#include "SyncReleaser.hpp" #include "SyncTimeline.hpp" #include "../../render/OpenGL.hpp" CSyncReleaser::CSyncReleaser(WP timeline_, uint64_t point_) : timeline(timeline_), point(point_) { ; } CSyncReleaser::~CSyncReleaser() { if (timeline.expired()) return; if (sync) timeline->importFromSyncFileFD(point, sync->fd()); else timeline->signal(point); } void CSyncReleaser::addReleaseSync(SP sync_) { sync = sync_; } void CSyncReleaser::drop() { timeline.reset(); }