diff options
-rw-r--r-- | CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/desktop/Popup.cpp | 10 | ||||
-rw-r--r-- | src/desktop/Popup.hpp | 4 | ||||
-rw-r--r-- | src/meson.build | 2 | ||||
-rw-r--r-- | src/protocols/XDGShell.cpp | 183 | ||||
-rw-r--r-- | src/protocols/XDGShell.hpp | 23 |
6 files changed, 106 insertions, 118 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 8a27d81b..d9411075 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -115,7 +115,7 @@ pkg_check_modules( gbm hyprlang>=0.3.2 hyprcursor>=0.1.7 - hyprutils>=0.2.0) + hyprutils>=0.2.1) find_package(hyprwayland-scanner 0.3.10 REQUIRED) diff --git a/src/desktop/Popup.cpp b/src/desktop/Popup.cpp index 131a26b5..e48b7400 100644 --- a/src/desktop/Popup.cpp +++ b/src/desktop/Popup.cpp @@ -22,7 +22,7 @@ CPopup::CPopup(SP<CXDGPopupResource> popup, CPopup* pOwner) : m_pParent(pOwner), m_pWindowOwner = pOwner->m_pWindowOwner; m_vLastSize = popup->surface->current.geometry.size(); - unconstrain(); + reposition(); initAllSignals(); } @@ -188,18 +188,18 @@ void CPopup::onReposition() { m_vLastPos = coordsRelativeToParent(); - unconstrain(); + reposition(); } -void CPopup::unconstrain() { +void CPopup::reposition() { const auto COORDS = t1ParentCoords(); const auto PMONITOR = g_pCompositor->getMonitorFromVector(COORDS); if (!PMONITOR) return; - CBox box = {PMONITOR->vecPosition.x - COORDS.x, PMONITOR->vecPosition.y - COORDS.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y}; - m_pResource->applyPositioning(box, COORDS - PMONITOR->vecPosition); + CBox box = {PMONITOR->vecPosition.x, PMONITOR->vecPosition.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y}; + m_pResource->applyPositioning(box, COORDS); } Vector2D CPopup::coordsRelativeToParent() { diff --git a/src/desktop/Popup.hpp b/src/desktop/Popup.hpp index d045cd41..eea3fb84 100644 --- a/src/desktop/Popup.hpp +++ b/src/desktop/Popup.hpp @@ -74,11 +74,11 @@ class CPopup { } listeners; void initAllSignals(); - void unconstrain(); + void reposition(); void recheckChildrenRecursive(); void sendScale(); Vector2D localToGlobal(const Vector2D& rel); Vector2D t1ParentCoords(); static void bfHelper(std::vector<CPopup*> nodes, std::function<void(CPopup*, void*)> fn, void* data); -};
\ No newline at end of file +}; diff --git a/src/meson.build b/src/meson.build index 71854fa4..098d8298 100644 --- a/src/meson.build +++ b/src/meson.build @@ -14,7 +14,7 @@ executable('Hyprland', src, dependency('cairo'), dependency('hyprcursor', version: '>=0.1.7'), dependency('hyprlang', version: '>= 0.3.2'), - dependency('hyprutils', version: '>= 0.2.0'), + dependency('hyprutils', version: '>= 0.2.1'), dependency('libdrm'), dependency('egl'), dependency('xkbcommon'), diff --git a/src/protocols/XDGShell.cpp b/src/protocols/XDGShell.cpp index 8276ed55..4b180617 100644 --- a/src/protocols/XDGShell.cpp +++ b/src/protocols/XDGShell.cpp @@ -8,6 +8,20 @@ #define LOGM PROTO::xdgShell->protoLog +void SXDGPositionerState::setAnchor(xdgPositionerAnchor edges) { + anchor.setTop(edges == XDG_POSITIONER_ANCHOR_TOP || edges == XDG_POSITIONER_ANCHOR_TOP_LEFT || edges == XDG_POSITIONER_ANCHOR_TOP_RIGHT); + anchor.setLeft(edges == XDG_POSITIONER_ANCHOR_LEFT || edges == XDG_POSITIONER_ANCHOR_TOP_LEFT || edges == XDG_POSITIONER_ANCHOR_BOTTOM_LEFT); + anchor.setBottom(edges == XDG_POSITIONER_ANCHOR_BOTTOM || edges == XDG_POSITIONER_ANCHOR_BOTTOM_LEFT || edges == XDG_POSITIONER_ANCHOR_BOTTOM_RIGHT); + anchor.setRight(edges == XDG_POSITIONER_ANCHOR_RIGHT || edges == XDG_POSITIONER_ANCHOR_TOP_RIGHT || edges == XDG_POSITIONER_ANCHOR_BOTTOM_RIGHT); +} + +void SXDGPositionerState::setGravity(xdgPositionerGravity edges) { + gravity.setTop(edges == XDG_POSITIONER_GRAVITY_TOP || edges == XDG_POSITIONER_GRAVITY_TOP_LEFT || edges == XDG_POSITIONER_GRAVITY_TOP_RIGHT); + gravity.setLeft(edges == XDG_POSITIONER_GRAVITY_LEFT || edges == XDG_POSITIONER_GRAVITY_TOP_LEFT || edges == XDG_POSITIONER_GRAVITY_BOTTOM_LEFT); + gravity.setBottom(edges == XDG_POSITIONER_GRAVITY_BOTTOM || edges == XDG_POSITIONER_GRAVITY_BOTTOM_LEFT || edges == XDG_POSITIONER_GRAVITY_BOTTOM_RIGHT); + gravity.setRight(edges == XDG_POSITIONER_GRAVITY_RIGHT || edges == XDG_POSITIONER_GRAVITY_TOP_RIGHT || edges == XDG_POSITIONER_GRAVITY_BOTTOM_RIGHT); +} + CXDGPopupResource::CXDGPopupResource(SP<CXdgPopup> resource_, SP<CXDGSurfaceResource> owner_, SP<CXDGSurfaceResource> surface_, SP<CXDGPositionerResource> positioner) : surface(surface_), parent(owner_), resource(resource_), positionerRules(positioner) { if (!good()) @@ -490,9 +504,9 @@ CXDGPositionerResource::CXDGPositionerResource(SP<CXdgPositioner> resource_, SP< resource->setSetOffset([this](CXdgPositioner* r, int32_t x, int32_t y) { state.offset = {x, y}; }); - resource->setSetAnchor([this](CXdgPositioner* r, xdgPositionerAnchor a) { state.anchor = a; }); + resource->setSetAnchor([this](CXdgPositioner* r, xdgPositionerAnchor a) { state.setAnchor(a); }); - resource->setSetGravity([this](CXdgPositioner* r, xdgPositionerGravity g) { state.gravity = g; }); + resource->setSetGravity([this](CXdgPositioner* r, xdgPositionerGravity g) { state.setGravity(g); }); resource->setSetConstraintAdjustment([this](CXdgPositioner* r, xdgPositionerConstraintAdjustment a) { state.constraintAdjustment = (uint32_t)a; }); @@ -513,125 +527,96 @@ CXDGPositionerRules::CXDGPositionerRules(SP<CXDGPositionerResource> positioner) state = positioner->state; } -static Vector2D pointForAnchor(const CBox& box, const Vector2D& predictionSize, xdgPositionerAnchor anchor) { - switch (anchor) { - case XDG_POSITIONER_ANCHOR_TOP: return box.pos() + Vector2D{box.size().x / 2.0 - predictionSize.x / 2.0, 0.0}; - case XDG_POSITIONER_ANCHOR_BOTTOM: return box.pos() + Vector2D{box.size().x / 2.0 - predictionSize.x / 2.0, box.size().y}; - case XDG_POSITIONER_ANCHOR_LEFT: return box.pos() + Vector2D{0.0, box.size().y / 2.0 - predictionSize.y / 2.0}; - case XDG_POSITIONER_ANCHOR_RIGHT: return box.pos() + Vector2D{box.size().x, box.size().y / 2.F - predictionSize.y / 2.0}; - case XDG_POSITIONER_ANCHOR_TOP_LEFT: return box.pos(); - case XDG_POSITIONER_ANCHOR_BOTTOM_LEFT: return box.pos() + Vector2D{0.0, box.size().y}; - case XDG_POSITIONER_ANCHOR_TOP_RIGHT: return box.pos() + Vector2D{box.size().x, 0.0}; - case XDG_POSITIONER_ANCHOR_BOTTOM_RIGHT: return box.pos() + Vector2D{box.size().x, box.size().y}; - default: return box.pos(); - } +CBox CXDGPositionerRules::getPosition(CBox constraint, const Vector2D& parentCoord) { + Debug::log(LOG, "GetPosition with constraint {} {} and parent {}", constraint.pos(), constraint.size(), parentCoord); - return {}; -} + // padding + constraint.expand(-4); -CBox