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authorVaxry <[email protected]>2024-09-25 10:01:13 +0100
committerGitHub <[email protected]>2024-09-25 10:01:13 +0100
commit2320b2241c0713b8d81e8f467cb99bd4179ad23b (patch)
tree36d090c3de4199fa8b15fd1b4596ec584fe743a1 /src/render/OpenGL.cpp
parent8f5188269b7d58a90c569fd150435b4330dff7df (diff)
downloadHyprland-2320b2241c0713b8d81e8f467cb99bd4179ad23b.tar.gz
Hyprland-2320b2241c0713b8d81e8f467cb99bd4179ad23b.zip
Internal: move to Mat3x3 from hyprutils (#7902)
* Meson: require hyprutils >= 0.2.3 * flake.lock: update hyprutils --------- Co-authored-by: Mihai Fufezan <[email protected]>
Diffstat (limited to 'src/render/OpenGL.cpp')
-rw-r--r--src/render/OpenGL.cpp142
1 files changed, 60 insertions, 82 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 74d3d3cd..ff3d52e4 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -755,14 +755,12 @@ void CHyprOpenGLImpl::beginSimple(CMonitor* pMonitor, const CRegion& damage, SP<
glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
- matrixProjection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL);
+ m_RenderData.projection = Mat3x3::outputProjection(pMonitor->vecPixelSize, HYPRUTILS_TRANSFORM_NORMAL);
- matrixIdentity(m_RenderData.monitorProjection.data());
+ m_RenderData.monitorProjection = Mat3x3::identity();
if (pMonitor->transform != WL_OUTPUT_TRANSFORM_NORMAL) {
const Vector2D tfmd = pMonitor->transform % 2 == 1 ? Vector2D{FBO->m_vSize.y, FBO->m_vSize.x} : FBO->m_vSize;
- matrixTranslate(m_RenderData.monitorProjection.data(), FBO->m_vSize.x / 2.0, FBO->m_vSize.y / 2.0);
- matrixTransform(m_RenderData.monitorProjection.data(), wlTransformToHyprutils(pMonitor->transform));
- matrixTranslate(m_RenderData.monitorProjection.data(), -tfmd.x / 2.0, -tfmd.y / 2.0);
+ m_RenderData.monitorProjection.translate(FBO->m_vSize / 2.0).transform(wlTransformToHyprutils(pMonitor->transform)).translate(-tfmd / 2.0);
}
m_RenderData.pCurrentMonData = &m_mMonitorRenderResources[pMonitor];
@@ -809,7 +807,7 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, const CRegion& damage_, CFramebu
glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
- matrixProjection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL);
+ m_RenderData.projection = Mat3x3::outputProjection(pMonitor->vecPixelSize, HYPRUTILS_TRANSFORM_NORMAL);
m_RenderData.monitorProjection = pMonitor->projMatrix;
@@ -1289,20 +1287,17 @@ void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CColor& col, CRegion
box = &newBox;
- float matrix[9];
- projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot,
- m_RenderData.monitorProjection.data());
-
- float glMatrix[9];
- matrixMultiply(glMatrix, m_RenderData.projection, matrix);
+ Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(
+ newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot);
+ Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
glUseProgram(m_RenderData.pCurrentMonData->m_shQUAD.program);
#ifndef GLES2
- glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_TRUE, glMatrix);
+ glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
- matrixTranspose(glMatrix, glMatrix);
- glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_FALSE, glMatrix);
+ glMatrix.transpose();
+ glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
// premultiply the color as well as we don't work with straight alpha
@@ -1386,11 +1381,10 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
if (m_bEndFrame || TRANSFORMS_MATCH)
TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform));
- float matrix[9];
- projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data());
+ Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot);
+ Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
- float glMatrix[9];
- matrixMultiply(glMatrix, m_RenderData.projection, matrix);
+ Debug::log(LOG, "internal:\nmat: {},\nglmat: {}", matrix.toString(), glMatrix.toString());
if (waitTimeline != nullptr) {
if (!waitForTimelinePoint(waitTimeline, waitPoint)) {
@@ -1442,10 +1436,10 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
glUseProgram(shader->program);
#ifndef GLES2
- glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
+ glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
- matrixTranspose(glMatrix, glMatrix);
- glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
