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#pragma once
#define CONFIG_MANAGER_H
#include <map>
#include "../debug/Log.hpp"
#include <unordered_map>
#include "../defines.hpp"
#include <vector>
#include <deque>
#include <algorithm>
#include <regex>
#include "../Window.hpp"
#include "defaultConfig.hpp"
struct SConfigValue {
int64_t intValue = -1;
float floatValue = -1;
std::string strValue = "";
};
struct SMonitorRule {
std::string name = "";
Vector2D resolution = Vector2D(1280,720);
Vector2D offset = Vector2D(0,0);
float scale = 1;
float refreshRate = 60;
int defaultWorkspaceID = -1;
bool disabled = false;
};
struct SWindowRule {
std::string szRule;
std::string szValue;
};
class CConfigManager {
public:
CConfigManager();
void tick();
void init();
int getInt(std::string);
float getFloat(std::string);
std::string getString(std::string);
void setFloat(std::string, float);
void setInt(std::string, int);
void setString(std::string, std::string);
SConfigValue* getConfigValuePtr(std::string);
SMonitorRule getMonitorRuleFor(std::string);
std::vector<SWindowRule> getMatchingRules(CWindow*);
// no-op when done.
void dispatchExecOnce();
void performMonitorReload();
bool m_bWantsMonitorReload = false;
std::string parseKeyword(const std::string&, const std::string&, bool dynamic = false);
private:
std::unordered_map<std::string, SConfigValue> configValues;
time_t lastModifyTime = 0; // for reloading the config if changed
std::string currentCategory = ""; // For storing the category of the current item
std::string parseError = ""; // For storing a parse error to display later
bool isFirstLaunch = true; // For exec-once
std::deque<SMonitorRule> m_dMonitorRules;
std::deque<SWindowRule> m_dWindowRules;
bool firstExecDispatched = false;
std::deque<std::string> firstExecRequests;
// internal methods
void setDefaultVars();
void loadConfigLoadVars();
SConfigValue getConfigValueSafe(std::string);
void parseLine(std::string&);
void configSetValueSafe(const std::string&, const std::string&);
void handleRawExec(const std::string&, const std::string&);
void handleMonitor(const std::string&, const std::string&);
void handleBind(const std::string&, const std::string&);
void handleUnbind(const std::string&, const std::string&);
void handleWindowRule(const std::string&, const std::string&);
void handleDefaultWorkspace(const std::string&, const std::string&);
};
inline std::unique_ptr<CConfigManager> g_pConfigManager;
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