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#pragma once
#include "IHyprLayout.hpp"
#include <list>
#include <deque>
class CHyprDwindleLayout;
struct SDwindleNodeData {
SDwindleNodeData* pParent = nullptr;
bool isNode = false;
CWindow* pWindow = nullptr;
std::array<SDwindleNodeData*, 2> children = { nullptr, nullptr };
bool splitTop = false; // for preserve_split
bool isGroup = false;
int groupMemberActive = 0;
std::deque<SDwindleNodeData*> groupMembers;
SDwindleNodeData* pGroupParent = nullptr;
Vector2D position;
Vector2D size;
int workspaceID = -1;
float splitRatio = 1.f;
// For list lookup
bool operator==(const SDwindleNodeData& rhs) {
return pWindow == rhs.pWindow && workspaceID == rhs.workspaceID && position == rhs.position && size == rhs.size && pParent == rhs.pParent && children[0] == rhs.children[0] && children[1] == rhs.children[1];
}
void recalcSizePosRecursive();
void getAllChildrenRecursive(std::deque<SDwindleNodeData*>*);
CHyprDwindleLayout* layout = nullptr;
};
class CHyprDwindleLayout : public IHyprLayout {
public:
virtual void onWindowCreated(CWindow*);
virtual void onWindowRemoved(CWindow*);
virtual void recalculateMonitor(const int&);
virtual void recalculateWindow(CWindow*);
virtual void changeWindowFloatingMode(CWindow*);
virtual void onBeginDragWindow();
virtual void onEndDragWindow();
virtual void onMouseMove(const Vector2D&);
virtual void onWindowCreatedFloating(CWindow*);
virtual void fullscreenRequestForWindow(CWindow*);
virtual void toggleWindowGroup(CWindow*);
virtual void switchGroupWindow(CWindow*);
virtual SWindowRenderLayoutHints requestRenderHints(CWindow*);
virtual void switchWindows(CWindow*, CWindow*);
virtual void alterSplitRatioBy(CWindow*, float);
private:
std::list<SDwindleNodeData> m_lDwindleNodesData;
Vector2D m_vBeginDragXY;
Vector2D m_vLastDragXY;
Vector2D m_vBeginDragPositionXY;
Vector2D m_vBeginDragSizeXY;
int getNodesOnWorkspace(const int&);
void applyNodeDataToWindow(SDwindleNodeData*);
SDwindleNodeData* getNodeFromWindow(CWindow*);
SDwindleNodeData* getFirstNodeOnWorkspace(const int&);
SDwindleNodeData* getMasterNodeOnWorkspace(const int&);
friend struct SDwindleNodeData;
};
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