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#pragma once
#include "../defines.hpp"
#include <deque>
#include "WLClasses.hpp"
#include <vector>
#include <array>
#include <memory>
struct SMonitorRule;
class CMonitor {
public:
Vector2D vecPosition = Vector2D(-1,-1); // means unset
Vector2D vecSize = Vector2D(0,0);
Vector2D vecPixelSize = Vector2D(0,0);
Vector2D vecTransformedSize = Vector2D(0,0);
bool primary = false;
uint64_t ID = -1;
int activeWorkspace = -1;
float scale = 1;
std::string szName = "";
Vector2D vecReservedTopLeft = Vector2D(0,0);
Vector2D vecReservedBottomRight = Vector2D(0,0);
// WLR stuff
wlr_output* output = nullptr;
float refreshRate = 60;
wlr_output_damage* damage = nullptr;
int framesToSkip = 0;
int forceFullFrames = 0;
bool noFrameSchedule = false;
bool scheduledRecalc = false;
wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
bool dpmsStatus = true;
bool vrrActive = false; // this can be TRUE even if VRR is not active in the case that this display does not support it.
bool enabled10bit = false; // as above, this can be TRUE even if 10 bit failed.
bool createdByUser = false;
// will attempt DS
CWindow* solitaryClient = nullptr; // used for stuff like tearing / VRR
// mirroring
CMonitor* pMirrorOf = nullptr;
std::vector<CMonitor*> mirrors;
// for the special workspace
bool specialWorkspaceOpen = false;
// Double-linked list because we need to have constant mem addresses for signals
// We have to store pointers and use raw new/delete because they might be moved between them
// and I am lazy
std::array<std::vector<std::unique_ptr<SLayerSurface>>, 4> m_aLayerSurfaceLists;
DYNLISTENER(monitorFrame);
DYNLISTENER(monitorDestroy);
DYNLISTENER(monitorStateRequest);
// hack: a group = workspaces on a monitor.
// I don't really care lol :P
wlr_ext_workspace_group_handle_v1* pWLRWorkspaceGroupHandle = nullptr;
// methods
void onConnect(bool noRule);
void onDisconnect();
void addDamage(pixman_region32_t* rg);
void addDamage(wlr_box* box);
void forceDamageEntire();
void setMirror(const std::string&);
bool isMirror();
std::shared_ptr<CMonitor>* m_pThisWrap = nullptr;
bool m_bEnabled = false;
bool m_bRenderingInitPassed = false;
// For the list lookup
bool operator==(const CMonitor& rhs) {
return vecPosition == rhs.vecPosition && vecSize == rhs.vecSize && szName == rhs.szName;
}
private:
void setupDefaultWS(const SMonitorRule&);
};
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