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2023-11-11minordecoration-positionerVaxry
2023-11-11improvementsVaxry
2023-11-10Merge branch 'main' into decoration-positionerVaxry
2023-11-10xdg-shell: improve ack-configure handlingVaxry
fixes #3807
2023-11-09xdg-shell: update reported size on ack_configureVaxry
2023-11-09opengl: switch to black-and-white for alpha mattesVaxry
also fixes shadows on 10b
2023-11-09opengl: remove unused alpha matte from shadowVaxry
2023-11-09hyprctl: return group list in correct order (#3683)Tobias Pisani
2023-11-08maybe dont crash on window closeVaxry
2023-11-08positioner implVaxry
2023-11-08screencopy: round boxesVaxry
fixes #3795
2023-11-07props: bump ver to 0.32.0v0.32.0Vaxry
2023-11-07layout: round box in mouseMoveVaxry
fixes #3792
2023-11-07main: set isShuttingDown after display dispatch reaches the endVaxry
relates to #3558
2023-11-06renderer: added new customization options to the blur shaders (#3650)Visual-Dawg
Adds to `decoration:blur:` `vibrancy` and `vibrancy_darkness`
2023-11-06layout: fix various rounding errorsVaxry
maybe finally will end #3761
2023-11-05layout: round window boxes after special scale factorVaxry
fixes #3761 again
2023-11-05groups: add option to configure font name (#3751)David Leal
2023-11-05includes: fix box headers (#3771)Brett Alcox
2023-11-05compositor: allow windowfromregex tiled paramVaxry
2023-11-05compositor: allow windowfromregex floating paramVaxry
fixes #3766
2023-11-05compositor: find windows in direction on floatingVaxry
2023-11-05box: use std::round instead of std::floor in ::round()Vaxry
fixes #3761, possibly also #3511
2023-11-05events: set reported size on floating mapVaxry
fixes #3767
2023-11-05subprojects: update tracyVaxry
2023-11-04region: include box in the headerVaxry
2023-11-04layout: fix missed setWindowSize in no_gaps_when_only node applyVaxry
fixes #3758
2023-11-04renderer: properly set currentFB on snapshot rendersVaxry
2023-11-04dwindle: move to CBox for expressing nodesVaxry
2023-11-04binds: add movefocus_cycles_fullscreenVaxry
fixes #3738
2023-11-04shadow: fix missed fullBox.scaleVaxry
2023-11-04renderer: allow transform enabling from outside openglVaxry
2023-11-04shadows: fix on transformedVaxry
2023-11-04shadow: fix ignore_window falseVaxry
2023-11-04wlsurface: fix small detectionVaxry
2023-11-04includes: include vector2d for sharedDefsVaxry
2023-11-04includes: include sharedDefs in includes.hppVaxry
2023-11-04Internal: Hyprland box implementation (#3755)Vaxry
* box impl * remove unused operators * missed applyfromwlr
2023-11-04Decos: Window decoration flags, shadow improvements (#3739)Vaxry
2023-11-04events: better adjust to unreported sizes for xwayland appsVaxry
fixes #3745
2023-11-03events: set reported size on the end of mappingVaxry
fixes #3743
2023-11-03renderer: render oversized blur with respect to fade alphaVaxry
2023-11-03fractional-scale: fix addon existence checkVaxry
2023-11-03renderer: improvements to wayland surface small() detectionVaxry
2023-11-03Master: fix drop_at_cursor when there are only two windows (#3734)thejch
* make drop_at_cursor work when dragging into a one-window workspace * fix drop_at_cursor when new_is_master is enabled
2023-11-03fractional-scale: post error on taken fs objectsVaxry
fixes #3735
2023-11-03renderer: fix legacy_renderer build (#3732)pastalian
In GLES2, `GL_RGB10_A2` and `GL_UNSIGNED_INT_2_10_10_10_REV` are defined as `GL_RGB10_A2_EXT` and `GL_UNSIGNED_INT_2_10_10_10_REV_EXT` respectively.
2023-11-03layout: better storage for no fullscreen checks varvaxerski
fixes #3731
2023-11-02xdg: use std::ceil for sending scale to surfacesVaxry
fixes #3724
2023-11-02input: simulate movement only if mouse is over in open/close windowVaxry
fixes #3726