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authorParty Wumpus <[email protected]>2024-07-16 21:03:10 +0100
committerGitHub <[email protected]>2024-07-16 22:03:10 +0200
commit293e687389a19b369f312c5c335c9afe7c886be1 (patch)
treef1d804b7c13a5dedda2e7088bed1ffaeeea7f889 /src/render/OpenGL.cpp
parentda956c8a979471282db6790f5fa5dcec320ec226 (diff)
downloadHyprland-293e687389a19b369f312c5c335c9afe7c886be1.tar.gz
Hyprland-293e687389a19b369f312c5c335c9afe7c886be1.zip
renderer: Make shader time always count from zero (#6903)
* testing out an initialtime variable * Make time universally start at zero instead of exposing an initial time * Appease the CI
Diffstat (limited to 'src/render/OpenGL.cpp')
-rw-r--r--src/render/OpenGL.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 8229e210..e127ec2d 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -858,9 +858,11 @@ void CHyprOpenGLImpl::applyScreenShader(const std::string& path) {
return;
}
- m_sFinalScreenShader.proj = glGetUniformLocation(m_sFinalScreenShader.program, "proj");
- m_sFinalScreenShader.tex = glGetUniformLocation(m_sFinalScreenShader.program, "tex");
- m_sFinalScreenShader.time = glGetUniformLocation(m_sFinalScreenShader.program, "time");
+ m_sFinalScreenShader.proj = glGetUniformLocation(m_sFinalScreenShader.program, "proj");
+ m_sFinalScreenShader.tex = glGetUniformLocation(m_sFinalScreenShader.program, "tex");
+ m_sFinalScreenShader.time = glGetUniformLocation(m_sFinalScreenShader.program, "time");
+ if (m_sFinalScreenShader.time != -1)
+ m_sFinalScreenShader.initialTime = m_tGlobalTimer.getSeconds();
m_sFinalScreenShader.wl_output = glGetUniformLocation(m_sFinalScreenShader.program, "wl_output");
m_sFinalScreenShader.fullSize = glGetUniformLocation(m_sFinalScreenShader.program, "screen_size");
if (m_sFinalScreenShader.fullSize == -1)
@@ -1155,7 +1157,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
glUniform1i(shader->tex, 0);
if ((usingFinalShader && *PDT == 0) || CRASHING) {
- glUniform1f(shader->time, m_tGlobalTimer.getSeconds());
+ glUniform1f(shader->time, m_tGlobalTimer.getSeconds() - shader->initialTime);
} else if (usingFinalShader && shader->time != -1) {
// Don't let time be unitialised
glUniform1f(shader->time, 0.f);