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authorjohannes hanika <[email protected]>2024-11-18 15:02:34 +0100
committerVaxry <[email protected]>2024-11-18 14:26:44 +0000
commit53e8513000e0d046d687f8226d1db60edac1c83d (patch)
treec89646694a955166f2e73e2e197dc9b967d8e0bb /src
parent7976bfa2df502668ea0b5b623c81c5ca0b48e957 (diff)
downloadHyprland-53e8513000e0d046d687f8226d1db60edac1c83d.tar.gz
Hyprland-53e8513000e0d046d687f8226d1db60edac1c83d.zip
constraints: don't warp pointer position on release (#8491)
this was annoying for nuklear properties/ui slider elements that grab the pointer via GLFW_CURSOR_DISABLE to allow more range and finer control. upon mouse release, the pointer is reset to the middle of the window without this patch, making long mouse movements necessary to go back to the original position for readjustments. fwiw the new behaviour is consistent with x11 and weston.
Diffstat (limited to 'src')
-rw-r--r--src/protocols/PointerConstraints.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/protocols/PointerConstraints.cpp b/src/protocols/PointerConstraints.cpp
index 0f2dd991..7f08a7df 100644
--- a/src/protocols/PointerConstraints.cpp
+++ b/src/protocols/PointerConstraints.cpp
@@ -188,7 +188,7 @@ Vector2D CPointerConstraint::logicPositionHint() {
const auto SURFBOX = pHLSurface->getSurfaceBoxGlobal();
const auto CONSTRAINTPOS = SURFBOX.has_value() ? SURFBOX->pos() : Vector2D{};
- return hintSet ? CONSTRAINTPOS + positionHint : (locked ? CONSTRAINTPOS + SURFBOX->size() / 2.f : cursorPosOnActivate);
+ return hintSet ? CONSTRAINTPOS + positionHint : cursorPosOnActivate;
}
CPointerConstraintsProtocol::CPointerConstraintsProtocol(const wl_interface* iface, const int& ver, const std::string& name) : IWaylandProtocol(iface, ver, name) {