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#include "../Compositor.hpp"
#include "../helpers/WLClasses.hpp"
#include "../managers/input/InputManager.hpp"
#include "../render/Renderer.hpp"
#include "Events.hpp"
#include "../debug/HyprCtl.hpp"
// --------------------------------------------------------- //
// __ __ ____ _ _ _____ _______ ____ _____ _____ //
// | \/ |/ __ \| \ | |_ _|__ __/ __ \| __ \ / ____| //
// | \ / | | | | \| | | | | | | | | | |__) | (___ //
// | |\/| | | | | . ` | | | | | | | | | _ / \___ \ //
// | | | | |__| | |\ |_| |_ | | | |__| | | \ \ ____) | //
// |_| |_|\____/|_| \_|_____| |_| \____/|_| \_\_____/ //
// //
// --------------------------------------------------------- //
void Events::listener_change(wl_listener* listener, void* data) {
// layout got changed, let's update monitors.
const auto CONFIG = wlr_output_configuration_v1_create();
for (auto& m : g_pCompositor->m_vMonitors) {
const auto CONFIGHEAD = wlr_output_configuration_head_v1_create(CONFIG, m->output);
// TODO: clients off of disabled
wlr_box BOX;
wlr_output_layout_get_box(g_pCompositor->m_sWLROutputLayout, m->output, &BOX);
//m->vecSize.x = BOX.width;
// m->vecSize.y = BOX.height;
m->vecPosition.x = BOX.x;
m->vecPosition.y = BOX.y;
CONFIGHEAD->state.enabled = m->output->enabled;
CONFIGHEAD->state.mode = m->output->current_mode;
CONFIGHEAD->state.x = m->vecPosition.x;
CONFIGHEAD->state.y = m->vecPosition.y;
}
wlr_output_manager_v1_set_configuration(g_pCompositor->m_sWLROutputMgr, CONFIG);
}
void Events::listener_newOutput(wl_listener* listener, void* data) {
// new monitor added, let's accomodate for that.
const auto OUTPUT = (wlr_output*)data;
// for warping the cursor on launch
static bool firstLaunch = true;
if (!OUTPUT->name) {
Debug::log(ERR, "New monitor has no name?? Ignoring");
return;
}
if (g_pCompositor->m_bUnsafeState) {
Debug::log(WARN, "Recovering from an unsafe state. May you be lucky.");
}
// add it to real
std::shared_ptr<CMonitor>* PNEWMONITORWRAP = nullptr;
for (auto& rm : g_pCompositor->m_vRealMonitors) {
if (rm->szName == OUTPUT->name) {
PNEWMONITORWRAP = &rm;
Debug::log(LOG, "Recovering a removed monitor.");
break;
}
}
if (!PNEWMONITORWRAP) {
Debug::log(LOG, "Adding completely new monitor.");
PNEWMONITORWRAP = &g_pCompositor->m_vRealMonitors.emplace_back(std::make_shared<CMonitor>());
(*PNEWMONITORWRAP)->ID = g_pCompositor->getNextAvailableMonitorID();
}
const auto PNEWMONITOR = PNEWMONITORWRAP->get();
PNEWMONITOR->output = OUTPUT;
PNEWMONITOR->m_pThisWrap = PNEWMONITORWRAP;
PNEWMONITOR->onConnect(false);
if ((!g_pHyprRenderer->m_pMostHzMonitor || PNEWMONITOR->refreshRate > g_pHyprRenderer->m_pMostHzMonitor->refreshRate) && PNEWMONITOR->m_bEnabled)
g_pHyprRenderer->m_pMostHzMonitor = PNEWMONITOR;
// ready to process cuz we have a monitor
if (PNEWMONITOR->m_bEnabled) {
g_pCompositor->m_bReadyToProcess = true;
g_pCompositor->m_bUnsafeState = false;
}
g_pConfigManager->m_bWantsMonitorReload = true;
g_pCompositor->scheduleFrameForMonitor(PNEWMONITOR);
if (firstLaunch) {
firstLaunch = false;
const auto POS = PNEWMONITOR->vecPosition + PNEWMONITOR->vecSize / 2.f;
if (g_pCompositor->m_sSeat.mouse)
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, POS.x, POS.y);
}
}
void Events::listener_monitorFrame(void* owner, void* data) {
CMonitor* const PMONITOR = (CMonitor*)owner;
if ((g_pCompositor->m_sWLRSession && !g_pCompositor->m_sWLRSession->active) || !g_pCompositor->m_bSessionActive || g_pCompositor->m_bUnsafeState) {
Debug::log(WARN, "Attempted to render frame on inactive session!");
return; // cannot draw on session inactive (different tty)
}
if (!PMONITOR->m_bEnabled)
return;
static std::chrono::high_resolution_clock::time_point startRender = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point startRenderOverlay = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point endRenderOverlay = std::chrono::high_resolution_clock::now();
