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authorSebastian Ouellette <[email protected]>2022-06-19 16:51:03 -0400
committerGitHub <[email protected]>2022-06-19 16:51:03 -0400
commit95e083dbd3baec094220848592e9258de8acf2cc (patch)
treeeac6ee2d10ef89ee8bc643487a882b7ca0375e85 /src/managers/input/InputManager.cpp
parent39d03fc196f8d36b06699b070467b9ff68f2c31f (diff)
downloadHyprland-95e083dbd3baec094220848592e9258de8acf2cc.tar.gz
Hyprland-95e083dbd3baec094220848592e9258de8acf2cc.zip
Converted tabs to spaces. Now ready for PR
Diffstat (limited to 'src/managers/input/InputManager.cpp')
-rw-r--r--src/managers/input/InputManager.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/managers/input/InputManager.cpp b/src/managers/input/InputManager.cpp
index ff2cd503..d5bfd8fd 100644
--- a/src/managers/input/InputManager.cpp
+++ b/src/managers/input/InputManager.cpp
@@ -29,7 +29,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
if (!g_pCompositor->m_sSeat.mouse) {
Debug::log(ERR, "BUG THIS: Mouse move on mouse nullptr!");
- return;
+ return;
}
Vector2D mouseCoords = getMouseCoordsInternal();
@@ -48,8 +48,8 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
// Native Wayland apps know how 2 constrain themselves.
// XWayland, we just have to accept them. Might cause issues, but thats XWayland for ya.
- const auto CONSTRAINTSIZE = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->width, CONSTRAINTWINDOW->m_uSurface.xwayland->height) : CONSTRAINTWINDOW->m_vRealSize.vec();
- const auto CONSTRAINTPOS = Vector2D((CONSTRAINTWINDOW->m_uSurface.xwayland->x + CONSTRAINTSIZE.x) / 2.0, (CONSTRAINTWINDOW->m_uSurface.xwayland->y + CONSTRAINTSIZE.y));
+ const auto CONSTRAINTSIZE = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->width, CONSTRAINTWINDOW->m_uSurface.xwayland->height) : CONSTRAINTWINDOW->m_vRealSize.vec();
+ const auto CONSTRAINTPOS = Vector2D((CONSTRAINTWINDOW->m_uSurface.xwayland->x + CONSTRAINTSIZE.x) / 2.0, (CONSTRAINTWINDOW->m_uSurface.xwayland->y + CONSTRAINTSIZE.y));
// I'm a worm and I added some code to override some annoying stuff :)
@@ -63,10 +63,10 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
// Instead of constraining the cursor to the entire window, like in the previous version, this keeps the cursor to the center of the window.
// This allows for maximum mouse movement to be captured by the application, while the mouse can still be freed and move around when it is supposed to be
deltaToFit.x = CONSTRAINTPOS.x - mouseCoords.x;
- deltaToFit.y = CONSTRAINTPOS.y - mouseCoords.y;
+ deltaToFit.y = CONSTRAINTPOS.y - mouseCoords.y;
- wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToFit.x, deltaToFit.y);
+ wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToFit.x, deltaToFit.y);
mouseCoords = mouseCoords + deltaToFit;
}