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authorvaxerski <[email protected]>2022-08-21 22:59:19 +0200
committervaxerski <[email protected]>2022-08-21 22:59:19 +0200
commit3e9a8a7bc8952c086f41eb4ecf6d031368ad2487 (patch)
tree053476a3656294bb655bf582ce7a5f26960c8350 /example/hyprland.conf
parent7ca50d75667447e3f294a5d3c050e508a62b98a1 (diff)
downloadHyprland-3e9a8a7bc8952c086f41eb4ecf6d031368ad2487.tar.gz
Hyprland-3e9a8a7bc8952c086f41eb4ecf6d031368ad2487.zip
set new optimizations for blur in example configs
Diffstat (limited to 'example/hyprland.conf')
-rw-r--r--example/hyprland.conf6
1 files changed, 2 insertions, 4 deletions
diff --git a/example/hyprland.conf b/example/hyprland.conf
index e2732c62..12e71637 100644
--- a/example/hyprland.conf
+++ b/example/hyprland.conf
@@ -45,10 +45,8 @@ decoration {
rounding=10
blur=1
blur_size=3 # minimum 1
- blur_passes=1 # minimum 1, more passes = more resource intensive.
- # Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts.
- # if you want heavy blur, you need to up the blur_passes.
- # the more passes, the more you can up the blur_size without noticing artifacts.
+ blur_passes=1 # minimum 1
+ blur_new_optimizations=1
}
animations {