static auto* const PDEBUGOVERLAY = &g_pConfigManager->getConfigValuePtr("debug:overlay")->intValue;
static auto* const PDAMAGETRACKINGMODE = &g_pConfigManager->getConfigValuePtr("debug:damage_tracking")->intValue;
static auto* const PDAMAGEBLINK = &g_pConfigManager->getConfigValuePtr("debug:damage_blink")->intValue;
static auto* const PNODIRECTSCANOUT = &g_pConfigManager->getConfigValuePtr("misc:no_direct_scanout")->intValue;
static auto* const PVFR = &g_pConfigManager->getConfigValuePtr("misc:vfr")->intValue;
static int damageBlinkCleanup = 0; // because double-buffered
if (!*PDAMAGEBLINK)
damageBlinkCleanup = 0;
if (*PDEBUGOVERLAY == 1) {
startRender = std::chrono::high_resolution_clock::now();
g_pDebugOverlay->frameData(PMONITOR);
}
if (PMONITOR->framesToSkip > 0) {
PMONITOR->framesToSkip -= 1;
if (!PMONITOR->noFrameSchedule)
g_pCompositor->scheduleFrameForMonitor(PMONITOR);
else {
Debug::log(LOG, "NoFrameSchedule hit for %s.", PMONITOR->szName.c_str());
}
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(PMONITOR->ID);
if (PMONITOR->framesToSkip > 10)
PMONITOR->framesToSkip = 0;
return;
}
// checks //
if (PMONITOR->ID == g_pHyprRenderer->m_pMostHzMonitor->ID ||
*PVFR == 1) { // unfortunately with VFR we don't have the guarantee mostHz is going to be updated all the time, so we have to ignore that
g_pCompositor->sanityCheckWorkspaces();
g_pAnimationManager->tick();
g_pConfigManager->dispatchExecOnce(); // We exec-once when at least one monitor starts refreshing, meaning stuff has init'd
if (g_pConfigManager->m_bWantsMonitorReload)
g_pConfigManager->performMonitorReload();
g_pHyprRenderer->ensureCursorRenderingMode(); // so that the cursor gets hidden/shown if the user requested timeouts
}
// //
if (PMONITOR->scheduledRecalc) {
PMONITOR->scheduledRecalc = false;
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(PMONITOR->ID);
}
// Direct scanout first
if (!*PNODIRECTSCANOUT) {
if (g_pHyprRenderer->attemptDirectScanout(PMONITOR)) {
return;
} else if (g_pHyprRenderer->m_pLastScanout) {
Debug::log(LOG, "Left a direct scanout.");
g_pHyprRenderer->m_pLastScanout = nullptr;
}
}
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
// check the damage
pixman_region32_t damage;
bool hasChanged;
pixman_region32_init(&damage);
if (*PDAMAGETRACKINGMODE == -1) {
Debug::log(CRIT, "Damage tracking mode -1 ????");
return;
}
g_pHyprOpenGL->preRender(PMONITOR);
if (!wlr_output_damage_attach_render(PMONITOR->damage, &hasChanged, &damage)) {
Debug::log(ERR, "Couldn't attach render to display %s ???", PMONITOR->szName.c_str());
return;
}
// we need to cleanup fading out when rendering the appropriate context
g_pCompositor->cleanupFadingOut(PMONITOR->ID);
if (!hasChanged && *PDAMAGETRACKINGMODE != DAMAGE_TRACKING_NONE && PMONITOR->forceFullFrames == 0 && damageBlinkCleanup == 0) {
pixman_region32_fini(&damage);
wlr_output_rollback(PMONITOR->output);
if (*PDAMAGEBLINK || *PVFR == 0)
g_pCompositor->scheduleFrameForMonitor(PMONITOR);
return;
}
// if we have no tracking or full tracking, invalidate the entire monitor
if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR || PMONITOR->forceFullFrames > 0 || damageBlinkCleanup > 0 ||
PMONITOR->isMirror() /* why??? */) {
pixman_region32_union_rect(&damage, &damage, 0, 0, (int)PMONITOR->vecTransformedSize.x * 10, (int)PMONITOR->vecTransformedSize.y * 10); // wot?
pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage);
} else {
static auto* const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
// if we use blur we need to expand the damage for proper blurring
if (*PBLURENABLED == 1) {
// TODO: can this be optimized?
static auto* const PBLURSIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_size")->intValue;
static auto* const PBLURPASSES = &g_pConfigManager->getConfigValuePtr("decoration:blur_passes")->intValue;
const auto BLURRADIUS = *PBLURSIZE * pow(2, *PBLURPASSES); // is this 2^pass? I don't know but it works... I think.
