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authorVaxry <[email protected]>2024-11-17 16:42:30 +0000
committerVaxry <[email protected]>2024-11-17 16:42:30 +0000
commit4f591e807abe1865d8f8135a1a64932cc418d0f0 (patch)
tree1fbd685e2dbbf48a22acdea3fb88247e8b975650
parentfb91c2550f5184785680f6af7b069cb857568104 (diff)
downloadHyprland-4f591e807abe1865d8f8135a1a64932cc418d0f0.tar.gz
Hyprland-4f591e807abe1865d8f8135a1a64932cc418d0f0.zip
renderer: simplify blur enabling logic
-rw-r--r--src/render/OpenGL.cpp4
-rw-r--r--src/render/Renderer.cpp22
2 files changed, 15 insertions, 11 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 63a7e822..9c00daee 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -2036,7 +2036,6 @@ bool CHyprOpenGLImpl::shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWin
void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float a, SP<CWLSurfaceResource> pSurface, int round, bool blockBlurOptimization, float blurA) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
- static auto PBLURENABLED = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
static auto PNOBLUROVERSIZED = CConfigValue<Hyprlang::INT>("decoration:no_blur_on_oversized");
TRACY_GPU_ZONE("RenderTextureWithBlur");
@@ -2050,8 +2049,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float
m_RenderData.renderModif.applyToRegion(texDamage);
- if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) ||
- (m_pCurrentWindow.lock() && (m_pCurrentWindow->m_sWindowData.noBlur.valueOrDefault() || m_pCurrentWindow->m_sWindowData.RGBX.valueOrDefault()))) {
+ if (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) {
renderTexture(tex, pBox, a, round, false, true);
return;
}
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 6067a7f2..fc17ef9f 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -174,6 +174,7 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
}
const auto RDATA = (SRenderData*)data;
+ const bool BLUR = RDATA->blur && !TEXTURE->m_bOpaque;
const auto INTERACTIVERESIZEINPROGRESS = RDATA->pWindow && g_pInputManager->currentlyDraggedWindow && g_pInputManager->dragMode == MBIND_RESIZE;
TRACY_GPU_ZONE("RenderSurface");
@@ -270,12 +271,12 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
// is a subsurface that does NOT cover the entire frame. In such cases, we probably should fall back
// to what we do for misaligned surfaces (blur the entire thing and then render shit without blur)
if (RDATA->surfaceCounter == 0 && !RDATA->popup) {
- if (RDATA->blur)
+ if (BLUR)
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, surface, rounding, RDATA->blockBlurOptimization, RDATA->fadeAlpha);
else
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA, rounding, false, true);
} else {
- if (RDATA->blur && RDATA->popup)
+ if (BLUR && RDATA->popup)
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, surface, rounding, true, RDATA->fadeAlpha);
else
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA, rounding, false, true);
@@ -591,6 +592,7 @@ void CHyprRenderer::renderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor, timespe
// whether to use m_fMovingToWorkspaceAlpha, only if fading out into an invisible ws
const bool USE_WORKSPACE_FADE_ALPHA = pWindow->m_iMonitorMovedFrom != -1 && !g_pCompositor->isWorkspaceVisible(pWindow->m_pWorkspace);
+ const bool DONT_BLUR = pWindow->m_sWindowData.noBlur.valueOrDefault() || pWindow->m_sWindowData.RGBX.valueOrDefault() || pWindow->opaque();
renderdata.surface = pWindow->m_pWLSurface->resource();
renderdata.dontRound = pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN) || pWindow->m_sWindowData.noRounding.valueOrDefault();
@@ -599,7 +601,7 @@ void CHyprRenderer::renderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor, timespe
renderdata.alpha = pWindow->m_fActiveInactiveAlpha.value();
renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && !pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN);
renderdata.rounding = ignoreAllGeometry || renderdata.dontRound ? 0 : pWindow->rounding() * pMonitor->scale;
- renderdata.blur = !ignoreAllGeometry; // if it shouldn't, it will be ignored later
+ renderdata.blur = !ignoreAllGeometry && *PBLUR && !DONT_BLUR;
renderdata.pWindow = pWindow;
if (ignoreAllGeometry) {
@@ -715,7 +717,7 @@ void CHyprRenderer::renderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor, timespe
static CConfigValue PBLURPOPUPS = CConfigValue<Hyprlang::INT>("decoration:blur:popups");
static CConfigValue PBLURIGNOREA = CConfigValue<Hyprlang::FLOAT>("decoration:blur:popups_ignorealpha");
- renderdata.blur = *PBLURPOPUPS;
+ renderdata.blur = *PBLURPOPUPS && *PBLUR;
const auto DM = g_pHyprOpenGL->m_RenderData.discardMode;
const auto DA = g_pHyprOpenGL->m_RenderData.discardOpacity;
@@ -734,13 +736,15 @@ void CHyprRenderer::renderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor, timespe
[](CPopup* popup, void* data) {
if (!popup->m_pWLSurface || !popup->m_pWLSurface->resource() || !popup->m_bMapped)
return;
- auto pos = popup->coordsRelativeToParent();
- auto rd = (SRenderData*)data;
- Vector2D oldPos = {rd->x, rd->y};
+ const auto pos = popup->coordsRelativeToParent();
+ auto rd = (SRenderData*)data;
+ const Vector2D oldPos = {rd->x, rd->y};
rd->x += pos.x;
rd->y += pos.y;
+
popup->m_pWLSurface->resource()->breadthfirst([](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) { renderSurface(s, offset.x, offset.y, data); },
data);
+
rd->x = oldPos.x;
rd->y = oldPos.y;
},
@@ -785,6 +789,8 @@ void CHyprRenderer::renderLayer(PHLLS pLayer, PHLMONITOR pMonitor, timespec* tim
return;
}
+ static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
+
TRACY_GPU_ZONE("RenderLayer");
const auto REALPOS = pLayer->realPosition.value();
@@ -792,7 +798,7 @@ void CHyprRenderer::renderLayer(PHLLS pLayer, PHLMONITOR pMonitor, timespec* tim
SRenderData renderdata = {pMonitor, time, REALPOS.x, REALPOS.y};
renderdata.fadeAlpha = pLayer->alpha.value();
- renderdata.blur = pLayer->forceBlur;
+ renderdata.blur = pLayer->forceBlur && *PBLUR;
renderdata.surface = pLayer->surface->resource();
renderdata.decorate = false;
renderdata.w = REALSIZ.x;