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#pragma once
#include "../defines.hpp"
#include <list>
#include <unordered_map>
#include "../helpers/AnimatedVariable.hpp"
#include "../helpers/BezierCurve.hpp"
#include "../Window.hpp"
#include "../helpers/Timer.hpp"
class CAnimationManager {
public:
CAnimationManager();
void tick();
void addBezierWithName(std::string, const Vector2D&, const Vector2D&);
void removeAllBeziers();
void onWindowPostCreateClose(CWindow*, bool close = false);
bool bezierExists(const std::string&);
CBezierCurve* getBezier(const std::string&);
std::string styleValidInConfigVar(const std::string&, const std::string&);
std::unordered_map<std::string, CBezierCurve> getAllBeziers();
std::vector<CAnimatedVariable*> m_vAnimatedVariables;
std::vector<CAnimatedVariable*> m_vActiveAnimatedVariables;
wl_event_source* m_pAnimationTick;
float m_fLastTickTime; // in ms
private:
bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b);
bool deltaSmallToFlip(const CColor& a, const CColor& b);
bool deltaSmallToFlip(const float& a, const float& b);
bool deltazero(const Vector2D& a, const Vector2D& b);
bool deltazero(const CColor& a, const CColor& b);
bool deltazero(const float& a, const float& b);
std::unordered_map<std::string, CBezierCurve> m_mBezierCurves;
// Anim stuff
void animationPopin(CWindow*, bool close = false, float minPerc = 0.f);
void animationSlide(CWindow*, std::string force = "", bool close = false);
};
inline std::unique_ptr<CAnimationManager> g_pAnimationManager;
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