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authorGartoxFR <[email protected]>2024-03-02 01:35:17 +0100
committerGitHub <[email protected]>2024-03-02 00:35:17 +0000
commitb2c34404777ea0850f90f4c38f64484f03599d14 (patch)
tree60f42773d2d606ae2072884cb537c751a7ab4b0f /src/managers/input/Touch.cpp
parentf115ba94d2ec6e093c94f425535b027bc570185e (diff)
downloadHyprland-b2c34404777ea0850f90f4c38f64484f03599d14.tar.gz
Hyprland-b2c34404777ea0850f90f4c38f64484f03599d14.zip
animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable This commit decomposes the AnimatedVariable class into a base class with the common attribute to all variable types and a templated derived type containing strongly typed info on the type being animated. Access to the typed version is perfomed using the visitor pattern. A utility is provided to build a visitor on the fly using lambdas. Adding a new type to be animated should just be a matter of adding the typed in the list defined by the ANIMABLE_TYPES macro The size of the commit is justified by the API change in the AnimatedVariable class. No more vec(), fl() or col() method but a unified value() method. * animation: Remove visitor pattern * animation: Fix coding style * animation: Fix coding style
Diffstat (limited to 'src/managers/input/Touch.cpp')
-rw-r--r--src/managers/input/Touch.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/managers/input/Touch.cpp b/src/managers/input/Touch.cpp
index 600df302..0b26bd30 100644
--- a/src/managers/input/Touch.cpp
+++ b/src/managers/input/Touch.cpp
@@ -34,8 +34,8 @@ void CInputManager::onTouchDown(wlr_touch_down_event* e) {
if (m_sTouchData.touchFocusWindow) {
if (m_sTouchData.touchFocusWindow->m_bIsX11) {
- local = (g_pInputManager->getMouseCoordsInternal() - m_sTouchData.touchFocusWindow->m_vRealPosition.goalv()) * m_sTouchData.touchFocusWindow->m_fX11SurfaceScaledBy;
- m_sTouchData.touchSurfaceOrigin = m_sTouchData.touchFocusWindow->m_vRealPosition.goalv();
+ local = (g_pInputManager->getMouseCoordsInternal() - m_sTouchData.touchFocusWindow->m_vRealPosition.goal()) * m_sTouchData.touchFocusWindow->m_fX11SurfaceScaledBy;
+ m_sTouchData.touchSurfaceOrigin = m_sTouchData.touchFocusWindow->m_vRealPosition.goal();
} else {
g_pCompositor->vectorWindowToSurface(g_pInputManager->getMouseCoordsInternal(), m_sTouchData.touchFocusWindow, local);
m_sTouchData.touchSurfaceOrigin = g_pInputManager->getMouseCoordsInternal() - local;