diff options
Diffstat (limited to 'src/render/OpenGL.cpp')
-rw-r--r-- | src/render/OpenGL.cpp | 40 |
1 files changed, 30 insertions, 10 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index d8f64e0c..c503cb64 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -303,15 +303,15 @@ void CHyprOpenGLImpl::renderTexture(wlr_texture* tex, wlr_box* pBox, float alpha renderTexture(CTexture(tex), pBox, alpha, round); } -void CHyprOpenGLImpl::renderTexture(const CTexture& tex, wlr_box* pBox, float alpha, int round, bool discardopaque, bool border) { +void CHyprOpenGLImpl::renderTexture(const CTexture& tex, wlr_box* pBox, float alpha, int round, bool discardopaque, bool border, bool allowPrimary) { RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!"); - renderTextureInternalWithDamage(tex, pBox, alpha, m_RenderData.pDamage, round, discardopaque, border); + renderTextureInternalWithDamage(tex, pBox, alpha, m_RenderData.pDamage, round, discardopaque, border, false, allowPrimary); scissor((wlr_box*)nullptr); } -void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_box* pBox, float alpha, pixman_region32_t* damage, int round, bool discardOpaque, bool border, bool noAA) { +void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_box* pBox, float alpha, pixman_region32_t* damage, int round, bool discardOpaque, bool border, bool noAA, bool allowPrimary) { RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!"); RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!"); @@ -358,6 +358,8 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b // hacky fix to fix broken borders. // TODO: this is kinda slow... question mark? renderRect(pBox, CColor(0, 0, 0, 0), round); + + glDisable(GL_STENCIL_TEST); } glActiveTexture(GL_TEXTURE0); @@ -388,7 +390,19 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b glUniform1i(glGetUniformLocation(shader->program, "primitiveMultisample"), (int)(*PMULTISAMPLEEDGES == 1 && round != 0 && !border && !noAA)); glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts); - glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts); + + if (allowPrimary && m_RenderData.renderingPrimarySurface && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) { + const float verts[] = { + m_RenderData.primarySurfaceUVBottomRight.x, m_RenderData.primarySurfaceUVTopLeft.y, // top right + m_RenderData.primarySurfaceUVTopLeft.x, m_RenderData.primarySurfaceUVTopLeft.y, // top left + m_RenderData.primarySurfaceUVBottomRight.x, m_RenderData.primarySurfaceUVBottomRight.y, // bottom right + m_RenderData.primarySurfaceUVTopLeft.x, m_RenderData.primarySurfaceUVBottomRight.y, // bottom left + }; + + glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, verts); + } else { + glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts); + } glEnableVertexAttribArray(shader->posAttrib); glEnableVertexAttribArray(shader->texAttrib); @@ -402,6 +416,8 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b } if (border) { + glEnable(GL_STENCIL_TEST); + glStencilFunc(GL_EQUAL, 1, -1); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); } @@ -548,9 +564,10 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!"); static auto *const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue; + static auto* const PNOBLUROVERSIZED = &g_pConfigManager->getConfigValuePtr("decoration:no_blur_on_oversized")->intValue; - if (*PBLURENABLED == 0) { - renderTexture(tex, pBox, a, round, false, border); + if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1))) { + renderTexture(tex, pBox, a, round, false, border, true); return; } @@ -607,13 +624,18 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, if (pixman_region32_not_empty(&damage)) { // render our great blurred FB static auto *const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue; - renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage); + renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, 0, false, false, false, true); // render the window, but clear stencil glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); - // and write to it + // draw window + glDisable(GL_STENCIL_TEST); + renderTextureInternalWithDamage(tex, pBox, a, &damage, round, false, false, true, true); + glEnable(GL_STENCIL_TEST); + + // prep stencil for border glStencilFunc(GL_ALWAYS, 1, -1); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); @@ -623,8 +645,6 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, renderRectWithDamage(pBox, CColor(0,0,0,0), &damage, round); } - renderTextureInternalWithDamage(tex, pBox, a, &damage, round, false, false, true); - // then stop glStencilFunc(GL_EQUAL, 1, -1); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |