#pragma once #include "../defines.hpp" #include "Texture.hpp" class CFramebuffer { public: CFramebuffer(); ~CFramebuffer(); bool alloc(int w, int h, uint32_t format = GL_RGBA); void addStencil(); void bind(); void release(); void reset(); bool isAllocated(); Vector2D m_vSize; SP m_cTex; GLuint m_iFb; bool m_iFbAllocated{false}; SP m_pStencilTex; };