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authorvaxerski <[email protected]>2022-04-09 17:06:09 +0200
committervaxerski <[email protected]>2022-04-09 17:06:09 +0200
commit91a6c53197887a15ca3914f6488850da8bb305f6 (patch)
treed4f60d98c8e580e1e1f9b057eb2726df5808b219 /example
parent25299b80bb053e2be8e86a05d16a67ed3cf326a5 (diff)
downloadHyprland-91a6c53197887a15ca3914f6488850da8bb305f6.tar.gz
Hyprland-91a6c53197887a15ca3914f6488850da8bb305f6.zip
Added blur_passes config
Diffstat (limited to 'example')
-rw-r--r--example/hyprland.conf3
1 files changed, 3 insertions, 0 deletions
diff --git a/example/hyprland.conf b/example/hyprland.conf
index db239c18..59dc6b07 100644
--- a/example/hyprland.conf
+++ b/example/hyprland.conf
@@ -30,6 +30,9 @@ decoration {
rounding=10
blur=1
blur_size=8 # minimum 2
+ blur_passes=1 # minimum 1, more passes = more resource intensive.
+ # Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 30-ish) will produce artifacts.
+ # if you want heavy blur, you need to up the blur_passes.
}
animations {