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authorVaxry <[email protected]>2024-09-25 10:01:13 +0100
committerGitHub <[email protected]>2024-09-25 10:01:13 +0100
commit2320b2241c0713b8d81e8f467cb99bd4179ad23b (patch)
tree36d090c3de4199fa8b15fd1b4596ec584fe743a1 /src/render/OpenGL.hpp
parent8f5188269b7d58a90c569fd150435b4330dff7df (diff)
downloadHyprland-2320b2241c0713b8d81e8f467cb99bd4179ad23b.tar.gz
Hyprland-2320b2241c0713b8d81e8f467cb99bd4179ad23b.zip
Internal: move to Mat3x3 from hyprutils (#7902)
* Meson: require hyprutils >= 0.2.3 * flake.lock: update hyprutils --------- Co-authored-by: Mihai Fufezan <[email protected]>
Diffstat (limited to 'src/render/OpenGL.hpp')
-rw-r--r--src/render/OpenGL.hpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index 06078a00..0d1c267b 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -94,35 +94,35 @@ struct SMonitorRenderData {
};
struct SCurrentRenderData {
- CMonitor* pMonitor = nullptr;
- PHLWORKSPACE pWorkspace = nullptr;
- float projection[9];
- float savedProjection[9];
- std::array<float, 9> monitorProjection;
-
- SMonitorRenderData* pCurrentMonData = nullptr;
- CFramebuffer* currentFB = nullptr; // current rendering to
- CFramebuffer* mainFB = nullptr; // main to render to
- CFramebuffer* outFB = nullptr; // out to render to (if offloaded, etc)
-
- CRegion damage;
- CRegion finalDamage; // damage used for funal off -> main
-
- SRenderModifData renderModif;
- float mouseZoomFactor = 1.f;
- bool mouseZoomUseMouse = true; // true by default
- bool useNearestNeighbor = false;
- bool forceIntrospection = false; // cleaned in ::end()
- bool blockScreenShader = false;
- bool simplePass = false;
-
- Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
- Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
-
- CBox clipBox = {}; // scaled coordinates
-
- uint32_t discardMode = DISCARD_OPAQUE;
- float discardOpacity = 0.f;
+ CMonitor* pMonitor = nullptr;
+ PHLWORKSPACE pWorkspace = nullptr;
+ Mat3x3 projection;
+ Mat3x3 savedProjection;
+ Mat3x3 monitorProjection;
+
+ SMonitorRenderData* pCurrentMonData = nullptr;
+ CFramebuffer* currentFB = nullptr; // current rendering to
+ CFramebuffer* mainFB = nullptr; // main to render to
+ CFramebuffer* outFB = nullptr; // out to render to (if offloaded, etc)
+
+ CRegion damage;
+ CRegion finalDamage; // damage used for funal off -> main
+
+ SRenderModifData renderModif;
+ float mouseZoomFactor = 1.f;
+ bool mouseZoomUseMouse = true; // true by default
+ bool useNearestNeighbor = false;
+ bool forceIntrospection = false; // cleaned in ::end()
+ bool blockScreenShader = false;
+ bool simplePass = false;
+
+ Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
+ Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
+
+ CBox clipBox = {}; // scaled coordinates
+
+ uint32_t discardMode = DISCARD_OPAQUE;
+ float discardOpacity = 0.f;
};
class CEGLSync {