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#include "../Compositor.hpp"
#include "../helpers/WLClasses.hpp"
#include "../managers/InputManager.hpp"
#include "../render/Renderer.hpp"
#include "Events.hpp"
#include "../debug/HyprCtl.hpp"
// --------------------------------------------------------- //
// __ __ ____ _ _ _____ _______ ____ _____ _____ //
// | \/ |/ __ \| \ | |_ _|__ __/ __ \| __ \ / ____| //
// | \ / | | | | \| | | | | | | | | | |__) | (___ //
// | |\/| | | | | . ` | | | | | | | | | _ / \___ \ //
// | | | | |__| | |\ |_| |_ | | | |__| | | \ \ ____) | //
// |_| |_|\____/|_| \_|_____| |_| \____/|_| \_\_____/ //
// //
// --------------------------------------------------------- //
SMonitor* pMostHzMonitor = nullptr;
void Events::listener_change(wl_listener* listener, void* data) {
// layout got changed, let's update monitors.
const auto CONFIG = wlr_output_configuration_v1_create();
for (auto& m : g_pCompositor->m_lMonitors) {
const auto CONFIGHEAD = wlr_output_configuration_head_v1_create(CONFIG, m.output);
// TODO: clients off of disabled
wlr_box BOX;
wlr_output_layout_get_box(g_pCompositor->m_sWLROutputLayout, m.output, &BOX);
//m.vecSize.x = BOX.width;
// m.vecSize.y = BOX.height;
m.vecPosition.x = BOX.x;
m.vecPosition.y = BOX.y;
CONFIGHEAD->state.enabled = m.output->enabled;
CONFIGHEAD->state.mode = m.output->current_mode;
CONFIGHEAD->state.x = m.vecPosition.x;
CONFIGHEAD->state.y = m.vecPosition.y;
wlr_output_set_custom_mode(m.output, m.vecPixelSize.x, m.vecPixelSize.y, (int)(round(m.refreshRate * 1000)));
}
wlr_output_manager_v1_set_configuration(g_pCompositor->m_sWLROutputMgr, CONFIG);
}
void Events::listener_newOutput(wl_listener* listener, void* data) {
// new monitor added, let's accomodate for that.
const auto OUTPUT = (wlr_output*)data;
// get monitor rule that matches
SMonitorRule monitorRule = g_pConfigManager->getMonitorRuleFor(OUTPUT->name);
// if it's disabled, disable and ignore
if (monitorRule.disabled) {
wlr_output_enable(OUTPUT, 0);
wlr_output_commit(OUTPUT);
return;
}
SMonitor newMonitor;
newMonitor.output = OUTPUT;
newMonitor.ID = g_pCompositor->m_lMonitors.size();
newMonitor.szName = OUTPUT->name;
wlr_output_init_render(OUTPUT, g_pCompositor->m_sWLRAllocator, g_pCompositor->m_sWLRRenderer);
wlr_output_set_scale(OUTPUT, monitorRule.scale);
wlr_xcursor_manager_load(g_pCompositor->m_sWLRXCursorMgr, monitorRule.scale);
wlr_output_set_transform(OUTPUT, WL_OUTPUT_TRANSFORM_NORMAL); // TODO: support other transforms
wlr_output_enable_adaptive_sync(OUTPUT, 1);
// create it in the arr
newMonitor.vecPosition = monitorRule.offset;
newMonitor.vecSize = monitorRule.resolution;
newMonitor.refreshRate = monitorRule.refreshRate;
g_pCompositor->m_lMonitors.push_back(newMonitor);
const auto PNEWMONITOR = &g_pCompositor->m_lMonitors.back();
PNEWMONITOR->hyprListener_monitorFrame.initCallback(&OUTPUT->events.frame, &Events::listener_monitorFrame, PNEWMONITOR);
PNEWMONITOR->hyprListener_monitorDestroy.initCallback(&OUTPUT->events.destroy, &Events::listener_monitorDestroy, PNEWMONITOR);
wlr_output_enable(OUTPUT, 1);
// TODO: this doesn't seem to set the X and Y correctly,
// wlr_output_layout_output_coords returns invalid values, I think...
