1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
|
#pragma once
#include "../defines.hpp"
#include <deque>
#include "WLClasses.hpp"
#include <vector>
#include <array>
#include <memory>
#include <xf86drmMode.h>
#include "Timer.hpp"
#include "Region.hpp"
#include <optional>
struct SMonitorRule {
std::string name = "";
Vector2D resolution = Vector2D(1280, 720);
Vector2D offset = Vector2D(0, 0);
float scale = 1;
float refreshRate = 60;
bool disabled = false;
wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
std::string mirrorOf = "";
bool enable10bit = false;
drmModeModeInfo drmMode = {};
std::optional<int> vrr;
};
class CMonitor;
// Class for wrapping the wlr state
class CMonitorState {
public:
CMonitorState(CMonitor* owner);
~CMonitorState();
wlr_output_state* wlr();
void clear();
// commit() will also clear()
bool commit();
bool test();
private:
wlr_output_state m_state = {0};
CMonitor* m_pOwner;
};
class CMonitor {
public:
CMonitor();
~CMonitor();
Vector2D vecPosition = Vector2D(-1, -1); // means unset
Vector2D vecXWaylandPosition = Vector2D(-1, -1); // means unset
Vector2D vecSize = Vector2D(0, 0);
Vector2D vecPixelSize = Vector2D(0, 0);
Vector2D vecTransformedSize = Vector2D(0, 0);
bool primary = false;
uint64_t ID = -1;
int activeWorkspace = -1;
float setScale = 1; // scale set by cfg
float scale = 1; // real scale
std::string szName = "";
std::string szDescription = "";
Vector2D vecReservedTopLeft = Vector2D(0, 0);
Vector2D vecReservedBottomRight = Vector2D(0, 0);
drmModeModeInfo customDrmMode = {};
CMonitorState state;
// WLR stuff
wlr_damage_ring damage;
wlr_output* output = nullptr;
float refreshRate = 60;
int framesToSkip = 0;
int forceFullFrames = 0;
bool noFrameSchedule = false;
bool scheduledRecalc = false;
wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
bool gammaChanged = false;
float xwaylandScale = 1.f;
std::array<float, 9> projMatrix = {0};
bool dpmsStatus = true;
bool vrrActive = false; // this can be TRUE even if VRR is not active in the case that this display does not support it.
bool enabled10bit = false; // as above, this can be TRUE even if 10 bit failed.
bool createdByUser = false;
uint32_t drmFormat = DRM_FORMAT_INVALID;
bool isUnsafeFallback = false;
bool pendingFrame = false; // if we schedule a frame during rendering, reschedule it after
bool renderingActive = false;
wl_event_source* renderTimer = nullptr; // for RAT
bool RATScheduled = false;
CTimer lastPresentationTimer;
SMonitorRule activeMonitorRule;
// mirroring
CMonitor* pMirrorOf = nullptr;
std::vector<CMonitor*> mirrors;
CRegion lastFrameDamage; // stores last frame damage
// for tearing
CWindow* solitaryClient = nullptr;
struct {
bool canTear = false;
bool nextRenderTorn = false;
bool activelyTearing = false;
bool busy = false;
bool frameScheduledWhileBusy = false;
} tearingState;
// for the special workspace. 0 means not open.
int specialWorkspaceID = 0;
std::array<std::vector<std::unique_ptr<SLayerSurface>>, 4> m_aLayerSurfaceLayers;
DYNLISTENER(monitorFrame);
DYNLISTENER(monitorDestroy);
DYNLISTENER(monitorStateRequest);
DYNLISTENER(monitorDamage);
DYNLISTENER(monitorNeedsFrame);
DYNLISTENER(monitorCommit);
DYNLISTENER(monitorBind);
// methods
void onConnect(bool noRule);
void onDisconnect(bool destroy = false);
void addDamage(const pixman_region32_t* rg);
void addDamage(const CRegion* rg);
void addDamage(const CBox* box);
void setMirror(const std::string&);
bool isMirror();
float getDefaultScale();
void changeWorkspace(CWorkspace* const pWorkspace, bool internal = false, bool noMouseMove = false, bool noFocus = false);
void changeWorkspace(const int& id, bool internal = false);
void setSpecialWorkspace(CWorkspace* const pWorkspace);
void setSpecialWorkspace(const int& id);
void moveTo(const Vector2D& pos);
Vector2D middle();
void updateMatrix();
bool m_bEnabled = false;
bool m_bRenderingInitPassed = false;
// For the list lookup
bool operator==(const CMonitor& rhs) {
return vecPosition == rhs.vecPosition && vecSize == rhs.vecSize && szName == rhs.szName;
}
private:
void setupDefaultWS(const SMonitorRule&);
int findAvailableDefaultWS();
};
|