render/decorations/CHyprDropShadowDecoration.hpp b/src/render/decorations/CHyprDropShadowDecoration.hpp
index 8335cde9..933ee0ef 100644
--- a/src/render/decorations/CHyprDropShadowDecoration.hpp
+++ b/src/render/decorations/CHyprDropShadowDecoration.hpp
@@ -34,6 +34,8 @@ class CHyprDropShadowDecoration : public IHyprWindowDecoration {
Vector2D m_vLastWindowPos;
Vector2D m_vLastWindowSize;
+ void drawShadowInternal(CBox* box, int round, int range, CColor color, float a);
+
CBox m_bLastWindowBox = {0};
CBox m_bLastWindowBoxWithDecos = {0};
};