diff options
Diffstat (limited to 'src/helpers/BezierCurve.cpp')
-rw-r--r-- | src/helpers/BezierCurve.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/helpers/BezierCurve.cpp b/src/helpers/BezierCurve.cpp index 23fcd691..ec093888 100644 --- a/src/helpers/BezierCurve.cpp +++ b/src/helpers/BezierCurve.cpp @@ -9,18 +9,18 @@ void CBezierCurve::setup(std::vector<Vector2D>* pVec) { const auto BEGIN = std::chrono::high_resolution_clock::now(); // Avoid reallocations by reserving enough memory upfront - m_dPoints.resize(pVec->size() + 2); - m_dPoints[0] = Vector2D(0, 0); // Start point + m_vPoints.resize(pVec->size() + 2); + m_vPoints[0] = Vector2D(0, 0); // Start point size_t index = 1; // Start after the first element for (const auto& vec : *pVec) { - if (index < m_dPoints.size() - 1) { // Bounds check to ensure safety - m_dPoints[index] = vec; + if (index < m_vPoints.size() - 1) { // Bounds check to ensure safety + m_vPoints[index] = vec; ++index; } } - m_dPoints.back() = Vector2D(1, 1); // End point + m_vPoints.back() = Vector2D(1, 1); // End point - RASSERT(m_dPoints.size() == 4, "CBezierCurve only supports cubic beziers! (points num: {})", m_dPoints.size()); + RASSERT(m_vPoints.size() == 4, "CBezierCurve only supports cubic beziers! (points num: {})", m_vPoints.size()); // bake BAKEDPOINTS points for faster lookups // T -> X ( / BAKEDPOINTS ) @@ -47,14 +47,14 @@ float CBezierCurve::getXForT(float const& t) { float t2 = t * t; float t3 = t2 * t; - return 3 * t * (1 - t) * (1 - t) * m_dPoints[1].x + 3 * t2 * (1 - t) * m_dPoints[2].x + t3 * m_dPoints[3].x; + return 3 * t * (1 - t) * (1 - t) * m_vPoints[1].x + 3 * t2 * (1 - t) * m_vPoints[2].x + t3 * m_vPoints[3].x; } float CBezierCurve::getYForT(float const& t) { float t2 = t * t; float t3 = t2 * t; - return 3 * t * (1 - t) * (1 - t) * m_dPoints[1].y + 3 * t2 * (1 - t) * m_dPoints[2].y + t3 * m_dPoints[3].y; + return 3 * t * (1 - t) * (1 - t) * m_vPoints[1].y + 3 * t2 * (1 - t) * m_vPoints[2].y + t3 * m_vPoints[3].y; } // Todo: this probably can be done better and faster |