1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
|
#pragma once
#include "IHID.hpp"
#include "../macros.hpp"
#include "../helpers/math/Math.hpp"
#include <optional>
#include <xkbcommon/xkbcommon.h>
AQUAMARINE_FORWARD(IKeyboard);
enum eKeyboardModifiers {
HL_MODIFIER_SHIFT = (1 << 0),
HL_MODIFIER_CAPS = (1 << 1),
HL_MODIFIER_CTRL = (1 << 2),
HL_MODIFIER_ALT = (1 << 3),
HL_MODIFIER_MOD2 = (1 << 4),
HL_MODIFIER_MOD3 = (1 << 5),
HL_MODIFIER_META = (1 << 6),
HL_MODIFIER_MOD5 = (1 << 7),
};
class IKeyboard : public IHID {
public:
virtual ~IKeyboard();
virtual uint32_t getCapabilities();
virtual eHIDType getType();
virtual bool isVirtual() = 0;
virtual SP<Aquamarine::IKeyboard> aq() = 0;
struct SKeyEvent {
uint32_t timeMs = 0;
uint32_t keycode = 0;
bool updateMods = false;
wl_keyboard_key_state state = WL_KEYBOARD_KEY_STATE_PRESSED;
};
struct SKeymapEvent {
xkb_keymap* keymap = nullptr;
};
struct SModifiersEvent {
uint32_t depressed = 0;
uint32_t latched = 0;
uint32_t locked = 0;
uint32_t group = 0;
};
struct {
CSignal key;
CSignal modifiers;
CSignal keymap;
CSignal repeatInfo;
} keyboardEvents;
struct SStringRuleNames {
std::string layout = "";
std::string model = "";
std::string variant = "";
std::string options = "";
std::string rules = "";
};
void setKeymap(const SStringRuleNames& rules);
void updateXKBTranslationState(xkb_keymap* const keymap = nullptr);
std::string getActiveLayout();
std::optional<uint32_t> getLEDs();
void updateLEDs();
void updateLEDs(uint32_t leds);
uint32_t getModifiers();
void updateModifiers(uint32_t depressed, uint32_t latched, uint32_t locked, uint32_t group);
bool updateModifiersState(); // rets whether changed
void updateXkbStateWithKey(uint32_t xkbKey, bool pressed);
void updateKeymapFD();
bool active = false;
bool enabled = true;
// if the keymap is overridden by the implementation,
// don't try to set keyboard rules anymore, to avoid overwriting the requested one.
// e.g. Virtual keyboards with custom maps.
bool keymapOverridden = false;
xkb_layout_index_t activeLayout = 0;
xkb_state * xkbState = nullptr, *xkbStaticState /* Static state: never gets modifiers or layout changes sent, used for keybinds. */ = nullptr,
*xkbSymState = nullptr /* Same as static but gets layouts */;
xkb_keymap* xkbKeymap = nullptr;
struct {
uint32_t depressed = 0, latched = 0, locked = 0, group = 0;
} modifiersState;
std::array<xkb_led_index_t, 3> ledIndexes = {XKB_MOD_INVALID};
std::array<xkb_mod_index_t, 8> modIndexes = {XKB_MOD_INVALID};
uint32_t leds = 0;
std::string hlName = "";
std::string xkbFilePath = "";
std::string xkbKeymapString = "";
int xkbKeymapFD = -1;
SStringRuleNames currentRules;
int repeatRate = 0;
int repeatDelay = 0;
int numlockOn = -1;
bool resolveBindsBySym = false;
WP<IKeyboard> self;
private:
void clearManuallyAllocd();
std::vector<uint32_t> pressedXKB;
};
|