1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
|
#pragma once
#include "../defines.hpp"
#include "../Window.hpp"
struct SWindowRenderLayoutHints {
bool isBorderColor = false;
CColor borderColor;
};
struct SLayoutMessageHeader {
CWindow* pWindow = nullptr;
};
enum eFullscreenMode : uint8_t;
interface IHyprLayout {
public:
/*
Called when a window is created (mapped)
The layout HAS TO set the goal pos and size (anim mgr will use it)
If !animationinprogress, then the anim mgr will not apply an anim.
*/
virtual void onWindowCreated(CWindow*) = 0;
/*
Called when a window is removed (unmapped)
*/
virtual void onWindowRemoved(CWindow*) = 0;
/*
Called when the monitor requires a layout recalculation
this usually means reserved area changes
*/
virtual void recalculateMonitor(const int&) = 0;
/*
Called when the compositor requests a window
to be recalculated, e.g. when pseudo is toggled.
*/
virtual void recalculateWindow(CWindow*) = 0;
/*
Called when a window is requested to be floated
*/
virtual void changeWindowFloatingMode(CWindow*) = 0;
/*
Called when a window is clicked on, beginning a drag
this might be a resize, move, whatever the layout defines it
as.
*/
virtual void onBeginDragWindow() = 0;
/*
Called when a window is ended being dragged
(mouse up)
*/
virtual void onEndDragWindow() = 0;
/*
Called whenever the mouse moves, should the layout want to
do anything with it.
Useful for dragging.
*/
virtual void onMouseMove(const Vector2D&) = 0;
/*
Called when a window is created, but is requesting to be floated.
Warning: this also includes stuff like popups, incorrect handling
of which can result in a crash!
*/
virtual void onWindowCreatedFloating(CWindow*) = 0;
/*
Called when a window / the user requests to toggle the fullscreen state of a window
The layout sets all the fullscreen flags.
It can either accept or ignore.
*/
virtual void fullscreenRequestForWindow(CWindow*, eFullscreenMode) = 0;
/*
Called when a dispatcher requests a custom message
The layout is free to ignore.
std::any is the reply. Can be empty.
*/
virtual std::any layoutMessage(SLayoutMessageHeader, std::string) = 0;
/*
Required to be handled, but may return just SWindowRenderLayoutHints()
Called when the renderer requests any special draw flags for
a specific window, e.g. border color for groups.
*/
virtual SWindowRenderLayoutHints requestRenderHints(CWindow*) = 0;
/*
Called when the user requests two windows to be swapped places.
The layout is free to ignore.
*/
virtual void switchWindows(CWindow*, CWindow*) = 0;
/*
Called when the user requests to change the splitratio by X
on a window
*/
virtual void alterSplitRatioBy(CWindow*, float) = 0;
/*
Called when something wants the current layout's name
*/
virtual std::string getLayoutName() = 0;
};
|