#pragma once #include "IHyprWindowDecoration.hpp" #include "../../devices/IPointer.hpp" #include #include "../Texture.hpp" #include #include class CTitleTex { public: CTitleTex(PHLWINDOW pWindow, const Vector2D& bufferSize, const float monitorScale); ~CTitleTex(); SP tex; std::string szContent; int textWidth; int textHeight; PHLWINDOWREF pWindowOwner; }; void refreshGroupBarGradients(); class CHyprGroupBarDecoration : public IHyprWindowDecoration { public: CHyprGroupBarDecoration(PHLWINDOW); virtual ~CHyprGroupBarDecoration(); virtual SDecorationPositioningInfo getPositioningInfo(); virtual void onPositioningReply(const SDecorationPositioningReply& reply); virtual void draw(PHLMONITOR, float const& a); virtual eDecorationType getDecorationType(); virtual void updateWindow(PHLWINDOW); virtual void damageEntire(); virtual bool onInputOnDeco(const eInputType, const Vector2D&, std::any = {}); virtual eDecorationLayer getDecorationLayer(); virtual uint64_t getDecorationFlags(); virtual std::string getDisplayName(); private: SBoxExtents m_seExtents; CBox m_bAssignedBox = {0}; PHLWINDOWREF m_pWindow; std::deque m_dwGroupMembers; float m_fBarWidth; float m_fBarHeight; CTitleTex* textureFromTitle(const std::string&); void invalidateTextures(); CBox assignedBoxGlobal(); bool onBeginWindowDragOnDeco(const Vector2D&); bool onEndWindowDragOnDeco(const Vector2D&, PHLWINDOW); bool onMouseButtonOnDeco(const Vector2D&, const IPointer::SButtonEvent&); bool onScrollOnDeco(const Vector2D&, const IPointer::SAxisEvent); struct STitleTexs { // STitleTexs* overriden = nullptr; // TODO: make shit shared in-group to decrease VRAM usage. std::deque> titleTexs; } m_sTitleTexs; };