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#pragma once

#define CONFIG_MANAGER_H

#include <map>
#include "../debug/Log.hpp"
#include <unordered_map>
#include "../defines.hpp"
#include <vector>
#include <deque>
#include <algorithm>
#include <regex>
#include "../Window.hpp"
#include "../helpers/WLClasses.hpp"

#include "defaultConfig.hpp"
#include "ConfigDataValues.hpp"

#define STRVAL_EMPTY "[[EMPTY]]"

#define INITANIMCFG(name)           animationConfig[name] = {}
#define CREATEANIMCFG(name, parent) animationConfig[name] = {false, "", "", 0.f, -1, &animationConfig["global"], &animationConfig[parent]}

#define HANDLE void*

struct SConfigValue {
    int64_t                                 intValue   = -INT64_MAX;
    float                                   floatValue = -__FLT_MAX__;
    std::string                             strValue   = "";
    Vector2D                                vecValue   = Vector2D(-__FLT_MAX__, -__FLT_MAX__);
    std::shared_ptr<ICustomConfigValueData> data;

    bool                                    set = false; // used for device configs
};

struct SMonitorRule {
    std::string         name             = "";
    Vector2D            resolution       = Vector2D(1280, 720);
    Vector2D            offset           = Vector2D(0, 0);
    float               scale            = 1;
    float               refreshRate      = 60;
    std::string         defaultWorkspace = "";
    bool                disabled         = false;
    wl_output_transform transform        = WL_OUTPUT_TRANSFORM_NORMAL;
    std::string         mirrorOf         = "";
    bool                enable10bit      = false;
};

struct SMonitorAdditionalReservedArea {
    int top    = 0;
    int bottom = 0;
    int left   = 0;
    int right  = 0;
};

struct SAnimationPropertyConfig {
    bool                      overriden = true;

    std::string               internalBezier  = "";
    std::string               internalStyle   = "";
    float                     internalSpeed   = 0.f;
    int                       internalEnabled = -1;

    SAnimationPropertyConfig* pValues          = nullptr;
    SAnimationPropertyConfig* pParentAnimation = nullptr;
};

struct SExecRequestedRule {
    std::string szRule = "";
    uint64_t    iPid   = 0;
};

class CVarList {
  public:
    CVarList(const std::string& in, long unsigned int lastArgNo = 0, const char separator = ',') {
        std::string curitem = "";
        std::string argZ    = in;

        auto        nextItem = [&]() {
            auto idx = lastArgNo != 0 && m_vArgs.size() >= lastArgNo - 1 ? std::string::npos : argZ.find_first_of(separator);

            if (idx != std::string::npos) {
                curitem = argZ.substr(0, idx);
                argZ    = argZ.substr(idx + 1);
            } else {
                curitem = argZ;
                argZ    = STRVAL_EMPTY;
            }
        };

        nextItem();

        while (curitem != STRVAL_EMPTY) {
            m_vArgs.push_back(removeBeginEndSpacesTabs(curitem));
            nextItem();
        }
    };

    ~CVarList() = default;

    size_t size() const {
        return m_vArgs.size();
    }

    std::string operator[](const long unsigned int& idx) const {
        if (idx >= m_vArgs.size())
            return "";
        return m_vArgs[idx];
    }

    // for range-based loops
    std::vector<std::string>::iterator begin() {
        return m_vArgs.begin();
    }
    std::vector<std::string>::const_iterator begin() const {
        return m_vArgs.begin();
    }
    std::vector<std::string>::iterator end() {
        return m_vArgs.end();
    }
    std::vector<std::string>::const_iterator end() const {
        return m_vArgs.end();
    }

  private:
    std::vector<std::string> m_vArgs;
};

class CConfigManager {
  public:
    CConfigManager();

    void                                                            tick();
    void                                                            init();

    int                                                             getInt(const std::string&);
    float                                                           getFloat(const std::string&);
    std::string                                                     getString(const std::string&);
    void                                                            setFloat(const std::string&, float);
    void                                                            setInt(const std::string&, int);
    void                                                            setString(const std::string&, const std::string&);

    int                                                             getDeviceInt(const std::string&, const std::string&);
    float                                                           getDeviceFloat(const std::string&, const std::string&);
    std::string                                                     getDeviceString(const std::string&, const std::string&);
    bool                                                            deviceConfigExists(const std::string&);
    bool                                                            shouldBlurLS(const std::string&);

    SConfigValue*                                                   getConfigValuePtr(const std::string&);
    SConfigValue*                                                   getConfigValuePtrSafe(const std::string&);

    SMonitorRule                                                    getMonitorRuleFor(const std::string&, const std::string& displayName = "");

