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#pragma once
#include "AnimatedVariable.hpp"
#include <string>
#include "../defines.hpp"
enum eFullscreenMode : uint8_t
{
FULLSCREEN_FULL = 0,
FULLSCREEN_MAXIMIZED
};
class CWindow;
class CWorkspace {
public:
CWorkspace(int monitorID, std::string name, bool special = false);
~CWorkspace();
// Workspaces ID-based have IDs > 0
// and workspaces name-based have IDs starting with -1337
int m_iID = -1;
std::string m_szName = "";
uint64_t m_iMonitorID = -1;
// Previous workspace ID is stored during a workspace change, allowing travel
// to the previous workspace.
struct SPrevWorkspaceData {
int iID = -1;
std::string name = "";
} m_sPrevWorkspace;
bool m_bHasFullscreenWindow = false;
eFullscreenMode m_efFullscreenMode = FULLSCREEN_FULL;
wl_array m_wlrCoordinateArr;
// for animations
CAnimatedVariable m_vRenderOffset;
CAnimatedVariable m_fAlpha;
bool m_bForceRendering = false;
// "scratchpad"
bool m_bIsSpecialWorkspace = false;
// last window
CWindow* m_pLastFocusedWindow = nullptr;
// user-set
bool m_bDefaultFloating = false;
bool m_bDefaultPseudo = false;
// don't destroy in sanity check
bool m_bIndestructible = false;
// last monitor (used on reconnect)
std::string m_szLastMonitor = "";
void startAnim(bool in, bool left, bool instant = false);
void setActive(bool on);
void moveToMonitor(const int&);
CWindow* getLastFocusedWindow();
void rememberPrevWorkspace(const CWorkspace* prevWorkspace);
std::string getConfigName();
};
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