wlr_output_layout_add(g_pCompositor->m_sWLROutputLayout, OUTPUT, monitorRule.offset.x, monitorRule.offset.y);
// set mode, also applies
g_pHyprRenderer->applyMonitorRule(PNEWMONITOR, &monitorRule, true);
Debug::log(LOG, "Added new monitor with name %s at %i,%i with size %ix%i, pointer %x", OUTPUT->name, (int)monitorRule.offset.x, (int)monitorRule.offset.y, (int)monitorRule.resolution.x, (int)monitorRule.resolution.y, OUTPUT);
PNEWMONITOR->damage = wlr_output_damage_create(PNEWMONITOR->output);
// add a WLR workspace group
PNEWMONITOR->pWLRWorkspaceGroupHandle = wlr_ext_workspace_group_handle_v1_create(g_pCompositor->m_sWLREXTWorkspaceMgr);
wlr_ext_workspace_group_handle_v1_output_enter(PNEWMONITOR->pWLRWorkspaceGroupHandle, PNEWMONITOR->output);
// Workspace
const auto WORKSPACEID = monitorRule.defaultWorkspaceID == -1 ? g_pCompositor->m_lWorkspaces.size() + 1 /* Cuz workspaces doesnt have the new one yet and we start with 1 */ : monitorRule.defaultWorkspaceID;
g_pCompositor->m_lWorkspaces.emplace_back(newMonitor.ID);
const auto PNEWWORKSPACE = &g_pCompositor->m_lWorkspaces.back();
// We are required to set the name here immediately
wlr_ext_workspace_handle_v1_set_name(PNEWWORKSPACE->m_pWlrHandle, std::to_string(WORKSPACEID).c_str());
PNEWWORKSPACE->m_iID = WORKSPACEID;
PNEWWORKSPACE->m_szName = std::to_string(WORKSPACEID);
PNEWMONITOR->activeWorkspace = PNEWWORKSPACE->m_iID;
PNEWMONITOR->scale = monitorRule.scale;
g_pCompositor->deactivateAllWLRWorkspaces(PNEWWORKSPACE->m_pWlrHandle);
PNEWWORKSPACE->setActive(true);
if (!pMostHzMonitor || monitorRule.refreshRate > pMostHzMonitor->refreshRate)
pMostHzMonitor = PNEWMONITOR;
//
if (!g_pCompositor->m_pLastMonitor) // set the last monitor if it isnt set yet
g_pCompositor->m_pLastMonitor = PNEWMONITOR;
// ready to process cuz we have a monitor
g_pCompositor->m_bReadyToProcess = true;
}
void Events::listener_monitorFrame(void* owner, void* data) {
SMonitor* const PMONITOR = (SMonitor*)owner;
static std::chrono::high_resolution_clock::time_point startRender = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point startRenderOverlay = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point endRenderOverlay = std::chrono::high_resolution_clock::now();
if (g_pConfigManager->getInt("debug:overlay") == 1) {
startRender = std::chrono::high_resolution_clock::now();
g_pDebugOverlay->frameData(PMONITOR);
}
// Hack: only check when monitor with top hz refreshes, saves a bit of resources.
// This is for stuff that should be run every frame
if (PMONITOR->ID == pMostHzMonitor->ID) {
g_pCompositor->sanityCheckWorkspaces();
g_pAnimationManager->tick();
g_pCompositor->cleanupFadingOut();
HyprCtl::tickHyprCtl(); // so that we dont get that race condition multithread bullshit
g_pConfigManager->dispatchExecOnce(); // We exec-once when at least one monitor starts refreshing, meaning stuff has init'd
if (g_pConfigManager->m_bWantsMonitorReload)
g_pConfigManager->performMonitorReload();
}
if (PMONITOR->needsFrameSkip) {
PMONITOR->needsFrameSkip = false;
wlr_output_schedule_frame(PMONITOR->output);
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(PMONITOR->ID);
return;
}
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
// check the damage
pixman_region32_t damage;
bool hasChanged;
pixman_region32_init(&damage);
const auto DTMODE = g_pConfigManager->getInt("general:damage_tracking_internal");
if (DTMODE == -1) {
Debug::log(CRIT, "Damage tracking mode -1 ????");
return;
}
if (!wlr_output_damage_attach_render(PMONITOR->damage, &hasChanged, &damage)){
Debug::log(ERR, "Couldn't attach render to display %s ???", PMONITOR->szName.c_str());
return;
}
if (!hasChanged && DTMODE != DAMAGE_TRACKING_NONE) {
pixman_region32_fini(&damage);
wlr_output_rollback(PMONITOR->output);
wlr_output_schedule_frame(PMONITOR->output); // we update shit at the monitor's Hz so we need to schedule frames because rollback wont
return;
}
// if we have no tracking or full tracking, invalidate the entire monitor
if (DTMODE == DAMAGE_TRACKING_NONE || DTMODE == DAMAGE_TRACKING_MONITOR) {
pixman_region32_union_rect(&damage, &damage, 0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y);
pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage);
} else {
// if we use blur we need to expand the damage for proper blurring
if (g_pConfigManager->getInt("decoration:blur") == 1) {
// TODO: can this be optimized?