// now, prep the damage, get the extended damage region
wlr_region_expand(&damage, &damage, BLURRADIUS); // expand for proper blurring
pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage);
wlr_region_expand(&damage, &damage, BLURRADIUS); // expand for proper blurring 2
} else {
pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage);
}
}
if (PMONITOR->forceFullFrames > 0) {
PMONITOR->forceFullFrames -= 1;
if (PMONITOR->forceFullFrames > 10)
PMONITOR->forceFullFrames = 0;
}
// TODO: this is getting called with extents being 0,0,0,0 should it be?
// potentially can save on resources.
g_pHyprOpenGL->begin(PMONITOR, &damage);
if (PMONITOR->isMirror()) {
g_pHyprOpenGL->renderMirrored();
} else {
g_pHyprOpenGL->clear(CColor(17.0 / 255.0, 17.0 / 255.0, 17.0 / 255.0, 1.0));
g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
g_pHyprRenderer->renderAllClientsForMonitor(PMONITOR->ID, &now);
// if correct monitor draw hyprerror
if (PMONITOR == g_pCompositor->m_vMonitors.front().get())
g_pHyprError->draw();
// for drawing the debug overlay
if (PMONITOR == g_pCompositor->m_vMonitors.front().get() && *PDEBUGOVERLAY == 1) {
startRenderOverlay = std::chrono::high_resolution_clock::now();
g_pDebugOverlay->draw();
endRenderOverlay = std::chrono::high_resolution_clock::now();
}
if (*PDAMAGEBLINK && damageBlinkCleanup == 0) {
wlr_box monrect = {0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
g_pHyprOpenGL->renderRect(&monrect, CColor(1.0, 0.0, 1.0, 100.0 / 255.0), 0);
damageBlinkCleanup = 1;
} else if (*PDAMAGEBLINK) {
damageBlinkCleanup++;
if (damageBlinkCleanup > 3)
damageBlinkCleanup = 0;
}
if (wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y)) {
wlr_output_render_software_cursors(PMONITOR->output, NULL);
wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
}
}
g_pHyprOpenGL->end();
g_pProtocolManager->m_pToplevelExportProtocolManager->onMonitorRender(PMONITOR); // dispatch any toplevel sharing
// calc frame damage
pixman_region32_t frameDamage;
pixman_region32_init(&frameDamage);
const auto TRANSFORM = wlr_output_transform_invert(PMONITOR->output->transform);
wlr_region_transform(&frameDamage, &g_pHyprOpenGL->m_rOriginalDamageRegion, TRANSFORM, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y);
if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR)
pixman_region32_union_rect(&frameDamage, &frameDamage, 0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y);
if (*PDAMAGEBLINK)
pixman_region32_union(&frameDamage, &frameDamage, &damage);
wlr_output_set_damage(PMONITOR->output, &frameDamage);
if (!PMONITOR->mirrors.empty())
g_pHyprRenderer->damageMirrorsWith(PMONITOR, &frameDamage);
pixman_region32_fini(&frameDamage);
pixman_region32_fini(&damage);
if (!wlr_output_commit(PMONITOR->output))
return;
if (*PDAMAGEBLINK || *PVFR == 0)
g_pCompositor->scheduleFrameForMonitor(PMONITOR);
if (*PDEBUGOVERLAY == 1) {
const float µs = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - startRender).count() / 1000.f;
g_pDebugOverlay->renderData(PMONITOR, µs);
if (PMONITOR == g_pCompositor->m_vMonitors.front().get()) {
const float µsNoOverlay = µs - std::chrono::duration_cast<std::chrono::nanoseconds>(endRenderOverlay - startRenderOverlay).count() / 1000.f;
g_pDebugOverlay->renderDataNoOverlay(PMONITOR, µsNoOverlay);
} else {
g_pDebugOverlay->renderDataNoOverlay(PMONITOR, µs);
}
}
}
void Events::listener_monitorDestroy(void* owner, void* data) {
const auto OUTPUT = (wlr_output*)data;
CMonitor* pMonitor = nullptr;
for (auto& m : g_pCompositor->m_vRealMonitors) {
if (m->output == OUTPUT) {
pMonitor = m.get();
break;
}
}
if (!pMonitor)
return;
Debug::log(LOG, "Destroy called for monitor %s", pMonitor->output->name);
pMonitor->onDisconnect();
// cleanup if not unsafe
if (!g_pCompositor->m_bUnsafeState) {
Debug::log(LOG, "Removing monitor %s from realMonitors", pMonitor->output->name);
std::erase_if(g_pCompositor->m_vRealMonitors, [&](std::shared_ptr<CMonitor>& el) { return el.get() == pMonitor; });
}
}
void Events::listener_monitorStateRequest(void* owner, void* data) {
const auto PMONITOR = (CMonitor*)owner;
const auto E = (wlr_output_event_request_state*)data;
wlr_output_commit_state(PMONITOR->output, E->state);
}
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