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author | Tom Englund <[email protected]> | 2024-08-08 21:01:50 +0200 |
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committer | GitHub <[email protected]> | 2024-08-08 21:01:50 +0200 |
commit | 4b4971c06fb02df00a2bd20b6b47b5d0e7d799a7 (patch) | |
tree | add5929723a1dd48f7cffa37ef26f31cb433297f /src/render/OpenGL.cpp | |
parent | 83a334f97df4389ca30cb63e50317a66a82562b9 (diff) | |
download | Hyprland-4b4971c06fb02df00a2bd20b6b47b5d0e7d799a7.tar.gz Hyprland-4b4971c06fb02df00a2bd20b6b47b5d0e7d799a7.zip |
internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)
* framebuffer: avoid gluint overflow
GLuint was being initialized to -1 and rolling over to unsigned int max,
its defined behaviour but very unnecessery. add a bool and use it for
checking if allocated or not.
* opengl: avoid gluint rollover
-1 rolls over to unsigned int max, use 0xFF instead.
* core: big uint64_t to int type conversion
there were a few uint64_t to int implicit conversions overflowing int
and causing UB, make all monitor/workspaces/windows use the new
typedefs. also fix the various related 64 to 32 implicit conversions
going around found with -Wshorten-64-to-32
Diffstat (limited to 'src/render/OpenGL.cpp')
-rw-r--r-- | src/render/OpenGL.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index c355f4f9..0461662c 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -1247,14 +1247,14 @@ void CHyprOpenGLImpl::renderRectWithBlur(CBox* box, const CColor& col, int round glEnable(GL_STENCIL_TEST); - glStencilFunc(GL_ALWAYS, 1, -1); + glStencilFunc(GL_ALWAYS, 1, 0xFF); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); renderRect(box, CColor(0, 0, 0, 0), round); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - glStencilFunc(GL_EQUAL, 1, -1); + glStencilFunc(GL_EQUAL, 1, 0xFF); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); scissor(box); @@ -1269,7 +1269,7 @@ void CHyprOpenGLImpl::renderRectWithBlur(CBox* box, const CColor& col, int round glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); glDisable(GL_STENCIL_TEST); - glStencilMask(-1); + glStencilMask(0xFF); glStencilFunc(GL_ALWAYS, 1, 0xFF); scissor((CBox*)nullptr); @@ -1802,12 +1802,12 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o CRegion tempDamage{damage}; // and draw - for (int i = 1; i <= *PBLURPASSES; ++i) { + for (auto i = 1; i <= *PBLURPASSES; ++i) { tempDamage = damage.copy().scale(1.f / (1 << i)); drawPass(&m_RenderData.pCurrentMonData->m_shBLUR1, &tempDamage); // down } - for (int i = *PBLURPASSES - 1; i >= 0; --i) { + for (auto i = *PBLURPASSES - 1; i >= 0; --i) { tempDamage = damage.copy().scale(1.f / (1 << i)); // when upsampling we make the region twice as big drawPass(&m_RenderData.pCurrentMonData->m_shBLUR2, &tempDamage); // up } @@ -2091,7 +2091,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float glEnable(GL_STENCIL_TEST); - glStencilFunc(GL_ALWAYS, 1, -1); + glStencilFunc(GL_ALWAYS, 1, 0xFF); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); @@ -2101,7 +2101,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float renderTexture(tex, pBox, a, round, true, true); // discard opaque glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - glStencilFunc(GL_EQUAL, 1, -1); + glStencilFunc(GL_EQUAL, 1, 0xFF); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); // stencil done. Render everything. @@ -2124,7 +2124,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float glDisable(GL_STENCIL_TEST); renderTextureInternalWithDamage(tex, pBox, a, &texDamage, round, false, false, true, true); - glStencilMask(-1); + glStencilMask(0xFF); glStencilFunc(GL_ALWAYS, 1, 0xFF); scissor((CBox*)nullptr); } |