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-rw-r--r--src/render/OpenGL.cpp16
-rw-r--r--src/render/OpenGL.hpp10
-rw-r--r--src/render/Renderer.cpp4
-rw-r--r--src/render/Shader.hpp1
-rw-r--r--src/render/shaders/Textures.hpp13
5 files changed, 34 insertions, 10 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 5d26ff8f..3ae259b5 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -190,6 +190,7 @@ void CHyprOpenGLImpl::initShaders() {
m_RenderData.pCurrentMonData->m_shRGBA.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shRGBA.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shRGBA.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
+ m_RenderData.pCurrentMonData->m_shRGBA.discardAlphaZero = glGetUniformLocation(prog, "discardAlphaZero");
m_RenderData.pCurrentMonData->m_shRGBA.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shRGBA.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shRGBA.radius = glGetUniformLocation(prog, "radius");
@@ -466,15 +467,15 @@ void CHyprOpenGLImpl::renderTexture(wlr_texture* tex, wlr_box* pBox, float alpha
renderTexture(CTexture(tex), pBox, alpha, round, false, allowCustomUV);
}
-void CHyprOpenGLImpl::renderTexture(const CTexture& tex, wlr_box* pBox, float alpha, int round, bool discardopaque, bool allowCustomUV) {
+void CHyprOpenGLImpl::renderTexture(const CTexture& tex, wlr_box* pBox, float alpha, int round, bool discardActive, bool allowCustomUV) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
- renderTextureInternalWithDamage(tex, pBox, alpha, m_RenderData.pDamage, round, discardopaque, false, allowCustomUV, true);
+ renderTextureInternalWithDamage(tex, pBox, alpha, m_RenderData.pDamage, round, discardActive, false, allowCustomUV, true);
scissor((wlr_box*)nullptr);
}
-void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_box* pBox, float alpha, pixman_region32_t* damage, int round, bool discardOpaque, bool noAA,
+void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_box* pBox, float alpha, pixman_region32_t* damage, int round, bool discardActive, bool noAA,
bool allowCustomUV, bool allowDim) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
@@ -542,7 +543,14 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
if (!usingFinalShader) {
glUniform1f(shader->alpha, alpha);
- glUniform1i(shader->discardOpaque, (int)discardOpaque);
+
+ if (discardActive) {
+ glUniform1i(shader->discardOpaque, !!(m_RenderData.discardMode & DISCARD_OPAQUE));
+ glUniform1i(shader->discardAlphaZero, !!(m_RenderData.discardMode & DISCARD_ALPHAZERO));
+ } else {
+ glUniform1i(shader->discardOpaque, 0);
+ glUniform1i(shader->discardAlphaZero, 0);
+ }
}
wlr_box transformedBox;
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index 171efb35..028be4df 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -23,6 +23,12 @@ inline const float fullVerts[] = {
};
inline const float fanVertsFull[] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f};
+enum eDiscardMode
+{
+ DISCARD_OPAQUE = 1,
+ DISCARD_ALPHAZERO = 1 << 1
+};
+
struct SMonitorRenderData {
CFramebuffer primaryFB;
CFramebuffer mirrorFB; // these are used for some effects,
@@ -64,6 +70,8 @@ struct SCurrentRenderData {
Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
wlr_box clipBox = {};
+
+ uint32_t discardMode = DISCARD_OPAQUE;
};
class CGradientValueData;
@@ -78,7 +86,7 @@ class CHyprOpenGLImpl {
void renderRect(wlr_box*, const CColor&, int round = 0);
void renderRectWithDamage(wlr_box*, const CColor&, pixman_region32_t* damage, int round = 0);
void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0, bool allowCustomUV = false);
- void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false, bool allowCustomUV = false);
+ void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false);
void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0);
void renderBorder(wlr_box*, const CGradientValueData&, int round, float a = 1.0);
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index b1c2cfe5..948d2e9a 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -376,7 +376,11 @@ void CHyprRenderer::renderLayer(SLayerSurface* pLayer, CMonitor* pMonitor, times
renderdata.w = pLayer->geometry.width;
renderdata.h = pLayer->geometry.height;
renderdata.blockBlurOptimization = pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM || pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND;
+
+ if (pLayer->ignoreZero)
+ g_pHyprOpenGL->m_RenderData.discardMode |= DISCARD_ALPHAZERO;
wlr_surface_for_each_surface(pLayer->layerSurface->surface, renderSurface, &renderdata);
+ g_pHyprOpenGL->m_RenderData.discardMode &= ~DISCARD_ALPHAZERO;
renderdata.squishOversized = false; // don't squish popups
renderdata.dontRound = true;
diff --git a/src/render/Shader.hpp b/src/render/Shader.hpp
index 6d3ca09b..33bcdca3 100644
--- a/src/render/Shader.hpp
+++ b/src/render/Shader.hpp
@@ -15,6 +15,7 @@ class CShader {
GLint posAttrib;
GLint texAttrib;
GLint discardOpaque;
+ GLint discardAlphaZero;
GLint topLeft;
GLint bottomRight;
diff --git a/src/render/shaders/Textures.hpp b/src/render/shaders/Textures.hpp
index 0bf168a4..4360f5db 100644
--- a/src/render/shaders/Textures.hpp
+++ b/src/render/shaders/Textures.hpp
@@ -96,6 +96,7 @@ uniform vec2 fullSize;
uniform float radius;
uniform int discardOpaque;
+uniform int discardAlphaZero;
uniform int applyTint;
uniform vec3 tint;
@@ -107,13 +108,15 @@ void main() {
vec4 pixColor = texture2D(tex, v_texcoord);
if (discardOpaque == 1 && pixColor[3] * alpha == 1.0)
- discard;
-
+ discard;
+
+ if (discardAlphaZero == 1 && pixColor[3] == 0.0)
+ discard;
if (applyTint == 1) {
- pixColor[0] = pixColor[0] * tint[0];
- pixColor[1] = pixColor[1] * tint[1];
- pixColor[2] = pixColor[2] * tint[2];
+ pixColor[0] = pixColor[0] * tint[0];
+ pixColor[1] = pixColor[1] * tint[1];
+ pixColor[2] = pixColor[2] * tint[2];
}
)#" +