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#pragma once
enum eIcons
{
ICON_WARNING = 0,
ICON_INFO,
ICON_HINT,
ICON_ERROR,
ICON_CONFUSED,
ICON_OK,
ICON_NONE
};
enum eRenderStage
{
RENDER_PRE = 0, /* Before binding the gl context */
RENDER_BEGIN, /* Just when the rendering begins, nothing has been rendered yet. Damage, current render data in opengl valid. */
RENDER_PRE_WINDOWS, /* Pre windows, post bottom and overlay layers */
RENDER_POST_WINDOWS, /* Post windows, pre top/overlay layers, etc */
RENDER_LAST_MOMENT, /* Last moment to render with the gl context */
RENDER_POST, /* After rendering is finished, gl context not available anymore */
RENDER_POST_MIRROR, /* After rendering a mirror */
RENDER_PRE_WINDOW, /* Before rendering a window (any pass) Note some windows (e.g. tiled) may have 2 passes (main & popup) */
RENDER_POST_WINDOW, /* After rendering a window (any pass) */
};
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