+ glMatrix.transpose();
+ glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform1i(shader->tex, 0);
@@ -1556,13 +1550,10 @@ void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, CBox* pBox) {
// get transform
const auto TRANSFORM = wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform));
- float matrix[9];
- projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data());
-
- float glMatrix[9];
- matrixMultiply(glMatrix, m_RenderData.projection, matrix);
+ Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot);
+ Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
- CShader* shader = &m_RenderData.pCurrentMonData->m_shPASSTHRURGBA;
+ CShader* shader = &m_RenderData.pCurrentMonData->m_shPASSTHRURGBA;
glActiveTexture(GL_TEXTURE0);
glBindTexture(tex->m_iTarget, tex->m_iTexID);
@@ -1570,10 +1561,10 @@ void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, CBox* pBox) {
glUseProgram(shader->program);
#ifndef GLES2
- glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
+ glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
- matrixTranspose(glMatrix, glMatrix);
- glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
+ glMatrix.transpose();
+ glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform1i(shader->tex, 0);
@@ -1610,21 +1601,18 @@ void CHyprOpenGLImpl::renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuf
// get transform
const auto TRANSFORM = wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform));
- float matrix[9];
- projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data());
-
- float glMatrix[9];
- matrixMultiply(glMatrix, m_RenderData.projection, matrix);
+ Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot);
+ Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
- CShader* shader = &m_RenderData.pCurrentMonData->m_shMATTE;
+ CShader* shader = &m_RenderData.pCurrentMonData->m_shMATTE;
glUseProgram(shader->program);
#ifndef GLES2
- glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
+ glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
- matrixTranspose(glMatrix, glMatrix);
- glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
+ glMatrix.transpose();
+ glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform1i(shader->tex, 0);
glUniform1i(shader->alphaMatte, 1);
@@ -1667,13 +1655,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
glDisable(GL_STENCIL_TEST);
// get transforms for the full monitor
- const auto TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform));
- float matrix[9];
+ const auto TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform));
CBox MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
- projectBox(matrix, MONITORBOX, TRANSFORM, 0, m_RenderData.monitorProjection.data());
-
- float glMatrix[9];
- matrixMultiply(glMatrix, m_RenderData.projection, matrix);
+ Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(MONITORBOX, TRANSFORM);
+ Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
// get the config settings
static auto PBLURSIZE = CConfigValue<Hyprlang::INT>("decoration:blur:size");
@@ -1710,10 +1695,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
glUseProgram(m_RenderData.pCurrentMonData->m_shBLURPREPARE.program);
#ifndef GLES2
- glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_TRUE, glMatrix);
+ glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
- matrixTranspose(glMatrix, glMatrix);
- glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_FALSE, glMatrix);
+ glMatrix.transpose();
+ glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURPREPARE.contrast, *PBLURCONTRAST);
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURPREPARE.brightness, *PBLURBRIGHTNESS);
@@ -1755,10 +1740,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
// prep two shaders
#ifndef GLES2
- glUniformMatrix3fv(pShader->proj, 1, GL_TRUE, glMatrix);
+ glUniformMatrix3fv(pShader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
- matrixTranspose(glMatrix, glMatrix);
- glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix);
+ glMatrix.transpose();
+ glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform1f(pShader->radius, *PBLURSIZE * a); // this makes the blursize change with a
if (pShader == &m_RenderData.pCurrentMonData->m_shBLUR1) {
@@ -1832,10 +1817,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
glUseProgram(m_RenderData.pCurrentMonData->m_shBLURFINISH.program);