const auto BLURSIZE = g_pConfigManager->getInt("decoration:blur_size");
const auto BLURPASSES = g_pConfigManager->getInt("decoration:blur_passes");
const auto BLURRADIUS = BLURSIZE * pow(2, BLURPASSES); // is this 2^pass? I don't know but it works... I think.
pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage);
// now, prep the damage, get the extended damage region
wlr_region_expand(&damage, &damage, BLURRADIUS); // expand for proper blurring
} else {
pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage);
}
}
// TODO: this is getting called with extents being 0,0,0,0 should it be?
// potentially can save on resources.
g_pHyprOpenGL->begin(PMONITOR, &damage);
g_pHyprOpenGL->clear(CColor(100, 11, 11, 255));
g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
g_pHyprRenderer->renderAllClientsForMonitor(PMONITOR->ID, &now);
// if correct monitor draw hyprerror
if (PMONITOR->ID == 0)
g_pHyprError->draw();
// for drawing the debug overlay
if (PMONITOR->ID == 0 && g_pConfigManager->getInt("debug:overlay") == 1) {
startRenderOverlay = std::chrono::high_resolution_clock::now();
g_pDebugOverlay->draw();
endRenderOverlay = std::chrono::high_resolution_clock::now();
}
wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
wlr_output_render_software_cursors(PMONITOR->output, NULL);
wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
g_pHyprOpenGL->end();
// calc frame damage
pixman_region32_t frameDamage;
pixman_region32_init(&frameDamage);
const auto TRANSFORM = wlr_output_transform_invert(PMONITOR->output->transform);
wlr_region_transform(&frameDamage, &PMONITOR->damage->current, TRANSFORM, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y);
if (DTMODE == DAMAGE_TRACKING_NONE || DTMODE == DAMAGE_TRACKING_MONITOR)
pixman_region32_union_rect(&frameDamage, &frameDamage, 0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y);
wlr_output_set_damage(PMONITOR->output, &frameDamage);
pixman_region32_fini(&frameDamage);
pixman_region32_fini(&damage);
wlr_output_commit(PMONITOR->output);
wlr_output_schedule_frame(PMONITOR->output);
if (g_pConfigManager->getInt("debug:overlay") == 1) {
const float µs = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - startRender).count() / 1000.f;
g_pDebugOverlay->renderData(PMONITOR, µs);
if (PMONITOR->ID == 0) {
const float µsNoOverlay = µs - std::chrono::duration_cast<std::chrono::nanoseconds>(endRenderOverlay - startRenderOverlay).count() / 1000.f;
g_pDebugOverlay->renderDataNoOverlay(PMONITOR, µsNoOverlay);
} else {
g_pDebugOverlay->renderDataNoOverlay(PMONITOR, µs);
}
}
}
void Events::listener_monitorDestroy(void* owner, void* data) {
const auto OUTPUT = (wlr_output*)data;
SMonitor* pMonitor = nullptr;
for (auto& m : g_pCompositor->m_lMonitors) {
if (m.szName == OUTPUT->name) {
pMonitor = &m;
break;
}
}
if (!pMonitor)
return;
g_pCompositor->m_lMonitors.remove(*pMonitor);
// TODO: cleanup windows
}
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