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#pragma once
#include "IHyprLayout.hpp"
#include <list>
#include <deque>
#include "../render/decorations/CHyprGroupBarDecoration.hpp"
#include <array>
#include <optional>
class CHyprDwindleLayout;
enum eFullscreenMode : uint8_t;
struct SDwindleNodeData {
SDwindleNodeData* pParent = nullptr;
bool isNode = false;
CWindow* pWindow = nullptr;
std::array<SDwindleNodeData*, 2> children = {nullptr, nullptr};
bool splitTop = false; // for preserve_split
Vector2D position;
Vector2D size;
int workspaceID = -1;
float splitRatio = 1.f;
bool valid = true;
// For list lookup
bool operator==(const SDwindleNodeData& rhs) const {
return pWindow == rhs.pWindow && workspaceID == rhs.workspaceID && position == rhs.position && size == rhs.size && pParent == rhs.pParent &&
children[0] == rhs.children[0] && children[1] == rhs.children[1];
}
void recalcSizePosRecursive(bool force = false, bool horizontalOverride = false, bool verticalOverride = false);
void getAllChildrenRecursive(std::deque<SDwindleNodeData*>*);
CHyprDwindleLayout* layout = nullptr;
};
class CHyprDwindleLayout : public IHyprLayout {
public:
virtual void onWindowCreatedTiling(CWindow*, eDirection direction = DIRECTION_DEFAULT);
virtual void onWindowRemovedTiling(CWindow*);
virtual bool isWindowTiled(CWindow*);
virtual void recalculateMonitor(const int&);
virtual void recalculateWindow(CWindow*);
virtual void onBeginDragWindow();
virtual void resizeActiveWindow(const Vector2D&, eRectCorner corner = CORNER_NONE, CWindow* pWindow = nullptr);
virtual void fullscreenRequestForWindow(CWindow*, eFullscreenMode, bool);
virtual std::any layoutMessage(SLayoutMessageHeader, std::string);
virtual SWindowRenderLayoutHints requestRenderHints(CWindow*);
virtual void switchWindows(CWindow*, CWindow*);
virtual void moveWindowTo(CWindow*, const std::string& dir);
virtual void alterSplitRatio(CWindow*, float, bool);
virtual std::string getLayoutName();
virtual void replaceWindowDataWith(CWindow* from, CWindow* to);
virtual void onEnable();
virtual void onDisable();
private:
std::list<SDwindleNodeData> m_lDwindleNodesData;
struct {
bool started = false;
bool pseudo = false;
bool xExtent = false;
bool yExtent = false;
} m_PseudoDragFlags;
std::optional<Vector2D> m_vOverrideFocalPoint; // for onWindowCreatedTiling.
int getNodesOnWorkspace(const int&);
void applyNodeDataToWindow(SDwindleNodeData*, bool force = false);
SDwindleNodeData* getNodeFromWindow(CWindow*);
SDwindleNodeData* getFirstNodeOnWorkspace(const int&);
SDwindleNodeData* getMasterNodeOnWorkspace(const int&);
void toggleSplit(CWindow*);
eDirection overrideDirection = DIRECTION_DEFAULT;
friend struct SDwindleNodeData;
};
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