#include "AnimatedVariable.hpp" #include "../managers/AnimationManager.hpp" #include "../config/ConfigManager.hpp" CBaseAnimatedVariable::CBaseAnimatedVariable(eAnimatedVarType type) : m_Type(type) { ; // dummy var } void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, PHLWINDOW pWindow, eAVarDamagePolicy policy) { m_eDamagePolicy = policy; m_pConfig = pAnimConfig; m_pWindow = pWindow; m_bDummy = false; } void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, PHLLS pLayer, eAVarDamagePolicy policy) { m_eDamagePolicy = policy; m_pConfig = pAnimConfig; m_pLayer = pLayer; m_bDummy = false; } void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, PHLWORKSPACE pWorkspace, eAVarDamagePolicy policy) { m_eDamagePolicy = policy; m_pConfig = pAnimConfig; m_pWorkspace = pWorkspace; m_bDummy = false; } void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, eAVarDamagePolicy policy) { m_eDamagePolicy = policy; m_pConfig = pAnimConfig; m_bDummy = false; } CBaseAnimatedVariable::~CBaseAnimatedVariable() { unregister(); } void CBaseAnimatedVariable::unregister() { if (!g_pAnimationManager) return; std::erase_if(g_pAnimationManager->m_vAnimatedVariables, [&](const auto& other) { return other == this; }); m_bIsRegistered = false; disconnectFromActive(); } void CBaseAnimatedVariable::registerVar() { if (!m_bIsRegistered) g_pAnimationManager->m_vAnimatedVariables.push_back(this); m_bIsRegistered = true; } float CBaseAnimatedVariable::getPercent() { const auto DURATIONPASSED = std::chrono::duration_cast(std::chrono::steady_clock::now() - animationBegin).count(); return std::clamp((DURATIONPASSED / 100.f) / m_pConfig->pValues->internalSpeed, 0.f, 1.f); } float CBaseAnimatedVariable::getCurveValue() { if (!m_bIsBeingAnimated) return 1.f; const auto SPENT = getPercent(); if (SPENT >= 1.f) return 1.f; return g_pAnimationManager->getBezier(m_pConfig->pValues->internalBezier)->getYForPoint(SPENT); } void CBaseAnimatedVariable::connectToActive() { g_pAnimationManager->scheduleTick(); // otherwise the animation manager will never pick this up if (!m_bIsConnectedToActive) g_pAnimationManager->m_vActiveAnimatedVariables.push_back(this); m_bIsConnectedToActive = true; } void CBaseAnimatedVariable::disconnectFromActive() { std::erase_if(g_pAnimationManager->m_vActiveAnimatedVariables, [&](const auto& other) { return other == this; }); m_bIsConnectedToActive = false; }