1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
|
#pragma once
#include "../defines.hpp"
#include <deque>
#include "WLClasses.hpp"
#include <vector>
#include <array>
#include <memory>
#include <xf86drmMode.h>
#include "Timer.hpp"
#include "math/Math.hpp"
#include <optional>
#include "signal/Signal.hpp"
#include "DamageRing.hpp"
#include <aquamarine/output/Output.hpp>
#include <aquamarine/allocator/Swapchain.hpp>
// Enum for the different types of auto directions, e.g. auto-left, auto-up.
enum eAutoDirs {
DIR_AUTO_NONE = 0, /* None will be treated as right. */
DIR_AUTO_UP,
DIR_AUTO_DOWN,
DIR_AUTO_LEFT,
DIR_AUTO_RIGHT
};
struct SMonitorRule {
eAutoDirs autoDir = DIR_AUTO_NONE;
std::string name = "";
Vector2D resolution = Vector2D(1280, 720);
Vector2D offset = Vector2D(0, 0);
float scale = 1;
float refreshRate = 60;
bool disabled = false;
wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
std::string mirrorOf = "";
bool enable10bit = false;
drmModeModeInfo drmMode = {};
std::optional<int> vrr;
};
class CMonitor;
class CSyncTimeline;
class CMonitorState {
public:
CMonitorState(CMonitor* owner);
~CMonitorState();
bool commit();
bool test();
bool updateSwapchain();
private:
void ensureBufferPresent();
CMonitor* m_pOwner;
};
class CMonitor {
public:
CMonitor(SP<Aquamarine::IOutput> output);
~CMonitor();
Vector2D vecPosition = Vector2D(-1, -1); // means unset
Vector2D vecXWaylandPosition = Vector2D(-1, -1); // means unset
Vector2D vecSize = Vector2D(0, 0);
Vector2D vecPixelSize = Vector2D(0, 0);
Vector2D vecTransformedSize = Vector2D(0, 0);
bool primary = false;
MONITORID ID = MONITOR_INVALID;
PHLWORKSPACE activeWorkspace = nullptr;
PHLWORKSPACE activeSpecialWorkspace = nullptr;
float setScale = 1; // scale set by cfg
float scale = 1; // real scale
std::string szName = "";
std::string szDescription = "";
std::string szShortDescription = "";
Vector2D vecReservedTopLeft = Vector2D(0, 0);
Vector2D vecReservedBottomRight = Vector2D(0, 0);
drmModeModeInfo customDrmMode = {};
CMonitorState state;
CDamageRing damage;
SP<Aquamarine::IOutput> output;
float refreshRate = 60;
int framesToSkip = 0;
int forceFullFrames = 0;
bool noFrameSchedule = false;
bool scheduledRecalc = false;
wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
float xwaylandScale = 1.f;
Mat3x3 projMatrix;
std::optional<Vector2D> forceSize;
SP<Aquamarine::SOutputMode> currentMode;
SP<Aquamarine::CSwapchain> cursorSwapchain;
uint32_t drmFormat = DRM_FORMAT_INVALID;
uint32_t prevDrmFormat = DRM_FORMAT_INVALID;
bool dpmsStatus = true;
bool vrrActive = false; // this can be TRUE even if VRR is not active in the case that this display does not support it.
bool enabled10bit = false; // as above, this can be TRUE even if 10 bit failed.
bool createdByUser = false;
bool isUnsafeFallback = false;
bool pendingFrame = false; // if we schedule a frame during rendering, reschedule it after
bool renderingActive = false;
wl_event_source* renderTimer = nullptr; // for RAT
bool RATScheduled = false;
CTimer lastPresentationTimer;
bool isBeingLeased = false;
SMonitorRule activeMonitorRule;
// explicit sync
SP<CSyncTimeline> inTimeline;
SP<CSyncTimeline> outTimeline;
uint64_t commitSeq = 0;
WP<CMonitor> self;
// mirroring
CMonitor* pMirrorOf = nullptr;
std::vector<CMonitor*> mirrors;
// for tearing
PHLWINDOWREF solitaryClient;
// for direct scanout
PHLWINDOWREF lastScanout;
struct {
bool canTear = false;
bool nextRenderTorn = false;
bool activelyTearing = false;
bool busy = false;
bool frameScheduledWhileBusy = false;
} tearingState;
struct {
CSignal destroy;
CSignal connect;
CSignal disconnect;
CSignal dpmsChanged;
CSignal modeChanged;
} events;
std::array<std::vector<PHLLSREF>, 4> m_aLayerSurfaceLayers;
// methods
void onConnect(bool noRule);
void onDisconnect(bool destroy = false);
void addDamage(const pixman_region32_t* rg);
void addDamage(const CRegion* rg);
void addDamage(const CBox* box);
bool shouldSkipScheduleFrameOnMouseEvent();
void setMirror(const std::string&);
bool isMirror();
bool matchesStaticSelector(const std::string& selector) const;
float getDefaultScale();
void changeWorkspace(const PHLWORKSPACE& pWorkspace, bool internal = false, bool noMouseMove = false, bool noFocus = false);
void changeWorkspace(const WORKSPACEID& id, bool internal = false, bool noMouseMove = false, bool noFocus = false);
void setSpecialWorkspace(const PHLWORKSPACE& pWorkspace);
void setSpecialWorkspace(const WORKSPACEID& id);
void moveTo(const Vector2D& pos);
Vector2D middle();
void updateMatrix();
WORKSPACEID activeWorkspaceID();
WORKSPACEID activeSpecialWorkspaceID();
CBox logicalBox();
void scheduleDone();
bool attemptDirectScanout();
bool m_bEnabled = false;
bool m_bRenderingInitPassed = false;
// For the list lookup
bool operator==(const CMonitor& rhs) {
return vecPosition == rhs.vecPosition && vecSize == rhs.vecSize && szName == rhs.szName;
}
private:
void setupDefaultWS(const SMonitorRule&);
WORKSPACEID findAvailableDefaultWS();
bool doneScheduled = false;
struct {
CHyprSignalListener frame;
CHyprSignalListener destroy;
CHyprSignalListener state;
CHyprSignalListener needsFrame;
CHyprSignalListener presented;
CHyprSignalListener commit;
} listeners;
};
|