#pragma once #include "PassElement.hpp" #include "../../config/ConfigDataValues.hpp" class CGradientValueData; class CBorderPassElement : public IPassElement { public: struct SBorderData { CBox box; CGradientValueData grad1, grad2; bool hasGrad2 = false; float lerp = 0.F, a = 1.F; int round = 0, borderSize = 1, outerRound = -1; }; CBorderPassElement(const SBorderData& data_); virtual ~CBorderPassElement() = default; virtual void draw(const CRegion& damage); virtual bool needsLiveBlur(); virtual bool needsPrecomputeBlur(); virtual const char* passName() { return "CBorderPassElement"; } private: SBorderData data; };