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author | Tom Englund <[email protected]> | 2024-10-27 18:51:26 +0100 |
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committer | GitHub <[email protected]> | 2024-10-27 17:51:26 +0000 |
commit | f9b52203f58bcb716144d89ee9f85fe12ebfe94d (patch) | |
tree | 4ecf23106134d32a5411a185d7081f986cd0c33c /src/helpers/AnimatedVariable.cpp | |
parent | a3d3b4fd64a51a8c1663b450bd2a408f1f0fa9b3 (diff) | |
download | Hyprland-f9b52203f58bcb716144d89ee9f85fe12ebfe94d.tar.gz Hyprland-f9b52203f58bcb716144d89ee9f85fe12ebfe94d.zip |
internal: optimize cursor move a bit (#8264)
* window: inline and const getWindowMainSurfaceBox
getWindowMainSurfaceBox gets called a lot of times from deep down from
mousemoveunified, profiling mousemoveunified it spends quite a lot of
cpu time in here, let the compiler optimize the call to
getWindowMainSurfaceBox by inlining and making it const. reducing the
overhead.
* inputmgr: return early and use std::any_of
return early in mousemoveunified to reduce the amount of unnecessery
calls to various pointers when not needed, also make isconstrained use
std::any_of instead of for loop to use the STL optimized paths with
hopes and dreams marginally faster.
* decoration: return early, reduce temporar copy
return earlier and reduce the temp copies by using one .lock instead of
two
Diffstat (limited to 'src/helpers/AnimatedVariable.cpp')
0 files changed, 0 insertions, 0 deletions