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authorIkalco <[email protected]>2024-10-21 10:09:14 -0500
committerGitHub <[email protected]>2024-10-21 16:09:14 +0100
commit9df0f0b66c66706c9ce8cf9f80e834d5abfc1e96 (patch)
tree887e8c559f80dc3e83d347a2194966b253912da1 /src/events
parent4093b993a2c79ce576702641134d745ab97c6b2c (diff)
downloadHyprland-9df0f0b66c66706c9ce8cf9f80e834d5abfc1e96.tar.gz
Hyprland-9df0f0b66c66706c9ce8cf9f80e834d5abfc1e96.zip
renderer: fix floating window damage (#8182)
Diffstat (limited to 'src/events')
-rw-r--r--src/events/Windows.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/events/Windows.cpp b/src/events/Windows.cpp
index 21055f79..57a28948 100644
--- a/src/events/Windows.cpp
+++ b/src/events/Windows.cpp
@@ -687,6 +687,8 @@ void Events::listener_unmapWindow(void* owner, void* data) {
g_pLayoutManager->getCurrentLayout()->onWindowRemoved(PWINDOW);
+ g_pHyprRenderer->damageWindow(PWINDOW);
+
// do this after onWindowRemoved because otherwise it'll think the window is invalid
PWINDOW->m_bIsMapped = false;
@@ -726,8 +728,6 @@ void Events::listener_unmapWindow(void* owner, void* data) {
g_pCompositor->addToFadingOutSafe(PWINDOW);
- g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID));
-
if (!PWINDOW->m_bX11DoesntWantBorders) // don't animate out if they weren't animated in.
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.value() + Vector2D(0.01f, 0.01f); // it has to be animated, otherwise onWindowPostCreateClose will ignore it