index
:
Hyprland
0.45.1-b
IME
RAT
animation-system-rework
api-version
aquamarine
better-cmake
better-lockscreen-dead
better-versioning
blur-improvements
border-deco
buffer-lock-fixes
bundle-wlroots
ci
ci-archfix
ci-fix2
ci-test
cla
cmake
cmake_installheaders
coc
config
config-descriptions
constraint-fixez
ctm
cursor-rewrite
custom-renderer-wlr
damage-ring
damage-tracking
decoration-positioner
drm-copy-cursor
event-loop-rework
eventHookSystem
execinfo
explicit-sync
fix-pc
fix-resizes
fix-xdp
fixhyprpm
fixup-double-render-special
floating-special
format-rework
fractional-scaling
frame-scheduler
global-shortcuts
groupRework
hide-cursor-on-leave
hook-system-no-cc
hyprctl-nopoll
hyprcursor
hyprerrorreserve
hyprland-boxes
hyprlang-migration
hyprpm
hyprpm-local
hyprutils
hyprwayland-scanner-pt1
improve-output-configuration
keepDebugInfo
libinput
ls-issues
ls-issues-new
main
mat3x3
modernize-pointers
monitor-sp
move-monitors-to-sp
move-to-monitor-p
move-to-runtime-dir
native-handle
new-sp
nix
nix-stuff
nix_subprojects
no-submodules
no_xwayland_overhaul
nuke-ngwo
pkgconf
plugin-headers-wlroots
pluginSystem
protocol-rewrite-and-xdg-output
remove-nvidia-patches
render-unfocused
revert-6688-main
rewrite-constraints
save-wlr
scale-workspaces
scaling
screencopy-impl
seat-xdg-data-rewrite
security-checks-ci
set_xwl_name
style-and-stuff
subsurface-tree-rewrite
swipes
systemd
tablet-tools
tablets
tearing-self-impl
tearing-updates
tearing-v2
tearing-v3
textInputV1
toplevel-sharing-rev2
trampoline-rip-improvements
transforms
tty-stuff
unsafe-blah-blah-v3
unsafe-further-improvements
unsafe-state-reworks
v0.38.1-b
v0.44.1-b
v0.45.2-b
v0.46.1-b
v0.46.2-b
viewporter-impl
wayland-protocol-improvements
wayland-rewrite
window-decoration-flags-and-stuff
window-sharing
window-storage-rewrite-pt1
wlroots-off-renderer
workspace-storage-refactor
wrap-regions
wrap-surfaces
xdph
xwayland-rewrite
Hyprland is a highly customizable dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
hyprwm
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src
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render
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shaders
Age
Commit message (
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Author
2024-11-05
shaders: improve corner AA in borders shader
Vaxry
2024-11-05
shaders: fixup jagged edges in texture rounded corners
Vaxry
2024-04-17
shaders: Use sin-less hash for noise (#5607)
Epikastema
2024-03-18
renderer: add support for gles3.2 screen shaders
Vaxry
2024-02-15
shaders: use highp for fragments
Vaxry
2023-11-12
shaders: Some more changes in rgb2hsl. (#3834)
Dickby
2023-11-11
shaders: Small optimization in rgb2hsl. (#3831)
Dickby
2023-11-11
shaders: Avoid calculating unused values in hsl2rgb. (#3827)
Dickby
2023-11-11
shaders: Use clamp in doubleCircleSigmoid. (#3824)
Dickby
2023-11-09
opengl: switch to black-and-white for alpha mattes
Vaxry
2023-11-09
opengl: remove unused alpha matte from shadow
Vaxry
2023-11-06
renderer: added new customization options to the blur shaders (#3650)
Visual-Dawg
2023-11-04
shadows: fix on transformed
Vaxry
2023-11-04
Decos: Window decoration flags, shadow improvements (#3739)
Vaxry
2023-10-19
shaders: support changing the outer radius of borders independently
Vaxry
2023-09-30
shaders: Remove redundant clamp of smoothsteps return value. (#3456)
Dickby
2023-09-30
renderer: nuke multisample_edges in favor of a faster algorithm
vaxerski
2023-09-30
shaders: improve border rounding
vaxerski
2023-08-18
shaders: minor premultiplication fixes
vaxerski
2023-08-06
renderer: fix missing premultiplication for border multisampling
vaxerski
2023-08-06
renderer: fully switch to premultiplied alpha
vaxerski
2023-08-03
renderer: Various Blur Improvements (#2877)
Vaxry
2023-07-20
shaders: short-circuit rounding if radius <= 0
vaxerski
2023-06-11
Allow setting alpha value for ignorezero layer rule (#2477)
end-4
2023-04-04
debug: minor improvements to manual crash
vaxerski
2023-04-04
debug: added manual_crash
vaxerski
2023-03-24
shaders: fix missing discardAlphaZero
vaxerski
2023-03-17
LS: add blur and ignorezero rules
vaxerski
2023-03-04
opengl: use a passthru shader for final wlr copy
vaxerski
2022-12-20
touch up the clang format and format all files
vaxerski
2022-11-29
fix border inner offset in shader
vaxerski
2022-11-29
fix AA on borders
vaxerski
2022-11-27
optimize border shader
vaxerski
2022-11-26
use highp for pixcoord to fix nvidia border issues
vaxerski
2022-11-26
fix transformed border thickness
vaxerski
2022-11-26
allow 360 degrees of freedom in gradients
vaxerski
2022-11-26
optimize data feeding to gradient renderer
vaxerski
2022-11-26
added border gradients
vaxerski
2022-11-26
fix up the border shader
vaxerski
2022-11-21
Unify rounding shaders
vaxerski
2022-10-05
Remove texcoord from QUADFRAGSRC.
Felix Dick
2022-10-01
Remove unused ignoreCorners variable from texture shaders.
Felix Dick
2022-10-01
Cut the number of pixels that call length() in half.
Felix Dick
2022-10-01
Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader
Felix Dick
2022-09-29
Send absolute screen coordinates to texture shaders.
Felix Dick
2022-09-29
Don't pass bottomRight to textureShaders compute it within.
Felix Dick
2022-09-29
Even less branching (taken more or less from the border shader).
Felix Dick
2022-09-28
fixing your shit.
Felix Dick
2022-09-28
Merge branch 'main' into rework_rounding_shader
Felix Dick
2022-09-28
Make the rounding texture shaders smaller and more efficient.
Felix Dick
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