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-rw-r--r--src/render/OpenGL.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 45837509..52392436 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -2465,7 +2465,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
box = &newBox;
- static auto PSHADOWPOWER = CConfigValue<Hyprlang::INT>("decoration:shadow_render_power");
+ static auto PSHADOWPOWER = CConfigValue<Hyprlang::INT>("decoration:shadow:render_power");
const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4);
@@ -2475,7 +2475,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot);
Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
- glEnable(GL_BLEND);
+ blend(true);
glUseProgram(m_RenderData.pCurrentMonData->m_shSHADOW.program);
@@ -2485,7 +2485,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
glMatrix.transpose();
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
- glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r, col.g, col.b, col.a * a);
+ glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r * col.a * a, col.g * col.a * a, col.b * col.a * a, col.a * a);
const auto TOPLEFT = Vector2D(range + round, range + round);
const auto BOTTOMRIGHT = Vector2D(box->width - (range + round), box->height - (range + round));