#include "EventManager.hpp" #include "../Compositor.hpp" #include #include #include #include #include #include #include #include CEventManager::CEventManager() : m_iSocketFD(socket(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC | SOCK_NONBLOCK, 0)) { if (m_iSocketFD < 0) { Debug::log(ERR, "Couldn't start the Hyprland Socket 2. (1) IPC will not work."); return; } sockaddr_un SERVERADDRESS = {.sun_family = AF_UNIX}; const auto PATH = g_pCompositor->m_szInstancePath + "/.socket2.sock"; if (PATH.length() > sizeof(SERVERADDRESS.sun_path) - 1) { Debug::log(ERR, "Socket2 path is too long. (2) IPC will not work."); return; } strncpy(SERVERADDRESS.sun_path, PATH.c_str(), sizeof(SERVERADDRESS.sun_path) - 1); if (bind(m_iSocketFD, (sockaddr*)&SERVERADDRESS, SUN_LEN(&SERVERADDRESS)) < 0) { Debug::log(ERR, "Couldn't bind the Hyprland Socket 2. (3) IPC will not work."); return; } // 10 max queued. if (listen(m_iSocketFD, 10) < 0) { Debug::log(ERR, "Couldn't listen on the Hyprland Socket 2. (4) IPC will not work."); return; } m_pEventSource = wl_event_loop_add_fd(g_pCompositor->m_sWLEventLoop, m_iSocketFD, WL_EVENT_READABLE, onClientEvent, nullptr); } CEventManager::~CEventManager() { for (const auto& client : m_vClients) { wl_event_source_remove(client.eventSource); close(client.fd); } if (m_pEventSource != nullptr) wl_event_source_remove(m_pEventSource); if (m_iSocketFD >= 0) close(m_iSocketFD); } int CEventManager::onServerEvent(int fd, uint32_t mask, void* data) { return g_pEventManager->onClientEvent(fd, mask); } int CEventManager::onClientEvent(int fd, uint32_t mask, void* data) { return g_pEventManager->onServerEvent(fd, mask); } int CEventManager::onServerEvent(int fd, uint32_t mask) { if (mask & WL_EVENT_ERROR || mask & WL_EVENT_HANGUP) { Debug::log(ERR, "Socket2 hangup?? IPC broke"); wl_event_source_remove(m_pEventSource); m_pEventSource = nullptr; close(fd); m_iSocketFD = -1; return 0; } sockaddr_in clientAddress; socklen_t clientSize = sizeof(clientAddress); const auto ACCEPTEDCONNECTION = accept4(m_iSocketFD, (sockaddr*)&clientAddress, &clientSize, SOCK_CLOEXEC | SOCK_NONBLOCK); if (ACCEPTEDCONNECTION < 0) { if (errno != EAGAIN) { Debug::log(ERR, "Socket2 failed receiving connection, errno: {}", errno); wl_event_source_remove(m_pEventSource); m_pEventSource = nullptr; close(fd); m_iSocketFD = -1; } return 0; } Debug::log(LOG, "Socket2 accepted a new client at FD {}", ACCEPTEDCONNECTION); // add to event loop so we can close it when we need to auto* eventSource = wl_event_loop_add_fd(g_pCompositor->m_sWLEventLoop, ACCEPTEDCONNECTION, 0, onServerEvent, nullptr); m_vClients.emplace_back(SClient{ ACCEPTEDCONNECTION, {}, eventSource, }); return 0; } int CEventManager::onClientEvent(int fd, uint32_t mask) { if (mask & WL_EVENT_ERROR || mask & WL_EVENT_HANGUP) { Debug::log(LOG, "Socket2 fd {} hung up", fd); removeClientByFD(fd); return 0; } if (mask & WL_EVENT_WRITABLE) { const auto CLIENTIT = findClientByFD(fd); // send all queued events while (!CLIENTIT->events.empty()) { const auto& event = CLIENTIT->events.front(); if (write(CLIENTIT->fd, event->c_str(), event->length()) < 0) break; CLIENTIT->events.erase(CLIENTIT->events.begin()); } // stop polling when we sent all events if (CLIENTIT->events.empty()) wl_event_source_fd_update(CLIENTIT->eventSource, 0); } return 0; } std::vector::iterator CEventManager::findClientByFD(int fd) { return std::find_if(m_vClients.begin(), m_vClients.end(), [fd](const auto& client) { return client.fd == fd; }); } std::vector::iterator CEventManager::removeClientByFD(int fd) { const auto CLIENTIT = findClientByFD(fd); wl_event_source_remove(CLIENTIT->eventSource); close(fd); return m_vClients.erase(CLIENTIT); } std::string CEventManager::formatEvent(const SHyprIPCEvent& event) const { std::string_view data = event.data; auto eventString = std::format("{}>>{}\n", event.event, data.substr(0, 1024)); std::replace(eventString.begin() + event.event.length() + 2, eventString.end() - 1, '\n', ' '); return eventString; } void CEventManager::postEvent(const SHyprIPCEvent& event) { if (g_pCompositor->m_bIsShuttingDown) { Debug::log(WARN, "Suppressed (shutting down) event of type {}, content: {}", event.event, event.data); return; } const size_t MAX_QUEUED_EVENTS = 64; auto sharedEvent = makeShared(formatEvent(event)); for (auto it = m_vClients.begin(); it != m_vClients.end();) { // try to send the event immediately if the queue is empty const auto QUEUESIZE = it->events.size(); if (QUEUESIZE > 0 || write(it->fd, sharedEvent->c_str(), sharedEvent->length()) < 0) { if (QUEUESIZE >= MAX_QUEUED_EVENTS) { // too many events queued, remove the client Debug::log(ERR, "Socket2 fd {} overflowed event queue, removing", it->fd); it = removeClientByFD(it->fd); continue; } // queue it to send later if failed it->events.push_back(sharedEvent); // poll for write if queue was empty if (QUEUESIZE == 0) wl_event_source_fd_update(it->eventSource, WL_EVENT_WRITABLE); } ++it; } }