    CMonitor*                                                       getBoundMonitorForWS(const std::string&);
    std::string                                                     getBoundMonitorStringForWS(const std::string&);

    std::vector<SWindowRule>                                        getMatchingRules(CWindow*);
    std::vector<SLayerRule>                                         getMatchingRules(SLayerSurface*);

    std::unordered_map<std::string, SMonitorAdditionalReservedArea> m_mAdditionalReservedAreas;

    std::unordered_map<std::string, SAnimationPropertyConfig>       getAnimationConfig();

    void                                                            addPluginConfigVar(HANDLE handle, const std::string& name, const SConfigValue& value);
    void                                                            removePluginConfig(HANDLE handle);

    // no-op when done.
    void                      dispatchExecOnce();

    void                      performMonitorReload();
    bool                      m_bWantsMonitorReload = false;
    bool                      m_bForceReload        = false;
    bool                      m_bNoMonitorReload    = false;
    void                      ensureDPMS();
    void                      ensureVRR(CMonitor* pMonitor = nullptr);

    std::string               parseKeyword(const std::string&, const std::string&, bool dynamic = false);

    void                      addParseError(const std::string&);

    SAnimationPropertyConfig* getAnimationPropertyConfig(const std::string&);

    void                      addExecRule(const SExecRequestedRule&);

    std::string               configCurrentPath;

  private:
    std::deque<std::string>                                                                    configPaths;       // stores all the config paths
    std::unordered_map<std::string, time_t>                                                    configModifyTimes; // stores modify times
    std::unordered_map<std::string, std::string>                                               configDynamicVars; // stores dynamic vars declared by the user
    std::unordered_map<std::string, SConfigValue>                                              configValues;
    std::unordered_map<std::string, std::unordered_map<std::string, SConfigValue>>             deviceConfigs; // stores device configs

    std::unordered_map<std::string, SAnimationPropertyConfig>                                  animationConfig; // stores all the animations with their set values

    std::string                                                                                currentCategory = ""; // For storing the category of the current item

    std::string                                                                                parseError = ""; // For storing a parse error to display later

    std::string                                                                                m_szCurrentSubmap = ""; // For storing the current keybind submap

    std::vector<std::pair<std::string, std::string>>                                           boundWorkspaces;

    std::vector<SExecRequestedRule>                                                            execRequestedRules; // rules requested with exec, e.g. [workspace 2] kitty

    std::unordered_map<HANDLE, std::unique_ptr<std::unordered_map<std::string, SConfigValue>>> pluginConfigs; // stores plugin configs

    bool                                                                                       isFirstLaunch = true; // For exec-once

    std::deque<SMonitorRule>                                                                   m_dMonitorRules;
    std::deque<SWindowRule>                                                                    m_dWindowRules;
    std::deque<SLayerRule>                                                                     m_dLayerRules;
    std::deque<std::string>                                                                    m_dBlurLSNamespaces;

    bool                                                                                       firstExecDispatched = false;
    std::deque<std::string>                                                                    firstExecRequests;

    std::unordered_map<std::string, std::string>                                               environmentVariables;

    // internal methods
    void         setDefaultVars();
    void         setDefaultAnimationVars();
    void         setDeviceDefaultVars(const std::string&);
    void         populateEnvironment();

    void         setAnimForChildren(SAnimationPropertyConfig* const);
    void         updateBlurredLS(const std::string&, const bool);

    void         applyUserDefinedVars(std::string&, const size_t);
    void         loadConfigLoadVars();
    SConfigValue getConfigValueSafe(const std::string&);
    SConfigValue getConfigValueSafeDevice(const std::string&, const std::string&);
    void         parseLine(std::string&);
    void         configSetValueSafe(const std::string&, const std::string&);
    void         handleDeviceConfig(const std::string&, const std::string&);
    void         handleRawExec(const std::string&, const std::string&);
    void         handleMonitor(const std::string&, const std::string&);
    void         handleBind(const std::string&, const std::string&);
    void         handleUnbind(const std::string&, const std::string&);
    void         handleWindowRule(const std::string&, const std::string&);
    void         handleLayerRule(const std::string&, const std::string&);
    void         handleWindowRuleV2(const std::string&, const std::string&);
    void         handleDefaultWorkspace(const std::string&, const std::string&);
    void         handleBezier(const std::string&, const std::string&);
    void         handleAnimation(const std::string&, const std::string&);
    void         handleSource(const std::string&, const std::string&);
    void         handleSubmap(const std::string&, const std::string&);
    void         handleBlurLS(const std::string&, const std::string&);
    void         handleBindWS(const std::string&, const std::string&);
    void         handleEnv(const std::string&, const std::string&);
};

inline std::unique_ptr<CConfigManager> g_pConfigManager;