CXDGPositionerRules::getPosition(const CBox& constraint, const Vector2D& parentCoord) { + auto anchorRect = state.anchorRect.copy().translate(parentCoord); - Debug::log(LOG, "GetPosition with constraint {} {} and parent {}", constraint.pos(), constraint.size(), parentCoord); + auto width = state.requestedSize.x; + auto height = state.requestedSize.y; - CBox predictedBox = {parentCoord + constraint.pos() + pointForAnchor(state.anchorRect, state.requestedSize, state.anchor) + state.offset, state.requestedSize}; + auto anchorX = state.anchor.left() ? anchorRect.x : state.anchor.right() ? anchorRect.extent().x : anchorRect.middle().x; + auto anchorY = state.anchor.top() ? anchorRect.y : state.anchor.bottom() ? anchorRect.extent().y : anchorRect.middle().y; - bool success = predictedBox.inside(constraint); + auto calcEffectiveX = [&]() { return state.gravity.left() ? anchorX - width : state.gravity.right() ? anchorX : anchorX - width / 2; }; + auto calcEffectiveY = [&]() { return state.gravity.top() ? anchorY - height : state.gravity.bottom() ? anchorY : anchorY - height / 2; }; - if (success) - return predictedBox.translate(-parentCoord - constraint.pos()); + auto effectiveX = calcEffectiveX(); + auto effectiveY = calcEffectiveY(); - CBox test = predictedBox; + // Note: the usage of offset is a guess which maintains compatibility with other compositors that were tested. + // It considers the offset when deciding whether or not to flip but does not actually flip the offset, instead + // applying it after the flip step. - if (state.constraintAdjustment & (XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_FLIP_X | XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_FLIP_Y)) { - // attempt to flip - const bool flipX = state.constraintAdjustment & XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_FLIP_X; - const bool flipY = state.constraintAdjustment & XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_FLIP_Y; - auto countEdges = [constraint](const CBox& test) -> int { - int edgeCount = 0; - edgeCount += test.x < constraint.x ? 1 : 0; - edgeCount += test.x + test.w > constraint.x + constraint.w ? 1 : 0; - edgeCount += test.y < constraint.y ? 1 : 0; - edgeCount += test.y + test.h > constraint.y + constraint.h ? 1 : 0; - return edgeCount; - }; - int edgeCount = countEdges(test); + if (state.constraintAdjustment & XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_FLIP_X) { + auto flip = (state.gravity.left() && effectiveX + state.offset.x < constraint.x) || (state.gravity.right() && effectiveX + state.offset.x + width > constraint.extent().x); - if (flipX && edgeCount > countEdges(test.copy().translate(Vector2D{-predictedBox.w - state.anchorRect.w, 0.0}))) - test.translate(Vector2D{-predictedBox.w - state.anchorRect.w, 0.0}); - if (flipY && edgeCount > countEdges(test.copy().translate(Vector2D{0.0, -predictedBox.h - state.anchorRect.h}))) - test.translate(Vector2D{0.0, -predictedBox.h - state.anchorRect.h}); + if (flip) { + state.gravity ^= CEdges::LEFT | CEdges::RIGHT; + anchorX = state.anchor.left() ? anchorRect.extent().x : state.anchor.right() ? anchorRect.x : anchorX; + effectiveX = calcEffectiveX(); + } + } - success = test.copy().expand(-1).inside(constraint); + if (state.constraintAdjustment & XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_FLIP_Y) { + auto flip = (state.gravity.top() && effectiveY + state.offset.y < constraint.y) || (state.gravity.bottom() && effectiveY + state.offset.y + height > constraint.extent().y); - if (success) - return test.translate(-parentCoord - constraint.pos()); + if (flip) { + state.gravity ^= CEdges::TOP | CEdges::BOTTOM; + anchorY = state.anchor.top() ? anchorRect.extent().y : state.anchor.bottom() ? anchorRect.y : anchorY; + effectiveX = calcEffectiveX(); + } } - // for slide and resize, defines the padding around the edge for the positioned - // surface. - constexpr int EDGE_PADDING = 4; - - if (state.constraintAdjustment & (XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_X | XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_Y)) { - // attempt to slide - const bool slideX = state.constraintAdjustment & XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_X; - const bool slideY = state.constraintAdjustment & XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_Y; - - //const bool gravityLeft = state.gravity == XDG_POSITIONER_GRAVITY_NONE || state.gravity == XDG_POSITIONER_GRAVITY_LEFT || state.gravity == XDG_POSITIONER_GRAVITY_TOP_LEFT || state.gravity == XDG_POSITIONER_GRAVITY_BOTTOM_LEFT; - //const bool gravityTop = state.gravity == XDG_POSITIONER_GRAVITY_NONE || state.gravity == XDG_POSITIONER_GRAVITY_TOP || state.gravity == XDG_POSITIONER_GRAVITY_TOP_LEFT || state.gravity == XDG_POSITIONER_GRAVITY_TOP_RIGHT; - - const bool leftEdgeOut = test.x < constraint.x; - const bool topEdgeOut = test.y < constraint.y; - const bool rightEdgeOut = test.x + test.w > constraint.x + constraint.w; - const bool bottomEdgeOut = test.y + test.h > constraint.y + constraint.h; - - // TODO: this isn't truly conformant. - if (leftEdgeOut && slideX) - test.x = constraint.x + EDGE_PADDING; - if (rightEdgeOut && slideX) - test.x = std::clamp((double)(constraint.x + constraint.w - test.w), (double)(constraint.x + EDGE_PADDING), (double)INFINITY); - if (topEdgeOut && slideY) - test.y = constraint.y + EDGE_PADDING; - if (bottomEdgeOut && slideY) - test.y = std::clamp((double)(constraint.y + constraint.h - test.h), (double)(constraint.y + EDGE_PADDING), (double)INFINITY); - - success = test.copy().expand(-1).inside(constraint); - - if (success) - return test.translate(-parentCoord - constraint.pos()); + effectiveX += state.offset.x; + effectiveY += state.offset.y; + + // Slide order is important for the case where the window is too large to fit on screen. + + if (state.constraintAdjustment & XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_X) { + if (effectiveX + width > constraint.extent().x) + effectiveX = constraint.extent().x - width; + + if (effectiveX < constraint.x) + effectiveX = constraint.x; } - if (state.constraintAdjustment & (XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_RESIZE_X | XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_RESIZE_Y)) { - const bool resizeX = state.constraintAdjustment & XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_RESIZE_X; - const bool resizeY = state.constraintAdjustment & XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_RESIZE_Y; + if (state.constraintAdjustment & XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_Y) { + if (effectiveY + height > constraint.extent().y) + effectiveY = constraint.extent().y - height; - const bool leftEdgeOut = test.x < constraint.x; - const bool topEdgeOut = test.y < constraint.y; - const bool rightEdgeOut = test.x + test.w > constraint.x + constraint.w; - const bool bottomEdgeOut = test.y + test.h > constraint.y + constraint.h; + if (effectiveY < constraint.y) + effectiveY = constraint.y; + } - // TODO: this isn't truly conformant. - if (leftEdgeOut && resizeX) { - test.w = test.x + test.w - constraint.x - EDGE_PADDING; - test.x = constraint.x + EDGE_PADDING; + if (state.constraintAdjustment & XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_RESIZE_X) { + if (effectiveX < constraint.x) { + auto diff = constraint.x - effectiveX; + effectiveX = constraint.x; + width -= diff; } - if (rightEdgeOut && resizeX) - test.w = constraint.w - (test.x - constraint.w) - EDGE_PADDING; - if (topEdgeOut && resizeY) { - test.h = test.y + test.h - constraint.y - EDGE_PADDING; - test.y = constraint.y + EDGE_PADDING; - } - if (bottomEdgeOut && resizeY) - test.h = constraint.h - (test.y - constraint.y) - EDGE_PADDING; - - success = test.copy().expand(-1).inside(constraint); - if (success) - return test.translate(-parentCoord - constraint.pos()); + auto effectiveX2 = effectiveX + width; + if (effectiveX2 > constraint.extent().x) + width -= effectiveX2 - constraint.extent().x; } - LOGM(WARN, "Compositor/client bug: xdg_positioner couldn't find a place"); + if (state.constraintAdjustment & XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_RESIZE_Y) { + if (effectiveY < constraint.y) { + auto diff = constraint.y - effectiveY; + effectiveY = constraint.y; + height -= diff; + } + + auto effectiveY2 = effectiveY + height; + if (effectiveY2 > constraint.extent().y) + height -= effectiveY2 - constraint.extent().y; + } - return test.translate(-parentCoord - constraint.pos()); + return {effectiveX - parentCoord.x, effectiveY - parentCoord.y, width, height}; } CXDGWMBase::CXDGWMBase(SP<CXdgWmBase> resource_) : resource(resource_) { diff --git a/src/protocols/XDGShell.hpp b/src/protocols/XDGShell.hpp index da551718..e6812c38 100644 --- a/src/protocols/XDGShell.hpp +++ b/src/protocols/XDGShell.hpp @@ -4,10 +4,10 @@ #include <vector> #include <cstdint> #include <optional> +#include <hyprutils/math/Edges.hpp> #include "WaylandProtocol.hpp" #include "xdg-shell.hpp" #include "../helpers/math/Math.hpp" -#include "../helpers/math/Math.hpp" #include "../helpers/signal/Signal.hpp" #include "types/SurfaceRole.hpp" @@ -20,21 +20,24 @@ class CSeatGrab; class CWLSurfaceResource; struct SXDGPositionerState { - Vector2D requestedSize; - CBox anchorRect; - xdgPositionerAnchor anchor = XDG_POSITIONER_ANCHOR_NONE; - xdgPositionerGravity gravity = XDG_POSITIONER_GRAVITY_NONE; - uint32_t constraintAdjustment = 0; - Vector2D offset; - bool reactive = false; - Vector2D parentSize; + Vector2D requestedSize; + CBox anchorRect; + CEdges anchor; + CEdges gravity; + uint32_t constraintAdjustment = 0; + Vector2D offset; + bool reactive = false; + Vector2D parentSize; + + void setAnchor(xdgPositionerAnchor edges); + void setGravity(xdgPositionerGravity edges); }; class CXDGPositionerRules { public: CXDGPositionerRules(SP<CXDGPositionerResource> positioner); - CBox getPosition(const CBox& constraint, const Vector2D& parentPos); + CBox getPosition(CBox constraint, const Vector2D& parentPos); private: SXDGPositionerState state; |