#ifndef GLES2
- glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_TRUE, glMatrix);
+ glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
- matrixTranspose(glMatrix, glMatrix);
- glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_FALSE, glMatrix);
+ glMatrix.transpose();
+ glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURFINISH.noise, *PBLURNOISE);
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURFINISH.brightness, *PBLURBRIGHTNESS);
@@ -2165,12 +2150,9 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
round += round == 0 ? 0 : scaledBorderSize;
- float matrix[9];
- projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot,
- m_RenderData.monitorProjection.data());
-
- float glMatrix[9];
- matrixMultiply(glMatrix, m_RenderData.projection, matrix);
+ Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(
+ newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot);
+ Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
const auto BLEND = m_bBlend;
blend(true);
@@ -2178,10 +2160,10 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
glUseProgram(m_RenderData.pCurrentMonData->m_shBORDER1.program);
#ifndef GLES2
- glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_TRUE, glMatrix);
+ glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
- matrixTranspose(glMatrix, glMatrix);
- glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_FALSE, glMatrix);
+ glMatrix.transpose();
+ glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
static_assert(sizeof(CColor) == 4 * sizeof(float)); // otherwise the line below this will fail
@@ -2471,22 +2453,19 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
const auto col = color;
- float matrix[9];
- projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot,
- m_RenderData.monitorProjection.data());
-
- float glMatrix[9];
- matrixMultiply(glMatrix, m_RenderData.projection, matrix);
+ Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(
+ newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot);
+ Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
glEnable(GL_BLEND);
glUseProgram(m_RenderData.pCurrentMonData->m_shSHADOW.program);
#ifndef GLES2
- glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_TRUE, glMatrix);
+ glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
- matrixTranspose(glMatrix, glMatrix);
- glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix);
+ glMatrix.transpose();
+ glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r, col.g, col.b, col.a * a);
@@ -2565,11 +2544,11 @@ void CHyprOpenGLImpl::renderMirrored() {
return;
// replace monitor projection to undo the mirrored monitor's projection
- matrixIdentity(m_RenderData.monitorProjection.data());
- matrixTranslate(m_RenderData.monitorProjection.data(), monitor->vecPixelSize.x / 2.0, monitor->vecPixelSize.y / 2.0);
- matrixTransform(m_RenderData.monitorProjection.data(), wlTransformToHyprutils(monitor->transform));
- matrixTransform(m_RenderData.monitorProjection.data(), wlTransformToHyprutils(invertTransform(mirrored->transform)));
- matrixTranslate(m_RenderData.monitorProjection.data(), -monitor->vecTransformedSize.x / 2.0, -monitor->vecTransformedSize.y / 2.0);
+ m_RenderData.monitorProjection = Mat3x3::identity()
+ .translate(monitor->vecPixelSize / 2.0)
+ .transform(wlTransformToHyprutils(monitor->transform))
+ .transform(wlTransformToHyprutils(invertTransform(mirrored->transform)))
+ .translate(-monitor->vecTransformedSize / 2.0);
// clear stuff outside of mirrored area (e.g. when changing to mirrored)
clear(CColor(0, 0, 0, 0));
@@ -2920,16 +2899,15 @@ void CHyprOpenGLImpl::destroyMonitorResources(CMonitor* pMonitor) {
}
void CHyprOpenGLImpl::saveMatrix() {
- memcpy(m_RenderData.savedProjection, m_RenderData.projection, 9 * sizeof(float));
+ m_RenderData.savedProjection = m_RenderData.projection;
}
void CHyprOpenGLImpl::setMatrixScaleTranslate(const Vector2D& translate, const float& scale) {
- matrixScale(m_RenderData.projection, scale, scale);
- matrixTranslate(m_RenderData.projection, translate.x, translate.y);
+ m_RenderData.projection.scale(scale).translate(translate);
}
void CHyprOpenGLImpl::restoreMatrix() {
- memcpy(m_RenderData.projection, m_RenderData.savedProjection, 9 * sizeof(float));
+ m_RenderData.projection = m_RenderData.savedProjection;
}
void CHyprOpenGLImpl::bindOffMain() {