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author | GartoxFR <[email protected]> | 2024-03-02 01:35:17 +0100 |
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committer | GitHub <[email protected]> | 2024-03-02 00:35:17 +0000 |
commit | b2c34404777ea0850f90f4c38f64484f03599d14 (patch) | |
tree | 60f42773d2d606ae2072884cb537c751a7ab4b0f /src/managers/input/Touch.cpp | |
parent | f115ba94d2ec6e093c94f425535b027bc570185e (diff) | |
download | Hyprland-b2c34404777ea0850f90f4c38f64484f03599d14.tar.gz Hyprland-b2c34404777ea0850f90f4c38f64484f03599d14.zip |
animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable
This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.
Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.
Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro
The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.
* animation: Remove visitor pattern
* animation: Fix coding style
* animation: Fix coding style
Diffstat (limited to 'src/managers/input/Touch.cpp')
-rw-r--r-- | src/managers/input/Touch.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/managers/input/Touch.cpp b/src/managers/input/Touch.cpp index 600df302..0b26bd30 100644 --- a/src/managers/input/Touch.cpp +++ b/src/managers/input/Touch.cpp @@ -34,8 +34,8 @@ void CInputManager::onTouchDown(wlr_touch_down_event* e) { if (m_sTouchData.touchFocusWindow) { if (m_sTouchData.touchFocusWindow->m_bIsX11) { - local = (g_pInputManager->getMouseCoordsInternal() - m_sTouchData.touchFocusWindow->m_vRealPosition.goalv()) * m_sTouchData.touchFocusWindow->m_fX11SurfaceScaledBy; - m_sTouchData.touchSurfaceOrigin = m_sTouchData.touchFocusWindow->m_vRealPosition.goalv(); + local = (g_pInputManager->getMouseCoordsInternal() - m_sTouchData.touchFocusWindow->m_vRealPosition.goal()) * m_sTouchData.touchFocusWindow->m_fX11SurfaceScaledBy; + m_sTouchData.touchSurfaceOrigin = m_sTouchData.touchFocusWindow->m_vRealPosition.goal(); } else { g_pCompositor->vectorWindowToSurface(g_pInputManager->getMouseCoordsInternal(), m_sTouchData.touchFocusWindow, local); m_sTouchData.touchSurfaceOrigin = g_pInputManager->getMouseCoordsInternal() - local; |