#include "EventLoopTimer.hpp" #include #include "EventLoopManager.hpp" CEventLoopTimer::CEventLoopTimer(std::optional timeout, std::function self, void* data)> cb_, void* data_) : cb(cb_), data(data_) { if (!timeout.has_value()) expires.reset(); else expires = std::chrono::steady_clock::now() + *timeout; } void CEventLoopTimer::updateTimeout(std::optional timeout) { if (!timeout.has_value()) { expires.reset(); g_pEventLoopManager->nudgeTimers(); return; } expires = std::chrono::steady_clock::now() + *timeout; g_pEventLoopManager->nudgeTimers(); } bool CEventLoopTimer::passed() { if (!expires.has_value()) return false; return std::chrono::steady_clock::now() > *expires; } void CEventLoopTimer::cancel() { wasCancelled = true; expires.reset(); } bool CEventLoopTimer::cancelled() { return wasCancelled; } void CEventLoopTimer::call(SP self) { expires.reset(); cb(self, data); } float CEventLoopTimer::leftUs() { if (!expires.has_value()) return std::numeric_limits::max(); return std::chrono::duration_cast(*expires - std::chrono::steady_clock::now()).count(); } bool CEventLoopTimer::armed() { return expires.has_value(); }