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authorTom Englund <[email protected]>2024-10-27 18:51:26 +0100
committerGitHub <[email protected]>2024-10-27 17:51:26 +0000
commitf9b52203f58bcb716144d89ee9f85fe12ebfe94d (patch)
tree4ecf23106134d32a5411a185d7081f986cd0c33c /hyprland.pc.in
parenta3d3b4fd64a51a8c1663b450bd2a408f1f0fa9b3 (diff)
downloadHyprland-f9b52203f58bcb716144d89ee9f85fe12ebfe94d.tar.gz
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internal: optimize cursor move a bit (#8264)
* window: inline and const getWindowMainSurfaceBox getWindowMainSurfaceBox gets called a lot of times from deep down from mousemoveunified, profiling mousemoveunified it spends quite a lot of cpu time in here, let the compiler optimize the call to getWindowMainSurfaceBox by inlining and making it const. reducing the overhead. * inputmgr: return early and use std::any_of return early in mousemoveunified to reduce the amount of unnecessery calls to various pointers when not needed, also make isconstrained use std::any_of instead of for loop to use the STL optimized paths with hopes and dreams marginally faster. * decoration: return early, reduce temporar copy return earlier and reduce the temp copies by using one .lock instead of two
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